A *complete* win32 binding - that is a frightening thought! I once had the job of documenting an *extensive* (rather than *complete*) binding (it's part of Girder - www.promixis.com) and it nearly drove me insane. After you've documented the tenth different way of getting a window handle and culled the MS documentation for information about which is supposed to deprecate what and why the hell there are so many ... In my view, it is better to re-package the API in a more sane and minimalist way taking advantage of multiple returns, flexible parameter lists and object orientation in Lua. You've already looked at my Grunt code which takes this approach, but as yet to a relatively small subset of the API. It's a matter of philosophy: some prefer to write as little C as possible and get straight into the Lua domain (shallow binding); some (like me) prefer to write more C against the Lua C API, to present a more structured, Lua-friendly interface (deep binding). -----Original Message----- From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Bulat Ziganshin Sent: 11 May 2009 09:45 To: Lua list Subject: Win32 api binding Hello Lua, is there binding to win32 api? i've searched LuaForge but don't found anything complete -- Best regards, Bulat mailto:Bulat.Ziganshin@gmail.com
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