Building Graphs in C++
C++ graph builder is a powerful tool for:
- Building complex graphs
- Parametrizing graphs (e.g. setting a delegate on
InferenceCalculator, enabling/disabling parts of the graph) - Deduplicating graphs (e.g. instead of CPU and GPU dedicated graphs in pbtxt you can have a single code that constructs required graphs, sharing as much as possible)
- Supporting optional graph inputs/outputs
- Customizing graphs per platform
Basic Usage
Let's see how C++ graph builder can be used for a simple graph:
#Graphinputs.
input_stream:"input_tensors"
input_side_packet:"model"
#Graphoutputs.
output_stream:"output_tensors"
node{
calculator:"InferenceCalculator"
input_stream:"TENSORS:input_tensors"
input_side_packet:"MODEL:model"
output_stream:"TENSORS:output_tensors"
options:{
[drishti.InferenceCalculatorOptions.ext]{
#RequestingGPUdelegate.
delegate{gpu{}}
}
}
}
Function to build the above CalculatorGraphConfig may look like:
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Graph inputs.
Stream<std::vector<Tensor>>input_tensors=
graph.In(0).SetName("input_tensors").Cast<std::vector<Tensor>>();
SidePacket<TfLiteModelPtr>model=
graph.SideIn(0).SetName("model").Cast<TfLiteModelPtr>();
auto&inference_node=graph.AddNode("InferenceCalculator");
auto&inference_opts=
inference_node.GetOptions<InferenceCalculatorOptions>();
// Requesting GPU delegate.
inference_opts.mutable_delegate()->mutable_gpu();
input_tensors.ConnectTo(inference_node.In("TENSORS"));
model.ConnectTo(inference_node.SideIn("MODEL"));
Stream<std::vector<Tensor>>output_tensors=
inference_node.Out("TENSORS").Cast<std::vector<Tensor>>();
// Graph outputs.
output_tensors.SetName("output_tensors").ConnectTo(graph.Out(0));
// Get `CalculatorGraphConfig` to pass it into `CalculatorGraph`
returngraph.GetConfig();
}
Short summary:
- Use
Graph::In/SideInto get graph inputs asStream/SidePacket - Use
Node::Out/SideOutto get node outputs asStream/SidePacket - Use
Stream/SidePacket::ConnectToto connect streams and side packets to node inputs (Node::In/SideIn) and graph outputs (Graph::Out/SideOut)- There's a "shortcut" operator
>>that you can use instead ofConnectTofunction (E.g.x >> node.In("IN")).
- There's a "shortcut" operator
Stream/SidePacket::Castis used to cast stream or side packet ofAnyType(E.g.Stream<AnyType> in = graph.In(0);) to a particular type- Using actual types instead of
AnyTypesets you on a better path for unleashing graph builder capabilities and improving your graphs readability.
- Using actual types instead of
Advanced Usage
Utility Functions
Let's extract inference construction code into a dedicated utility function to help for readability and code reuse:
// Updates graph to run inference.
Stream<std::vector<Tensor>>RunInference(
Stream<std::vector<Tensor>>tensors,SidePacket<TfLiteModelPtr>model,
constInferenceCalculatorOptions::Delegate&delegate,Graph&graph){
auto&inference_node=graph.AddNode("InferenceCalculator");
auto&inference_opts=
inference_node.GetOptions<InferenceCalculatorOptions>();
*inference_opts.mutable_delegate()=delegate;
tensors.ConnectTo(inference_node.In("TENSORS"));
model.ConnectTo(inference_node.SideIn("MODEL"));
returninference_node.Out("TENSORS").Cast<std::vector<Tensor>>();
}
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Graph inputs.
Stream<std::vector<Tensor>>input_tensors=
graph.In(0).SetName("input_tensors").Cast<std::vector<Tensor>>();
SidePacket<TfLiteModelPtr>model=
graph.SideIn(0).SetName("model").Cast<TfLiteModelPtr>();
InferenceCalculatorOptions::Delegatedelegate;
delegate.mutable_gpu();
Stream<std::vector<Tensor>>output_tensors=
RunInference(input_tensors,model,delegate,graph);
// Graph outputs.
output_tensors.SetName("output_tensors").ConnectTo(graph.Out(0));
returngraph.GetConfig();
}
As a result, RunInference provides a clear interface stating what are the
inputs/outputs and their types.
