cProgressBar Struct Reference

Inheritance diagram for cProgressBar

Inheritance graph

Collaboration diagram for cProgressBar:

Collaboration graph


Public Methods

struct cProgressBar* cProgressBar_ctor (struct cProgressBar *, int, int, int, struct Font *, color_t, color_t, int)
void cProgressBar_dtor (struct cProgressBar *, int)
void cProgressBar_SetCurrentPos (struct cProgressBar *, int)
bool cProgressBar_proc (struct cProgressBar *ptr_cprogress_bar, struct Message *ptr_message)
void cProgressBar_Disconnect (struct cProgressBar *ptr_cprogress_bar)
bool cProgressBar_Select (struct cProgressBar *ptr_cprogress_bar)
void cProgressBar_update (struct cProgressBar *ptr_cprogress_bar)
struct cClip* cProgressBar_GetParent (struct cProgressBar *ptr_cprogress_bar)
void cProgressBar_Hide (struct cProgressBar *ptr_cprogress_bar)
void cProgressBar_Show (struct cProgressBar *ptr_cprogress_bar)
void cProgressBar_Disable (struct cProgressBar *ptr_cprogress_bar)
void cProgressBar_Enable (struct cProgressBar *ptr_cprogress_bar)


Detailed Description

Use cProgressBar to add a progress bar to your application. Progress bars provide users with visual feedback about the progress of a procedure within an application. As the procedure progresses, the rectangular progress bar gradually fills from left to right with the system highlight color.

See also:
Controls


Member Function Documentation

void cProgressBar_Disable ( struct cProgressBar * ptr_cprogress_bar )

Disables a cProgressBar object so that it cannot be selected.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
Returns:
None
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 struct cClip* parent;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 // It's the same as using the cButton_Disable( &button ) function.
 // Now the user can't use this object.
 cObject_Disable( &button )
 ...
 // It's the same as using the cButton_Enable( &button ) function.
 // Now the user can use this object again.
 cObject_Enable( &button )
 ...
 cButton_dtor( &button, LEAVE_MEMORY ); 
See also:
cProgressBar_Enable.

void cProgressBar_Disconnect ( struct cProgressBar * ptr_cprogress_bar )

Disconnects a cProgressBar from it's parent object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure.
Returns:
None
 #include <cywin.h>
 ...
 struct cBitmap cbmp;
 struct Bitmap bmp;
 struct module_t main_module;
 ...
 init_module( &main_module );
 ...
 // Creates a bitmap from the file "root.ico".
 Bitmap_ctor_Ex1( &bmp, "root.ico" );
 cBitmap_ctor( &cbmp, &bmp );
 // Puts the cBitmap object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &cbmp, 10, 40 );
 ...
 // Removes the object from the Cybiko screen. It's the same as using the cObject_Disconnect( &cbmp ) function.
 cBitmap_Disconnect( &cbmp );
 ...
 // Puts the cBitmap object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &cbmp, 10, 40 );
 ...
 // Afterwards this function disconnects the cBitmap object automatically.
 cBitmap_dtor( &cbmp, LEAVE_MEMORY );
 Bitmap_dtor( &bmp, LEAVE_MEMORY ); 

void cProgressBar_Enable ( struct cProgressBar * ptr_cprogress_bar )

Enables for selection cProgressBar object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure.
Returns:
None
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 struct cClip* parent;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 // It's the same as using the cButton_Disable( &button ) function.
 // Now the user can't use this object.
 cObject_Disable( &button )
 ...
 // It's the same as using the cButton_Enable( &button ) function.
 // Now the user can use this object again.
 cObject_Enable( &button )
 ...
 cButton_dtor( &button, LEAVE_MEMORY ); 
See also:
cProgressBar_Disable.

struct cClip * cProgressBar_GetParent ( struct cProgressBar * ptr_cprogress_bar )

Returns a pointer to the cClip of the parent object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
Returns:
A pointer to the cClip of the parent object
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 struct cClip* parent;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 // It's the same as using the cButton_GetParent( &button ) function.
 // Checks for the right parent relation.
 parent = cObject_GetParent( &button );
 if ( parent == main_module.m_process )
 {
 ...
 }
 ...
 cButton_dtor( &button, LEAVE_MEMORY ); 

void cProgressBar_Hide ( struct cProgressBar * ptr_cprogress_bar )

Hides a cProgressBar object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
Returns:
None
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 struct cClip* parent;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 // It's the same as using the cButton_Hide( &button ) function.
 cObject_Hide( &button );
 ...
 // It's the same as using the cButton_Show( &button ) function.
 cObject_Show( &button );
 ...
 cButton_dtor( &button, LEAVE_MEMORY ); 
See also:
cProgressBar_Show.

bool cProgressBar_Select ( struct cProgressBar * ptr_cprogress_bar )

Selects a cProgressBar object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
Returns:
TRUE if the progress bar is selected
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 // It's the same as using the cButton_Select( &button ) function.
 // Selects the button.
 cObject_Select( &button );
 ...
 cButton_dtor( &button, LEAVE_MEMORY );

void cProgressBar_SetCurrentPos ( struct cProgressBar * ptr_cpb,
int cur_pos )

Sets the current bar position and updates the object.

