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Setting up Lua for Visual C++ 6

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Hi. I'm using Visual C++ 6 and trying to compile a very simple program
that makes use of the Lua precompiled binaries for Windows/VC6:
#include <lua.h>
int main() { 
 lua_State *s = lua_open(256);
 return 0;
}
The VC6 linker complains that it can't find lua_open():
lua.obj : error LNK2001: unresolved external symbol "struct lua_State * __cdecl 
lua_open(int)" (?lua_open@@YAPAUlua_State@@H@Z)
Debug/lua.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
I tried using the libs in the "windows/vc6" directory in the Lua FTP. I have
included lua.lib and lualib.lib in Project >> Settings >>
Linker >> Object/Library modules, and added the directory path of the
libs in Tools >> Options >> Directories >> Library files.
Could someone "hold my hand" and tell me what files I need from the
Lua FTP, where to put them, and how to setup VC6 to use them so it
can compile this simple pre-hello-world example?
Thanks,
- Fabio

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