It can be easily reused, e.g. it's only a few lines if you want to run an extra model inference:
// Run first inference.
Stream<std::vector<Tensor>>output_tensors=
RunInference(input_tensors,model,delegate,graph);
// Run second inference on the output of the first one.
Stream<std::vector<Tensor>>extra_output_tensors=
RunInference(output_tensors,extra_model,delegate,graph);
And you don't need to duplicate names and tags (InferenceCalculator,
TENSORS, MODEL) or introduce dedicated constants here and there - those
details are localized to RunInference function.
Utility Classes
And surely, it's not only about functions, in some cases it's beneficial to introduce utility classes which can help making your graph construction code more readable and less error prone.
MediaPipe offers PassThroughCalculator calculator, which is simply passing
through its inputs:
input_stream:"float_value"
input_stream:"int_value"
input_stream:"bool_value"
output_stream:"passed_float_value"
output_stream:"passed_int_value"
output_stream:"passed_bool_value"
node{
calculator:"PassThroughCalculator"
input_stream:"float_value"
input_stream:"int_value"
input_stream:"bool_value"
# The order must be the same as for inputs (or you can use explicit indexes)
output_stream:"passed_float_value"
output_stream:"passed_int_value"
output_stream:"passed_bool_value"
}
Let's see the straightforward C++ construction code to create the above graph:
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Graph inputs.
Stream<float>float_value=graph.In(0).SetName("float_value").Cast<float>();
Stream<int>int_value=graph.In(1).SetName("int_value").Cast<int>();
Stream<bool>bool_value=graph.In(2).SetName("bool_value").Cast<bool>();
auto&pass_node=graph.AddNode("PassThroughCalculator");
float_value.ConnectTo(pass_node.In("")[0]);
int_value.ConnectTo(pass_node.In("")[1]);
bool_value.ConnectTo(pass_node.In("")[2]);
Stream<float>passed_float_value=pass_node.Out("")[0].Cast<float>();
Stream<int>passed_int_value=pass_node.Out("")[1].Cast<int>();
Stream<bool>passed_bool_value=pass_node.Out("")[2].Cast<bool>();
// Graph outputs.
passed_float_value.SetName("passed_float_value").ConnectTo(graph.Out(0));
passed_int_value.SetName("passed_int_value").ConnectTo(graph.Out(1));
passed_bool_value.SetName("passed_bool_value").ConnectTo(graph.Out(2));
// Get `CalculatorGraphConfig` to pass it into `CalculatorGraph`
returngraph.GetConfig();
}
While pbtxt representation maybe error prone (when we have many inputs to pass
through), C++ code looks even worse: repeated empty tags and Cast calls. Let's
see how we can do better by introducing a PassThroughNodeBuilder:
classPassThroughNodeBuilder{
public:
explicitPassThroughNodeBuilder(Graph&graph)
:node_(graph.AddNode("PassThroughCalculator")){}
template<typenameT>
Stream<T>PassThrough(Stream<T>stream){
stream.ConnectTo(node_.In(index_));
returnnode_.Out(index_++).Cast<T>();
}
private:
intindex_=0;
GenericNode&node_;
};
And now graph construction code can look like:
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Graph inputs.
Stream<float>float_value=graph.In(0).SetName("float_value").Cast<float>();
Stream<int>int_value=graph.In(1).SetName("int_value").Cast<int>();
Stream<bool>bool_value=graph.In(2).SetName("bool_value").Cast<bool>();
PassThroughNodeBuilderpass_node_builder(graph);
Stream<float>passed_float_value=pass_node_builder.PassThrough(float_value);
Stream<int>passed_int_value=pass_node_builder.PassThrough(int_value);
Stream<bool>passed_bool_value=pass_node_builder.PassThrough(bool_value);
// Graph outputs.
passed_float_value.SetName("passed_float_value").ConnectTo(graph.Out(0));
passed_int_value.SetName("passed_int_value").ConnectTo(graph.Out(1));
passed_bool_value.SetName("passed_bool_value").ConnectTo(graph.Out(2));
// Get `CalculatorGraphConfig` to pass it into `CalculatorGraph`
returngraph.GetConfig();
}
Now you can't have incorrect order or index in your pass through construction
code and save some typing by guessing the type for Cast from the PassThrough
input.
Dos and Don'ts
Define graph inputs at the very beginning if possible
In the code below:
- It can be hard to guess how many inputs you have in the graph.