Parameters:
ptr_cpb A pointer to the initialized cProgressBar object
cur_pos Should be between min_pos and max_pos (see cProgressBar_ctor). Progress status depends on a linear shift in position. Min_pos sets progress status to 0%, max_pos - to 100%
Returns:
None
 #include <cywin.h>
 {
 ...
 struct cProgressBar cprogr;
 struct module_t main_module;
 ...
 init_module( &main_module );
 ...
 // The color value may be: CLR_LTGRAY, CLR_BKGRAY, CLR_WHITE, CLR_BLACK.
 cProgressBar_ctor( &cprogr,
 100,
 0,
 100,
 cool_normal_font,
 CLR_WHITE,
 CLR_BLACK,
 20 );
 // Puts the cBitmap object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &cprogr, 10, 40 );
 ...
 for( int i=0; i<100; i++ )
 {
 ...
 cProgressBar_SetCurrentPos( &cprogr, i );
 ...
 }
 ...
 cProgressBar_dtor( &cedit, LEAVE_MEMORY );\
 }
See also:
cProgressBar_ctor, FREE_MEMORY, LEAVE_MEMORY.

void cProgressBar_Show ( struct cProgressBar * ptr_cprogress_bar )

Shows a cProgressBar object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
Returns:
None
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 struct cClip* parent;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 // It's the same as using the cButton_Hide( &button ) function.
 cObject_Hide( &button );
 ...
 // It's the same as using the cButton_Show( &button ) function.
 cObject_Show( &button );
 ...
 cButton_dtor( &button, LEAVE_MEMORY ); 
See also:
cProgressBar_Hide.

struct cProgressBar * cProgressBar_ctor ( struct cProgressBar * ptr_cpb,
int width,
int min_pos,
int max_pos,
struct Font * txtfont,
color_t color,
color_t back_color,
int height )

Constructor.

Parameters:
ptr_cpb A pointer to the cProgressBar struct
width The total width of the object. Maximal length of the progress bar itself will be width - 4 because of the frame in which it is enclosed
min_pos The value that should be passed via SetCurrentPos to set the progress status to 0%
max_pos The value that should be passed via SetCurrentPos to set the progress status to 100%
txtfont The font for the progress status text output
color Main object's color
back_color Background color
height The total height with frame. Should not be set below default value height = 16
Returns:
A pointer to the initialized cProgressBar object
 #include <cywin.h>
 ...
 struct cProgressBar cprogr;
 struct module_t main_module;
 ...
 init_module( &main_module );
 ...
 // The color value may be: CLR_LTGRAY, CLR_BKGRAY, CLR_WHITE, CLR_BLACK.
 cProgressBar_ctor( &cprogr,
 100,
 0,
 100,
 cool_normal_font,
 CLR_WHITE,
 CLR_BLACK,
 20 );
 // Puts the cBitmap object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &cprogr, 10, 40 );
 ...
 cProgressBar_dtor( &cedit, LEAVE_MEMORY );
See also:
cProgressBar_dtor.

void cProgressBar_dtor ( struct cProgressBar * ptr_cpb,
int memory_flag )

Destructor.
Deletes an object.

Parameters:
ptr_cpb A pointer to the initialized cProgressBar object
memory_flag Can be FREE_MEMORY or LEAVE_MEMORY. If the memory was allocated for the object by malloc(), use FREE_MEMORY to free it. Use LEAVE_MEMORY if the object was static or allocated in a stack
Returns:
None
 #include <cywin.h>
 ...
 struct cProgressBar cprogr;
 struct module_t main_module;
 ...
 init_module( &main_module );
 ...
 // The color value may be: CLR_LTGRAY, CLR_BKGRAY, CLR_WHITE, CLR_BLACK.
 cProgressBar_ctor( &cprogr,
 100,
 0,
 100,
 cool_normal_font,
 CLR_WHITE,
 CLR_BLACK,
 20 );
 // Puts the cBitmap object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &cprogr, 10, 40 );
 ...
 cProgressBar_dtor( &cedit, LEAVE_MEMORY );
See also:
FREE_MEMORY, LEAVE_MEMORY.

bool cProgressBar_proc ( struct cProgressBar * ptr_cprogress_bar,
struct Message * ptr_message )

The Message-processing function.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
ptr_message A pointer to the processed message
Returns:
TRUE, if the message was processed
 #include <cywin.h>
 ...
 struct cBitmap cbmp;
 struct Bitmap bmp;
 struct module_t main_module;
 struct Message* ptr_message;
 ...
 init_module( &main_module );
 ...
 // Creates a bitmap from the file "root.ico".
 Bitmap_ctor_Ex1( &bmp, "root.ico" );
 cBitmap_ctor( &cbmp, &bmp );
 // Puts the cBitmap object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &cbmp, 10, 40 );
 ...
 ptr_message = cWinApp_get_message( main_module.m_process, 0, 1, MSG_USER );
 // It's the same as using the cObject_proc( &cbmp, ptr_message ) function.
 // Processes the messages that the cBitmap control manages.
 cBitmap_proc( &cbmp, ptr_message );
 ...
 // Afterwards this function disconnects the cBitmap object automatically.
 cBitmap_dtor( &cbmp, LEAVE_MEMORY );
 Bitmap_dtor( &bmp, LEAVE_MEMORY ); 

void cProgressBar_update ( struct cProgressBar * ptr_cprogress_bar )

Updates a cProgressBar object.
Sends a signal to the system, that the object must be redrawn. After you change the state of an object, you must call this function to redraw your object.

Parameters:
ptr_cprogress_bar A pointer to the initialized cProgressBar structure
Returns:
None
 #include <cywin.h>
 ...
 struct cButton button;
 struct module_t main_module;
 ...
 init_module( &main_module );
 ...
 cButton_ctor( &button, "Button text", mrOk );
 // Puts the 'button' object on the Cybiko screen.
 cWinApp_AddObj( main_module.m_process, &button, 20, 50 );
 ...
 cWinApp_clear_screen();
 // It's the same as using the cButton_update( &button ) function.
 // Redraws the button.
 cObject_update( &button )
 ...
 cButton_dtor( &button, LEAVE_MEMORY ); 


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