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A set of Docker Container usefull to automate build of Godot games with Woodpecker CI.
  • Go 75.3%
  • Dockerfile 16.3%
  • Shell 5.4%
  • Go Template 3%
2026年06月18日 19:45:15 +02:00
.woodpecker Add 4.7 stable 2026年06月18日 19:45:15 +02:00
bunnyci Add bunny 2025年10月20日 22:46:41 +02:00
discordnotification Update documentation 2025年07月19日 20:53:39 +02:00
examples Add steamci 2025年07月20日 11:29:40 +02:00
godotci Add doc 2026年03月15日 11:48:13 +01:00
itchci Fix itch CI 2025年12月12日 21:14:55 +01:00
steamci Add doc 2026年03月15日 11:48:13 +01:00
LICENSE Basic documentation 2025年07月19日 20:06:14 +02:00
README.md Add bunny 2025年10月20日 22:46:41 +02:00

GodotCI

A set of Docker Container usefull to automate build of Godot games with Woodpecker CI.
I think it can be usefull for a lot of people so I publish them here. If you find these Docker usefull, feel free to ping me on BlueSky, check my website or support me on Ko-Fi.

You can find some examples workflow here.

If you see this repository on Github, known that this is a mirror of the Codeberg Repository !

What is CI/CD?

CI and CD respectively mean Continuous Integration and Continuous Deployment. It's a way to execute a set of actions everytime an action occures. Like every day at 10AM, at every commit on main branch, on each tags... It's used in a lot of big game studio to create games build, execute tests, deploy server... It's removing all the pain of building the game and discover that you can't because reason. And combined with Itch.io butler and Steam Cmd you can even push your game on Steam and Itch.io.

This set of container is aimed to be used with Woodpecker CI, a lightway CI system that's work with Docker. You may have some basic Docker Container where you execute a list of commands, or a Docker that run a custom binarie and do a specific task (like the Discord Notification).

How to use?

On each folder, you will find an other Docker image. You can create a new repository, copy the code, including the .woodpecker folder that will create automate the Image creation for you on your private Docker Repository. That's how I use it with Forgejo!

But to ease your process, I've published every Docker Container on Github (maybe on Codeberg to if I can have the authorization), so you will have some link to use that to. But it's better to host it yourself. You know, avoid private owned service...

More documentation

Here some links to documentation that I use when I need to create some new CI for my Godot games.

Containers

  • discordnotification: Send a message to a Discord channel when the build is a success/fail via Discord Webhook
  • itchci: A container with itch.io butler already installed
  • bunnyci: A plugin to help you publish your game on Bunny.net
  • steamci: A plugin to help you publish your game on Steam from CI
  • godotci: Contains everything you need to export a Godot game (Godot and export templates in the good folder) for Windows/Linux/Web/Android