I am learning Arduino interruptions and I am unable to explain the behavior of a minimalistic interrupt driven project. The project is the following: an Arduino UNO is connected to two LEDs, on ports 9 and 10, and a button on port 2. The button is listened to for RISING interruptions, which are expected to trigger the following 3 seconds sequence: LED1 HIGH
(one second); both LEDs HIGH
(one second); LED2 HIGH
(one second); during which pressing the button should have no effect.
#define led1Pin 10
#define led2Pin 9
#define buttonPin 2
void setup() {
cli();//stop interrupts
pinMode(led1Pin, OUTPUT);
pinMode(led2Pin, OUTPUT);
pinMode(buttonPin, INPUT);
digitalWrite(led1Pin, LOW);
digitalWrite(led2Pin, LOW);
attachInterrupt(digitalPinToInterrupt(buttonPin), f, RISING);
TCCR0A = 0;// set TCCR2A register to 0
TCCR0B = 0;// set TCCR2B register to 0 (sets timer0 prescaler values to "disable timer")
TCCR2A = 0;// set TCCR2A register to 0
TCCR2B = 0;// set TCCR2B register to 0 (sets timer2 prescaler values to "disable timer")
//set timer1 interrupt at 1Hz
TCCR1A = 0;// set TCCR1A register to 0
TCCR1B = 0;// set TCCR1B register to 0
// set compare match register for 1hz increments
OCR1A = 15624;// = (16*10^6) / (1*1024) - 1
TCCR1B |= (1 << WGM12); // turn on CTC mode 1 (compare to OCR1A)
TCCR1B |= (1 << CS12) | (1 << CS10);// CS12|CS10 => Prescaler 1024
TIMSK1 = 0;// disable timer compare interrupt
sei();
}
volatile int index=0;
volatile byte previousState=LOW;
volatile byte state = LOW;
void loop() {
if (state && !previousState) {
digitalWrite(led1Pin, HIGH); index=1;
TCNT1H = 0;
TCNT1L = 0; //initialize counter value to 0
TIMSK1 |= (1 << OCIE1A); // enable timer compare interrupt
previousState = HIGH;
}
}
void f() {
state = HIGH;
}
ISR(TIMER1_COMPA_vect){ //timer1 interrupt 1Hz
switch(index) {
case 1:
digitalWrite(led2Pin, HIGH); index=2;
break;
case 2:
digitalWrite(led1Pin, LOW); index=3;
break;
case 3:
digitalWrite(led2Pin, LOW); index=0;
state=LOW; previousState=LOW;
TIMSK1 = 0;// disable timer compare interrupt
break;
default:
break;
}
}
Code adapted from https://www.instructables.com/id/Arduino-Timer-Interrupts/
Upon pressing the button, state
is set to HIGH
, which assuming previousState
and state
were LOW
, should get the loop to perform a set of action once as it will set previousState
HIGH
.
These actions are the following: set led1Pin
to HIGH
, set TCNT1H
and TCNT1L
to 0, which should put the Timer1 counter to 0, and then set TIMSK1
to 0b00000010
, that is, 1 << OCIE1A
, to accept the interrupt when it will be triggered, supposedly one second from the instruction that set the counter to 0, as the timer fires interrupts at 1Hz.
But while the expected behaviour is LED 1 on for one second, both LEDs on for one second, then LED 2 on for one second, the observed behaviour is the following, from my tests:
First time pressing the button since Arduino reset : LED 1 and LED 2 on for one second, LED 2 on for one second.
Button presses properly ignored until LED 2 turns off.
Subsequent button presses : either proper behaviour (LED1 on, both LEDs on, LED2 on); or "first press" behaviour (both LEDs on, LED2 on). In both cases, the cycle sometimes instantly restart ([optional : LED1 on;] both LEDs on; LED2 on; LED1 on; both LEDs on; LED2 on), with each state taking one second.
The non-deterministic nature of the problem lets me think I'm mishandling interruptions. The project behaves as if enabling timer compare interrupts instantly triggered one, despite setting the relevant registers to 0 before that. I was unsuccessful in finding information regarding this that would explain the problem.
Is there asynchronous behaviour when setting the TCNT1H
and TCNT1L
registers to 0 ? Can a compare match interruption somehow be buffered ? And how comes the cycle sometimes execute twice ?
1 Answer 1
The project behaves as if enabling timer compare interrupts instantly triggered one
This can indeed happen, and it's likely what you are experiencing.
Explanation: an interrupt fires when three bits are simultaneously set:
- the "interrupt flag" that signals the detection of some specific event
- the "interrupt enable" bit associated with that particular interrupt
- the "global interrupt enable" bit that is set by the
sei()
instruction
In your case, the relevant interrupt flag is OCF1A
(Timer/Counter1,
Output Compare A Match Flag), in register TIFR1
(Timer/Counter1
Interrupt Flag Register). This flag is raised by a "timer compare"
event, i.e. when the timer value hits the value stored in OCR1A
. If
the interrupt fires, the flag is automatically cleared when the CPU
starts executing the corresponding ISR. Alternatively, the flag can be
cleared manually by overwriting it with a logic 1 (yes, that's kind of
backwards). It is worth noting that the flag records the compare events
whether or not the interrupt is enabled.
You normally expect the interrupt flag to be the last of these three
bits to be set, so that the interrupt is triggered by the compare event.
But this need not be the case. In your program, it is likely that the
interrupt flag is raised one second after startup. The global interrupt
enable is set by your sei()
at the end of setup()
. Thus, at this
point, as soon as you set the interrupt enable bit the interrupt fires
immediately.
The standard solution to this problem is to clear the interrupt flag right before setting the interrupt enable bit:
TIFR1 |= _BV(OCF1A); // clear timer compare flag
TIMSK1 |= _BV(OCIE1A); // enable timer compare interrupt