A fun pun for an interesting concept, we have Play Journal brings us To Air is Human alongside a video on how the game was made and a bit of a whistle stop history of Click. You go up and down to catch the air currents currently going right, avoid obstacles. I did not get a perfect score.
[フレーム]
Comments from the Creator:
"After watching a video about how hot air balloons navigate, I thought it would be fun to make a game out of it. The player can only move up and down. To move side to side, the player must enter an air stream that is going where they want to go. The goal of the game is to safely navigate your hot air balloon to the landing site of each level to the east. You are penalized if your balloon is damaged, or late. Try to get a perfect score of 100. I did... Once. If you complete all five levels, you will unlock an extra mode."
As part of the 30 days of RPG Adventures casual RPG game jam DC regular LordHannu created the HTML5 browser-based prototype/demo Spear of destiny in Clickteam Fusion 2.5.
Comments from the Creator:
"I was bored and made a Zelda 2 rip off game. Big inspiration from NES. Only has 3 levels. Made two larger monsters with cool animations."
Following on from their recent Pesky Power-ups Compo entry Power-Up Haven we have another game from TypeJCW, who has now given us AERO Xtreme demo made using Clickteam Fusion. I was able to play the tutorial, but nobody else was around so I've not checked out the Lacewing/Bluewing-powered multiplayer.
Comments from the Creator:
"Welcome to AERO prison. Thanks to your 100-page criminal record, you are being drafted into a bunch of different arenas, against other prisoners, and only 1 team survives. Just make sure to bring a weapon to the arena in good condition, or you know what happens.
AERO Xtreme is a 1v1 slow-paced shooter game; every match lasts 5 minutes, and only one can survive. If both prisoners fail to eliminate each other, a deadly gas will be released into the arena, killing you and your enemy."
Click here to download the application and read its comments!
In their debut submission to The Daily Click, BitWizard has released The Castle of Dr. Hoot v0.1.6-demo, a demo of their upcoming point and click adventure horror game which was designed to be a parody of educational games.
If you find the art style or developer name familiar it might be because they made The Tale of Three Jacks as part of the Halloween game competition ran by Toby Davis I mentioned back in October 2024 . I enjoyed playing that game, so look forward to what they end up coming up with in this new adventure.
Comments from the Creator:
"Welcome to the mysterious castle of spelling extraordinaire, Dr. Hoot! Explore the classroom, the lab, the library and the...detention dungeon? Put your mind to the test with spelling challenges and logic riddles guaranteed to stump even the most well-read 5th grader! Just don't get caught breaking the rules, Dr. Hoot is known to get nasty!
This demo contains 2 levels or "days" in which the core mechanics of the game are showcased."
Click here to download the application and read its comments!
The games were assessed by Joshtek and Chris Street based on their gameplay, creativity and use of the Pesky Power-ups theme.
We had four submissions to the Pesky Power-ups Game Jam, each approaching the theme in a radically different way. It was great to see how much variety this competition inspired.
Botti Bolt: Ctrl+Alt+Defeat was the clear Gold winner, excelling at all three of the main judging criteria. The author Devid K can now receive a well-deserved shiny prize from Clickteam.
Exterminator and Penguin Salvation both merited Silver, but for different reasons.
Power-Up Haven completes the medal rankings with Bronze, with its visual effects being a particular highlight.
As such, the final rankings are:
While Chris and I are busy playing and judging the excellent games submitted to the 20-day Pesky Power-ups game jam, it's time for a poll change!
The new poll asks: "How many video games are you currently working on?".
I developed these questions with LordHannu a while ago and this poll was alluded to in my interview with JustRobsGames back in March.
The previous poll asked the question "How long did it take you to complete the last game you posted to TDC" and had been running since June 2024.
Out of those who reported a time period, 61% took a month or less, with 39% taking less than a week; 16% took between 2 and 12 months; and 23% took a year or more. Within that, four respondents, or 13%, said it took them 4 or more years to create their last game. Nobody reported it taking them 2 years to create their last game.
Six respondents said it was so long ago they could not remember, so hopefully they will find the time and energy to make another game soon.
Of the remaining six respondents, half said they are still working on their first submission, and half said they do not submit games to The Daily Click. We hope to see their first DC submissions in the future if they have not been submitted in the interim period while the poll was open!