- Can be error prone overall and hard to maintain in future (e.g. is it a correct index? name? what if some inputs are removed or made optional? etc.).
RunSomethingreuse is limited because other graphs may have different inputs
DON'T — example of bad code.
Stream<D>RunSomething(Stream<A>a,Stream<B>b,Graph&graph){
Stream<C>c=graph.In(2).SetName("c").Cast<C>();// Bad.
// ...
}
CalculatorGraphConfigBuildGraph(){
Graphgraph;
Stream<A>a=graph.In(0).SetName("a").Cast<A>();
// 10/100/N lines of code.
Stream<B>b=graph.In(1).SetName("b").Cast<B>()// Bad.
Stream<D>d=RunSomething(a,b,graph);
// ...
returngraph.GetConfig();
}
Instead, define your graph inputs at the very beginning of your graph builder:
DO — example of good code.
Stream<D>RunSomething(Stream<A>a,Stream<B>b,Stream<C>c,Graph&graph){
// ...
}
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).SetName("a").Cast<A>();
Stream<B>b=graph.In(1).SetName("b").Cast<B>();
Stream<C>c=graph.In(2).SetName("c").Cast<C>();
// 10/100/N lines of code.
Stream<D>d=RunSomething(a,b,c,graph);
// ...
returngraph.GetConfig();
}
Use std::optional if you have an input stream or side packet that is not
always defined and put it at the very beginning:
DO — example of good code.
std::optional<Stream<A>>a;
if(needs_a){
a=graph.In(0).SetName(a).Cast<A>();
}
Define graph outputs at the very end
In the code below:
- It can be hard to guess how many outputs you have in the graph.
- Can be error prone overall and hard to maintain in future (e.g. is it a correct index? name? what if some outpus are removed or made optional? etc.).
RunSomethingreuse is limited as other graphs may have different outputs
DON'T — example of bad code.
voidRunSomething(Stream<Input>input,Graph&graph){
// ...
node.Out("OUTPUT_F")
.SetName("output_f").ConnectTo(graph.Out(2));// Bad.
}
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// 10/100/N lines of code.
node.Out("OUTPUT_D")
.SetName("output_d").ConnectTo(graph.Out(0));// Bad.
// 10/100/N lines of code.
node.Out("OUTPUT_E")
.SetName("output_e").ConnectTo(graph.Out(1));// Bad.
// 10/100/N lines of code.
RunSomething(input,graph);
// ...
returngraph.GetConfig();
}
Instead, define your graph outputs at the very end of your graph builder:
DO — example of good code.
Stream<F>RunSomething(Stream<Input>input,Graph&graph){
// ...
returnnode.Out("OUTPUT_F").Cast<F>();
}
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// 10/100/N lines of code.
Stream<D>d=node.Out("OUTPUT_D").Cast<D>();
// 10/100/N lines of code.
Stream<E>e=node.Out("OUTPUT_E").Cast<E>();
// 10/100/N lines of code.
Stream<F>f=RunSomething(input,graph);
// ...
// Outputs.
d.SetName("output_d").ConnectTo(graph.Out(0));
e.SetName("output_e").ConnectTo(graph.Out(1));
f.SetName("output_f").ConnectTo(graph.Out(2));
returngraph.GetConfig();
}
Keep nodes decoupled from each other
In MediaPipe, packet streams and side packets are as meaningful as processing nodes. And any node input requirements and output products are expressed clearly and independently in terms of the streams and side packets it consumes and produces.
DON'T — example of bad code.
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).Cast<A>();
auto&node1=graph.AddNode("Calculator1");
a.ConnectTo(node1.In("INPUT"));
auto&node2=graph.AddNode("Calculator2");
node1.Out("OUTPUT").ConnectTo(node2.In("INPUT"));// Bad.
auto&node3=graph.AddNode("Calculator3");
node1.Out("OUTPUT").ConnectTo(node3.In("INPUT_B"));// Bad.
node2.Out("OUTPUT").ConnectTo(node3.In("INPUT_C"));// Bad.
auto&node4=graph.AddNode("Calculator4");
node1.Out("OUTPUT").ConnectTo(node4.In("INPUT_B"));// Bad.
node2.Out("OUTPUT").ConnectTo(node4.In("INPUT_C"));// Bad.
node3.Out("OUTPUT").ConnectTo(node4.In("INPUT_D"));// Bad.
