The Team
AssaultCube
AssaultCube is developed by various people around the world. People that enjoy making this game together.
This page tells you who works on the game behind the scenes, from the original developers, to the community
that enhances the game with their great contributions.
Thank you to everyone participating to help us make AssaultCube what it is today...
Project Managers
ärkefiende
Coding, Windows packaging, VisualStudio configuration, documentation.
Nigel “RandumKiwi”
Linux packaging, maps, site design, documentation, config/menus.
James “jamz” Harris
Community maintenance extraordinaire, textures, documentation.
These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
Active Developers
Shane “Bukz” Pinkley
Coding, cubescript, documentation, maps: ac_alcove, ac_edifice, ac_stellar, Akimbo
Cleaner
3D art, md3 mapmodel conversion/packaging optimization, Akimbo
grenadier (aurhat) Some code contributions/fixes, testing.
Luc@s Coding, hosting, Akimbo.
Ronald_Reagan Mac OS X packaging, coding.
stef
Coding (Bug fixes, new modes, servers, etc).
Alejandro “Toca” Mapmodels, sounds, textures, some code.
Joseph “X-Ray_Dog”
Hosting, Wiki editor and maintenance, Akimbo
These are the main areas of contribution. They also do a lot of other different work (like testing) on the game.
Inactive/Retired Developers
Adrian “driAn” Henke
Coding (OpenAL, OpenGL, gameplay).
Markus “makkE” Bekel
Models, skins, animation, 2D art, textures, maps, sounds.
Andrew “Arghvark” Davis Coding, the original project leader & game conception.
Florian “flowtron” Schulte Coding, web hosting, administration.
Goran “GeneralDisarray” Dejanovic Coding (OpenGL), sounds, some 2D art.
Lee
“eihrul” Salzman
Coding (OpenGL, Enet libraries,
Cube2 backports, etc).
Mr.Floppy Models, skins, animation, 2D art, textures, maps, sounds.
wahnfred Coding, Apple Xcode, Mac OS X packaging.
Rafael “Brahma” Coding (server-side scrutiny, masterserver, etc).
tempest Coding, documentation.
V-Man Cubescript, documentation.
These are the main areas of contribution. They have also done a lot of other different work (like testing) on the game.
Some of these developers may still help us out, from time-to-time, on a consultancy basis.
Community Mappers
Shadow Map: ac_elevation, ac_dusk.
Wotwot Map: ac_power (Also: textures).
daMfr0 Map: ac_snow.
MitaMAN Map: ac_depot (Also: textures).
Shane Nieb Map: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art).
Archangel Map: ac_urban.
DogDancing Map: ac_lotus, ac_rampart, ac_shine, ac_scaffold (Also: textures).
R4zor Map: ac_sunset, ac_gothic, ac_ingress, ac_wasteland.
Halo Map: ac_alcove, ac_arctic, ac_arctic2, ac_coal, ac_lainio, ac_stellar, ac_wasteland.
BenWasHere Map: ac_arid.
Ruthless Map: ac_ingress.
Undead Map: ac_swamp.
Pablo “RatBoy” Ciamarra Map: ac_rattrap.
Jiba Map: ac_arabian, ac_avenue, ac_industrial.
DES Clan Map: ac_outpost.
Brett Map: ac_industrial.
optus Map: ac_edifice.
ExodusS Map: ac_swamp.
fundog Map: ac_venison.
Sanzo'' Map: ac_industrial, ac_terros.
DaylixX Map: ac_origin, ac_terros.
$n!p3r* Map: ac_africa, ac_lotus.
snoosnoo Map: ac_africa, ac_coal, ac_arctic2.
YesWeCamp Map: ac_kazemat, ac_nocturne.
Special thanks
Wouter
“Aardappel” van Oortmerssen, Lee
“eihrul” Salzman &
others
The original CUBE game/engine.
Elliot “Verbal_” Lockwood Advice, back-in-the-day testing.
Rick Helmus Original bot code.
Julian “absinth” Mayer Original Mac OS X packager.
Zac
“dtd” Jarco Previous hosting.
KanslozeClown Code contributions, advice & previous hosting.
Chris Robinson OpenAL-Soft advice.
Apollo Wiki guru.
Dani "Medusa" Server monitoring.
VonDrakula Additional code.
SKB Additional code.
BrutalSystem Dedicated hunting, collecting and reporting bugs, map fixes.
Resources
Paul “JCDPC” Cash Laptop mapmodel, textures.
Topher (Death Illustrated) Some crosshairs.
leileilol of OpenArena Bullethole image.
Steini Skymaps.
Attila “Antiklimax” Feher New sniper scope.
Stephanos "RaZgRiZ" Vlastos Explosion texture.
Deb "Lady NightHawk" Murtagh Canyons1 skymap.
Simon "socksky" O'Callaghan IceStation/Nightball/Graveyard skymaps.
Darren “HitmanDaz[MT]” Pattenden Playermodels.
Protox (PrimoTurbo) High resolutions player skins.
Lewis Communications New AssaultCube logo.
Matthew Welch "White Rabbit" font.
Kell “Kothic” McDonald At Sea skymap.
Emil “Humus” Persson Powerlines skymap.
Texture resources
Articool
Boeck
Craig Fortune
Digital Flux
www.mayang.com
www.afflict.net
Golgotha team
NOCTUA graphics
Chris Zastrow
3D Cafe
GRsites
Lemog 3D
Sound resources
DCP
Bahutan
mwl500
fonogeno
livindead
NoiseCollector
droboide
nicStage
acclivity
Syna Max
ermine
ReWired
nofeedbak
vuzz
mich3d
Rhedcerulean
WIM
acclivity
Lukas Zapletal & Ludek Horacek (Music)
cameronmusic
wildweasel (Voting)
Tremulous team (Gibs)