A System
Metaphor was easy to choose at the first two Extreme
Programming (XP) projects (C3 and VCAPS). C3 was built as a
production line. VCAPS was structured like a bill of materials. Those
two projects were rare because they had already been running for a year
or more when they transitioned to XP. It takes deep knowledge about the
system to choose a good metaphor and those teams had it.
Now
System Metaphor is itself a metaphor for a simple design with certain
qualities. The most important quality is being able to explain the
system design to new people without resorting to dumping huge documents
on them. A design should have a structure that helps new people
begin contributing quickly. The second quality is a design
that makes naming classes and methods consistent.
What
you name your objects is very important for understanding the overall
design of the system and code reuse as well. Being able to guess at
what something might be named if it already existed and being right
much of the time is a real time saver. Choose a system of names for
your objects that everyone can relate to without specific, hard to earn
knowledge about the system.
XP Rules
Portland Pattern Repository