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-rw-r--r--pre3d/test.lua 30
1 files changed, 29 insertions, 1 deletions
diff --git a/pre3d/test.lua b/pre3d/test.lua
index b1855f1e..ff291090 100644
--- a/pre3d/test.lua
+++ b/pre3d/test.lua
@@ -95,7 +95,7 @@ function demo3()
-- renderer.fill_rgba_alpha = 0.95
-- renderer.stroke_rgba = rgb(0x66/255, 0x66/255, 0x66/255)
- renderer.camera.focal_length = 30;
+ renderer.camera.focal_length = 40;
local N, tour = 256, 2*pi
for j=0, N do
@@ -104,3 +104,31 @@ function demo3()
draw(renderer, shape)
end
end
+
+function demo4()
+ local win = window('black')
+ win:setview(-1, -1, 1, 1)
+
+ local renderer = Pre3d.Renderer(win)
+ local x = |u,v| (1 + 1/2 * v *cos(u/2))*cos(u)
+ local y = |u,v| (1 + 1/2 * v *cos(u/2))*sin(u)
+ local z = |u,v| 1/2 * v * sin(u/2)
+ local shape = ShapeUtils.makeUVSurface(y, z, x, 0, -1, 2*pi, 1, 60, 4)
+
+ renderer.draw_overdraw = false
+ renderer.draw_backfaces = true
+ renderer.fill_rgba = rgb(0x4A/255, 0x92/255, 0xBF/255)
+ renderer.fill_rgba_backside = rgb(0xBF/255, 0x92/255, 0x4A/255)
+ renderer.set_light_intensity = true
+ renderer.draw_overdraw = true
+-- renderer.stroke_rgba = rgb(0x66/255, 0x66/255, 0x66/255)
+
+ renderer.camera.focal_length = 40;
+
+ local N, tour = 256, 2*pi
+ for j=0, N do
+ local a = tour*j/N
+ setTransform(renderer.camera.transform, -a, -0.15*a)
+ draw(renderer, shape)
+ end
+end
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