object-index.c - gsl-shell.git - gsl-shell

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#include <lua.h>
#include <lauxlib.h>
#include "object-index.h"
static const char *table_name[] = {"GSL.reg.wins", "GSL.reg.plts"};
void
object_index_prepare (lua_State *L)
{
 lua_newtable (L);
 lua_setfield (L, LUA_REGISTRYINDEX, table_name[OBJECT_WINDOW]);
 lua_newtable (L);
 /* the metatable to define it as a weak table */
 lua_newtable (L);
 lua_pushstring (L, "v");
 lua_setfield (L, -2, "__mode");
 lua_setmetatable (L, -2);
 lua_setfield (L, LUA_REGISTRYINDEX, table_name[OBJECT_PLOT]);
}
int
object_index_add(lua_State *L, int obj_class, int index)
{
 int n;
 if (index < 0)
 index = lua_gettop (L) - (index+1);
 lua_getfield (L, LUA_REGISTRYINDEX, table_name[obj_class]);
 n = lua_objlen (L, -1);
 lua_pushvalue (L, index);
 lua_rawseti (L, -2, n+1);
 lua_pop (L, 1);
 return n+1;
}
void
object_index_get (lua_State *L, int obj_class, int id)
{
 lua_getfield (L, LUA_REGISTRYINDEX, table_name[obj_class]);
 lua_rawgeti (L, -1, id);
 lua_remove (L, -2);
}
void
object_index_remove (lua_State *L, int obj_class, int id)
{
 lua_getfield (L, LUA_REGISTRYINDEX, table_name[obj_class]);
 lua_pushnil (L);
 lua_rawseti (L, -2, id);
 lua_pop (L, 1);
}
void
object_index_apply_all (lua_State *L, int obj_class, lua_CFunction f)
{
 lua_getfield (L, LUA_REGISTRYINDEX, table_name[obj_class]);
 lua_pushnil (L); /* first key */
 while (lua_next(L, -2) != 0) 
 {
 /* lua_pushcfunction (L, canvas_window_close_protected); */
 lua_pushcfunction (L, f);
 lua_insert (L, -2);
 lua_call (L, 1, 0);
 }
 lua_pop (L, 1);
}
int
object_index_count (lua_State *L, int obj_class)
{
 int count = 0;
 lua_getfield (L, LUA_REGISTRYINDEX, table_name[obj_class]);
 lua_pushnil (L); /* first key */
 while (lua_next(L, -2) != 0) 
 {
 lua_pop (L, 1);
 count ++;
 }
 lua_pop (L, 1);
 return count;
}
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