Scene.h File Reference
#include "cl/ObjArray.h"
#include "gcl/Renderer.h"
#include "gcl/SLContext.h"
Include dependency graph for Scene.h:
Go to the source code of this file.
Compounds
Defines
#define
SO_GET(X) ((sc ## X *) Get(a ## X))
Typedefs
Enumerations
enum
scAttributeID {
aState = 1,
aColour,
aEmittance,
aPoints,
aColours,
aNormals,
aCoords,
aPointIndexes,
aNormalIndexes,
aCoordIndexes,
aColourIndexes,
aFaceIndexes,
aMeshType,
aTransform,
aCamera,
aTexture,
aObjHide,
aAvarList,
aNumAttributes
}
Functions
Define Documentation
#define GroupCast(x) ((scGroup *) x)
#define SO_GET(X) ((sc ## X *) Get(a ## X))
Typedef Documentation
typedef ObjArray scObjectList
Enumeration Type Documentation
enum DecFlags
-
Enumeration values:
-
Definition at line 71 of file Scene.h.
enum DecStatus
-
Enumeration values:
-
Definition at line 80 of file Scene.h.
enum scAttributeID
-
Enumeration values:
-
Definition at line 23 of file Scene.h.
enum scPrimitiveID
-
Enumeration values:
-
Definition at line 52 of file Scene.h.
Function Documentation
ostream & operator<< (ostream & s, const scScenePtr scene)
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