On 06/12/10 09:59, Valerio Schiavoni wrote: [...] > How is this implemented? Do you ship your own thread library ? Looking at the source, each thread gets its own Lua VM. Communication between threads looks like it happens via a Linda tuplespace (huzzah!). love.thread isn't in the documentation index yet, but you can find it all in the docs if you look hard. Can anyone recommend a showcase game I can go and look at? Also, am I right in assuming that 'Löve' is pronounced 'Luuurve' (given the heavy metal umlaut)? -- ┌─── dg@cowlark.com ───── http://www.cowlark.com ───── │ │ life←{ ↑1 ⍵∨.^3 4=+/,¯1 0 1∘.⊖¯1 0 1∘.⌽⊂⍵ } │ --- Conway's Game Of Life, in one line of APL
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