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processing.core

Interface PSurface

    • Field Detail

      • MIN_WINDOW_WIDTH

        static final int MIN_WINDOW_WIDTH
        Minimum dimensions for the window holding an applet. This varies between platforms, Mac OS X 10.3 (confirmed with 10.7 and Java 6) can do any height but requires at least 128 pixels width. Windows XP has another set of limitations. And for all I know, Linux probably allows window sizes to be negative numbers.
        See Also:
        Constant Field Values
    • Method Detail

      • initOffscreen

        void initOffscreen(PApplet sketch)
      • initFrame

        void initFrame(PApplet sketch)
      • getNative

        java.lang.Object getNative()
        Get the native window object associated with this drawing surface. For Java2D, this will be an AWT Frame object. For OpenGL, the window. The data returned here is subject to the whims of the renderer, and using this method means you're willing to deal with underlying implementation changes and that you won't throw a fit like a toddler if your code breaks sometime in the future.
      • setTitle

        void setTitle(java.lang.String title)
        Set the window (and dock, or whatever necessary) title.
      • setVisible

        void setVisible(boolean visible)
        Show or hide the window.
      • setResizable

        void setResizable(boolean resizable)
        Set true if we want to resize things (default is not resizable)
      • setAlwaysOnTop

        void setAlwaysOnTop(boolean always)
        Dumb name, but inherited from Frame and no better ideas.
      • setIcon

        void setIcon(PImage icon)
      • placeWindow

        void placeWindow(int[] location,
         int[] editorLocation)
      • placePresent

        void placePresent(int stopColor)
      • setupExternalMessages

        void setupExternalMessages()
      • setLocation

        void setLocation(int x,
         int y)
      • setSize

        void setSize(int width,
         int height)
      • setFrameRate

        void setFrameRate(float fps)
      • setCursor

        void setCursor(int kind)
      • setCursor

        void setCursor(PImage image,
         int hotspotX,
         int hotspotY)
      • showCursor

        void showCursor()
      • hideCursor

        void hideCursor()
      • startThread

        void startThread()
        Start the animation thread
      • pauseThread

        void pauseThread()
        On the next trip through the animation thread, things should go sleepy-bye. Does not pause the thread immediately because that needs to happen on the animation thread itself, so fires on the next trip through draw().
      • resumeThread

        void resumeThread()
      • stopThread

        boolean stopThread()
        Stop the animation thread (set it null)
        Returns:
        false if already stopped
      • isStopped

        boolean isStopped()
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