added buffered image for faster animation redraw based on layers - gsl-shell.git - gsl-shell

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authorFrancesco Abbate <francesco.bbt@gmail.com>2010年09月14日 00:11:52 +0200
committerFrancesco Abbate <francesco.bbt@gmail.com>2010年09月14日 00:11:52 +0200
commit5579b4915465dbbe1067b439795385ecbb589b9e (patch)
treeeef1fe944bbda9b26eab0ea7d77a33d1c7de241d /agg-plot/window.h
parent58a6cc09db4235d47adc2afd0df7ea0709d8eace (diff)
downloadgsl-shell-5579b4915465dbbe1067b439795385ecbb589b9e.tar.gz
added buffered image for faster animation redraw based on layers
It works now! Just some code clean up, rationalisation and more testing.
Diffstat (limited to 'agg-plot/window.h')
-rw-r--r--agg-plot/window.h 2
1 files changed, 2 insertions, 0 deletions
diff --git a/agg-plot/window.h b/agg-plot/window.h
index 1eb42705..99b59fa2 100644
--- a/agg-plot/window.h
+++ b/agg-plot/window.h
@@ -11,6 +11,8 @@ extern void window_register (lua_State *L);
extern int window_slot_update (lua_State *L);
extern int window_slot_refresh (lua_State *L);
+extern int window_save_slot_image (lua_State *L);
+extern int window_restore_slot_image (lua_State *L);
extern int window_update (lua_State *L);
extern int window_new (lua_State *L);
extern int window_attach (lua_State *L);
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