Re: Setting up Lua for Visual C++ 6
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- Subject: Re: Setting up Lua for Visual C++ 6
- From: Eero Pajarre <epajarre@...>
- Date: 2002年8月13日 16:59:16 +0300
frcecin@terra.com.br wrote:
Hi. I'm using Visual C++ 6 and trying to compile a very simple program
that makes use of the Lua precompiled binaries for Windows/VC6:
#include <lua.h>
int main() {
lua_State *s = lua_open(256);
return 0;
}
The VC6 linker complains that it can't find lua_open():
lua.obj : error LNK2001: unresolved external symbol "struct lua_State * __cdecl
lua_open(int)" (?lua_open@@YAPAUlua_State@@H@Z)
Debug/lua.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
Looks like you got bitten by the C++ name mangling.
Try the following change:
----------
extern "C" {
#include <lua.h>
}
int main() {
lua_State *s = lua_open(256);
return 0;
}
------------
If this doesn't help, then it is time to
check other things. I personally include lua into
my project by adding the source files to to the VC
project. Because of their small size, I have
never felt any need to use a .lib for Lua.
Eero