Switcher mouse bump in detail mode causes selection change

Bug #1223037 reported by Brandon Schaefer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ayatana Design
Fix Committed
High
John Lea
Unity
Fix Released
High
Brandon Schaefer
unity (Ubuntu)
Fix Released
High
Brandon Schaefer

Bug Description

Just like this bug 1215630

But for the detail mode :), forgot to do the same for detail mode...

Related branches

lp:~brandontschaefer/unity/alt-tab-mouse-fixes
PS Jenkins bot (community): Approve (continuous-integration)
Christopher Townsend (community): Approve
Diff: 37 lines (+15/-0)
1 file modified
launcher/SwitcherView.cpp (+15/-0)
api
Changed in unity:
status: New → In Progress
Changed in unity (Ubuntu):
status: New → In Progress
Changed in unity:
importance: Undecided → High
Changed in unity (Ubuntu):
importance: Undecided → High
Changed in unity:
assignee: nobody → Brandon Schaefer (brandontschaefer)
Changed in unity (Ubuntu):
assignee: nobody → Brandon Schaefer (brandontschaefer)
Changed in unity:
milestone: none → 7.1.1
John Lea (johnlea)
Changed in ayatana-design:
assignee: nobody → John Lea (johnlea)
importance: Undecided → High
status: New → Fix Committed
Revision history for this message
PS Jenkins bot (ps-jenkins) wrote :

Fix committed into lp:unity at revision None, scheduled for release in unity, milestone 7.1.1

Changed in unity:
status: In Progress → Fix Committed
Changed in unity (Ubuntu):
status: In Progress → Fix Committed
Revision history for this message
Launchpad Janitor (janitor) wrote :
Download full text (5.9 KiB)

This bug was fixed in the package unity - 7.1.0+13.10.20130920-0ubuntu1

---------------
unity (7.1.0+13.10.20130920-0ubuntu1) saucy; urgency=low

[ Stephen M. Webb ]
* render the Dash frame all the way to the bottom of the screen (lp:
#1100120). (LP: #1100120)

[ Brandon Schaefer ]
* Ignore mouse movements if the mouse starts over a switcher icon.
Clicking still works fine, we just wont steal focus from the alt+tab
work. (LP: #1215630)
* Make sure we ignore mouse movement over detail icons if the mouse
starts over it at start. Let the mouse take selection control once
it moves outside of any icon, vs having to enter a different icon.
(LP: #1223037, #1223039)
* Add an option to disable the mouse in the switcher. (LP: #1224048)
* When the shortcut is open, and we receive a ButtonPress or KeyPress
hide it. As this causes problems else where, and it really should
close if the user attempts to do anything (even while holding
super!). (LP: #932718)
* Set an upper bound on the amount of icons we go through to check
tooltips. As the accordion effect was causing the mouse to go
through the icons to fast, making the test fail.
* Make sure we move the mouse over the target icon while we are
dragging the source icon.
* Get the real shortcut to activate ibus. (LP: #1227056)
* Only accept focus if the mouse moves in 3 directions on switcher
start up if the mouse starts over the switcher window. This is an
attempt to tell the difference between a bump and intentional
movement. (LP: #1223630)

[ Marco Trevisan (Treviño) ]
* DesktopApplicationManager: added new app manager layer so that we
can emit app events.
* Application: add desktop_id method, and implement in
desktop::Application.
* Launcher: only fade the launcher when in auto-hide and dash is
opened. (LP: #1223979, #1044926)
* ApplicationLauncherIcon: log unity zeitgeist events on stick,
unstick, removal and delete. (LP: #779449)
* UnityScreen: add support for Super+Arrows shortcuts to manage the
focused window Super+Arrows shortcut allows to move and maximize /
restore / minimize the focused window on the screen. (LP: #992697,
#751050)
* Launcher: use nux::Animation for all the launcher animations This
allows to do these when compiz requests to prepare painting, instead
of using only an idle to perform this. (LP: #1226114, #1224766)
* ShortcutView: use StaticCairoText instead of StaticText for
rendering the View Improves the text alignment and visual quality.
* UnityShell: redraw the dash also if a non-blurred area is damaged If
the dash is damaged, but not the blurred area, it won't redraw. We
need to draw it, in order to avoid flickering of its border. Also,
add the redraw_view_if_damaged utility function to redraw a view if
really needed. (LP: #1224340)
* AnimationUtils: add utility functions to handle nux::Animation's
start and reversion Update the whole code using nux::animation to
use these facility functions.
* Launcher: fix style to use postfixed-underscore for private members
Also remove some tabs and useless members.
* ...

Read more...

Changed in unity (Ubuntu):
status: Fix Committed → Fix Released
Revision history for this message
Stephen M. Webb (bregma) wrote :

Fix Released in Nux Unity 7.1.1.

Changed in unity:
status: Fix Committed → Fix Released
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