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Prototyping a new launcher
This repository has been archived on 2026年05月06日. You can view files and clone it, but you cannot make any changes to its state, such as pushing and creating new issues, pull requests or comments.
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2023年01月18日 17:57:24 +00:00
.devcontainer vscode files 2023年01月16日 00:15:57 +00:00
.github/workflows Fix spacing 2023年01月16日 15:07:42 -05:00
.vscode vscode files 2023年01月16日 00:15:57 +00:00
src Basic settings heading 2023年01月18日 17:57:24 +00:00
.editorconfig Pull in Dalamud's editorconfig and gitignore 2023年01月15日 18:38:02 -05:00
.gitignore add macOS specific gitignore items 2023年01月16日 11:16:31 +01:00
README.md Add README 2023年01月15日 18:49:14 -05:00

xl2

xl2 logo

two idiots walk into the bar. the first idiot says to the second idiot "let's rewrite XIVLauncher". let's do this shit

This is an attempt to rewrite XIVLauncher using Avalonia. This is a community attempt and not endorsed or supported by (削除) Sir Goatington III (削除ここまで) goat himself.

Why?

XIVLauncher is currently split into two codebases: XIVLauncher (Windows only, using WPF) and XIVLauncher.Core (cross-platform, using ImGui). Maintaining two different codebases with feature parity is annoying.

The goal is to rewrite XIVLauncher and XIVLauncher.Common with cross-platform compatibility and feature parity in mind from day one.