Ryan Christensen drawcode
-
Drawlabs Game Studio, Drawcode Design + Develop, Drawlogic, part of Drawk Product Research + Develop
- Chandler, AZ
- https://drawlabs.com
- https://drawk.com
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The collection of samples in this repo use Unity Gaming Services in a Unity project to demonstrate live gaming operations.
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
The implementation of "Breaking the Sorting Barrier for Directed Single-Source Shortest Paths" by R. Duan, J. Mao, X. Mao, X. Shu, and L. Yin
An organizer for your porn, written in Go. Documentation: https://docs.stashapp.cc
A cross-platform, safe, pure-Rust graphics API.
google / dagger
Forked from square/daggerA fast dependency injector for Android and Java.
Thymeleaf is a modern server-side Java template engine for both web and standalone environments.
A collection of sample agents built with Agent Development Kit (ADK)
SSW Clean Architecture Template
mstch is a complete implementation of {{mustache}} templates using modern C++
Turn your two-bit doodles into fine artworks with deep neural networks, generate seamless textures from photos, transfer style from one image to another, perform example-based upscaling, but wait.....
HyAssets is an archive of Hytale models and textures made for animation and renders
Achieve a CRT TV look by simulating RGB Triads+ShadowMask, Scan Lines and Screen Curvature.
Example content for Unity projects based on AR Foundation
[ARCHIVED] Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such a...
C++ Library Manager for Windows, Linux, and MacOS
A CMake toolchain file for iOS/iPadOS, visionOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
A C++ header-only HTTP/HTTPS server and client library
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
a simple wrapper around libavformat, libavdevice, and libswscale