On 06/12/10 16:04, Linus Sjögren wrote: [...] > Not that I know of, no. I've had a look at the source, and it's all nicely modular; except, unfortunately, for the OpenGL module which is heavily focused on desktop OpenGL. Do you know if anyone's looking at making it work on OpenGL-ES? I'm interested to know how feasible a port to our game platform would be. One issue is that our platform (<plug> cross-platform native gaming across architecture and OS: http://antixlabs.com/ You can see (and play) some games for it here: http://www.antixgames.com, If anyone wants the SDK it's free but requires signing up </plug>) is intended for low-end devices compared to PCs; I see that the code style tends to encourage idioms such as love.thread.newThread(), meaning lots of table lookups. What's it like on slow platforms? [...] > Not really. There's a demo package though, and a games list on the wiki: > http://bitbucket.org/rude/love/downloads/demos.zip > http://love2d.org/wiki/Category:Games > Oh, there's Ten Second War, which gained a bit of traction some time ago: > http://www.indiedb.com/games/10-second-war Will check them out; ta. > I think you're the only person ever (except the original developer) > who has made the connection between the umlaut and heavy metal. "It's lïke a pair of ëyes. Yöu're looking at the umläut, and it's löoking at yoü." — David St. Hübbins, This Is Spinal Tap -- ┌─── dg@cowlark.com ───── http://www.cowlark.com ───── │ │ life←{ ↑1 ⍵∨.^3 4=+/,¯1 0 1∘.⊖¯1 0 1∘.⌽⊂⍵ } │ --- Conway's Game Of Life, in one line of APL
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