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downgrade 1.8 shaders to version 120 #1

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owlsys merged 1 commit from rdh/AxolotlClient-rendering:main into main 2026年07月12日 16:01:30 +02:00
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allows it to work on macos

fairly straightforward, the only major thing that i changed was having the shaders derive their local positions directly instead of computing it in java and selecting with gl_VertexID, which is both more correct (doesn't rely on vertex order) and also faster anyways, since each draw only uploads 4 floats instead of 16, and avoids allocating/filling a native FloatBuffer

allows it to work on macos fairly straightforward, the only major thing that i changed was having the shaders derive their local positions directly instead of computing it in java and selecting with `gl_VertexID`, which is both more correct (doesn't rely on vertex order) and also faster anyways, since each draw only uploads 4 floats instead of 16, and avoids allocating/filling a native `FloatBuffer`
allows it to work on macos

thanks!

thanks!
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