// Outputs.
node1.Out("OUTPUT").SetName("b").ConnectTo(graph.Out(0));// Bad.
node2.Out("OUTPUT").SetName("c").ConnectTo(graph.Out(1));// Bad.
node3.Out("OUTPUT").SetName("d").ConnectTo(graph.Out(2));// Bad.
node4.Out("OUTPUT").SetName("e").ConnectTo(graph.Out(3));// Bad.
returngraph.GetConfig();
}
In the above code:
- Nodes are coupled to each other, e.g.
node4knows where its inputs are coming from (node1,node2,node3) and it complicates refactoring, maintenance and code reuse- Such usage pattern is a downgrade from proto representation, where nodes are decoupled by default.
node#.Out("OUTPUT")calls are duplicated and readability suffers as you could use cleaner names instead and also provide an actual type.
So, to fix the above issues you can write the following graph construction code:
DO — example of good code.
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).Cast<A>();
// `node1` usage is limited to 3 lines below.
auto&node1=graph.AddNode("Calculator1");
a.ConnectTo(node1.In("INPUT"));
Stream<B>b=node1.Out("OUTPUT").Cast<B>();
// `node2` usage is limited to 3 lines below.
auto&node2=graph.AddNode("Calculator2");
b.ConnectTo(node2.In("INPUT"));
Stream<C>c=node2.Out("OUTPUT").Cast<C>();
// `node3` usage is limited to 4 lines below.
auto&node3=graph.AddNode("Calculator3");
b.ConnectTo(node3.In("INPUT_B"));
c.ConnectTo(node3.In("INPUT_C"));
Stream<D>d=node3.Out("OUTPUT").Cast<D>();
// `node4` usage is limited to 5 lines below.
auto&node4=graph.AddNode("Calculator4");
b.ConnectTo(node4.In("INPUT_B"));
c.ConnectTo(node4.In("INPUT_C"));
d.ConnectTo(node4.In("INPUT_D"));
Stream<E>e=node4.Out("OUTPUT").Cast<E>();
// Outputs.
b.SetName("b").ConnectTo(graph.Out(0));
c.SetName("c").ConnectTo(graph.Out(1));
d.SetName("d").ConnectTo(graph.Out(2));
e.SetName("e").ConnectTo(graph.Out(3));
returngraph.GetConfig();
}
Now, if needed, you can easily remove node1 and make b a graph input and no
updates are needed to node2, node3, node4 (same as in proto representation
by the way), because they are decoupled from each other.
Overall, the above code replicates the proto graph more closely:
input_stream:"a"
node{
calculator:"Calculator1"
input_stream:"INPUT:a"
output_stream:"OUTPUT:b"
}
node{
calculator:"Calculator2"
input_stream:"INPUT:b"
output_stream:"OUTPUT:C"
}
node{
calculator:"Calculator3"
input_stream:"INPUT_B:b"
input_stream:"INPUT_C:c"
output_stream:"OUTPUT:d"
}
node{
calculator:"Calculator4"
input_stream:"INPUT_B:b"
input_stream:"INPUT_C:c"
input_stream:"INPUT_D:d"
output_stream:"OUTPUT:e"
}
output_stream:"b"
output_stream:"c"
output_stream:"d"
output_stream:"e"
On top of that, now you can extract utility functions for further reuse in other graphs:
DO — example of good code.
Stream<B>RunCalculator1(Stream<A>a,Graph&graph){
auto&node=graph.AddNode("Calculator1");
a.ConnectTo(node.In("INPUT"));
returnnode.Out("OUTPUT").Cast<B>();
}
Stream<C>RunCalculator2(Stream<B>b,Graph&graph){
auto&node=graph.AddNode("Calculator2");
b.ConnectTo(node.In("INPUT"));
returnnode.Out("OUTPUT").Cast<C>();
}
Stream<D>RunCalculator3(Stream<B>b,Stream<C>c,Graph&graph){
auto&node=graph.AddNode("Calculator3");
b.ConnectTo(node.In("INPUT_B"));
c.ConnectTo(node.In("INPUT_C"));
returnnode.Out("OUTPUT").Cast<D>();
}
Stream<E>RunCalculator4(Stream<B>b,Stream<C>c,Stream<D>d,Graph&graph){
auto&node=graph.AddNode("Calculator4");
b.ConnectTo(node.In("INPUT_B"));
c.ConnectTo(node.In("INPUT_C"));
d.ConnectTo(node.In("INPUT_D"));
returnnode.Out("OUTPUT").Cast<E>();
}
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).Cast<A>();
Stream<B>b=RunCalculator1(a,graph);
Stream<C>c=RunCalculator2(b,graph);
Stream<D>d=RunCalculator3(b,c,graph);
Stream<E>e=RunCalculator4(b,c,d,graph);
// Outputs.
b.SetName("b").ConnectTo(graph.Out(0));
c.SetName("c").ConnectTo(graph.Out(1));
d.SetName("d").ConnectTo(graph.Out(2));
e.SetName("e").ConnectTo(graph.Out(3));
returngraph.GetConfig();
}
Separate nodes for better readability
DON'T — example of bad code.
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).Cast<A>();
auto&node1=graph.AddNode("Calculator1");
a.ConnectTo(node1.In("INPUT"));
Stream<B>b=node1.Out("OUTPUT").Cast<B>();
auto&node2=graph.AddNode("Calculator2");
b.ConnectTo(node2.In("INPUT"));
Stream<C>c=node2.Out("OUTPUT").Cast<C>();
auto&node3=graph.AddNode("Calculator3");
b.ConnectTo(node3.In("INPUT_B"));
c.ConnectTo(node3.In("INPUT_C"));
Stream<D>d=node3.Out("OUTPUT").Cast<D>();
auto&node4=graph.AddNode("Calculator4");
b.ConnectTo(node4.In("INPUT_B"));
c.ConnectTo(node4.In("INPUT_C"));
d.ConnectTo(node4.In("INPUT_D"));
Stream<E>e=node4.Out("OUTPUT").Cast<E>();
// Outputs.
b.SetName("b").ConnectTo(graph.Out(0));
c.SetName("c").ConnectTo(graph.Out(1));
d.SetName("d").ConnectTo(graph.Out(2));
e.SetName("e").ConnectTo(graph.Out(3));
returngraph.GetConfig();
}
In the above code, it can be hard to grasp the idea where each node begins and ends. To improve this and help your code readers, you can simply have blank lines before and after each node:
DO — example of good code.
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).Cast<A>();
auto&node1=graph.AddNode("Calculator1");
a.ConnectTo(node1.In("INPUT"));
Stream<B>b=node1.Out("OUTPUT").Cast<B>();
auto&node2=graph.AddNode("Calculator2");
b.ConnectTo(node2.In("INPUT"));
Stream<C>c=node2.Out("OUTPUT").Cast<C>();
auto&node3=graph.AddNode("Calculator3");
b.ConnectTo(node3.In("INPUT_B"));
c.ConnectTo(node3.In("INPUT_C"));
Stream<D>d=node3.Out("OUTPUT").Cast<D>();
auto&node4=graph.AddNode("Calculator4");
b.ConnectTo(node4.In("INPUT_B"));
c.ConnectTo(node4.In("INPUT_C"));
d.ConnectTo(node4.In("INPUT_D"));
Stream<E>e=node4.Out("OUTPUT").Cast<E>();
// Outputs.
b.SetName("b").ConnectTo(graph.Out(0));
c.SetName("c").ConnectTo(graph.Out(1));
d.SetName("d").ConnectTo(graph.Out(2));
e.SetName("e").ConnectTo(graph.Out(3));
returngraph.GetConfig();
}
Also, the above representation matches CalculatorGraphConfig proto
representation better.
If you extract nodes into utility functions, they are scoped within functions already and it's clear where they begin and end, so it's completely fine to have:
DO — example of good code.
CalculatorGraphConfigBuildGraph(){
Graphgraph;
// Inputs.
Stream<A>a=graph.In(0).Cast<A>();
Stream<B>b=RunCalculator1(a,graph);
Stream<C>c=RunCalculator2(b,graph);
Stream<D>d=RunCalculator3(b,c,graph);
Stream<E>e=RunCalculator4(b,c,d,graph);
// Outputs.
b.SetName("b").ConnectTo(graph.Out(0));
c.SetName("c").ConnectTo(graph.Out(1));
d.SetName("d").ConnectTo(graph.Out(2));
e.SetName("e").ConnectTo(graph.Out(3));
returngraph.GetConfig();
}