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std::exponential_distribution

From cppreference.com
< cpp‎ | numeric‎ | random
 
 
Numerics library
 
Pseudo-random number generation
 
 
Defined in header <random>
template< class RealType = double >
class exponential_distribution;
(since C++11)

Produces random non-negative floating-point values \(\small x\)x, distributed according to probability density function:

\(\small P(x|\lambda) = \lambda e^{-\lambda x}\)P(x|λ) = λe-λx

The value obtained is the time/distance until the next random event if random events occur at constant rate \(\small\lambda\)λ per unit of time/distance. For example, this distribution describes the time between the clicks of a Geiger counter or the distance between point mutations in a DNA strand.

This is the continuous counterpart of std::geometric_distribution .

std::exponential_distribution satisfies RandomNumberDistribution.

[edit] Template parameters

RealType - The result type generated by the generator. The effect is undefined if this is not one of float, double, or long double.

[edit] Member types

Member type Definition
result_type (C++11) RealType
param_type (C++11) the type of the parameter set, see RandomNumberDistribution.

[edit] Member functions

constructs new distribution
(public member function) [edit]
(C++11)
resets the internal state of the distribution
(public member function) [edit]
Generation
(C++11)
generates the next random number in the distribution
(public member function) [edit]
Characteristics
(C++11)
returns the lambda distribution parameter (rate of events)
(public member function) [edit]
(C++11)
gets or sets the distribution parameter object
(public member function) [edit]
(C++11)
returns the minimum potentially generated value
(public member function) [edit]
(C++11)
returns the maximum potentially generated value
(public member function) [edit]

[edit] Non-member functions

(C++11)(C++11)(removed in C++20)
compares two distribution objects
(function) [edit]
performs stream input and output on pseudo-random number distribution
(function template) [edit]

[edit] Notes

Some implementations may occasionally return infinity if RealType is float. This is LWG issue 2524.

[edit] Example

Run this code
#include <iomanip>
#include <iostream>
#include <map>
#include <random>
#include <string>
 
int main()
{
 std::random_device rd;
 std::mt19937 gen(rd());
 
 // if particles decay once per second on average,
 // how much time, in seconds, until the next one?
 std::exponential_distribution<> d(1);
 
 std::map <int, int> hist;
 for (int n = 0; n != 10000; ++n)
 ++hist[2 * d(gen)];
 
 for (auto const& [x, y] : hist)
 std::cout << std::fixed << std::setprecision (1)
 << x / 2.0 << '-' << (x + 1) / 2.0 << ' '
 << std::string (y / 200, '*') << '\n';
}

Possible output:

0.0-0.5 *******************
0.5-1.0 ***********
1.0-1.5 *******
1.5-2.0 ****
2.0-2.5 **
2.5-3.0 *
3.0-3.5
3.5-4.0

[edit] External links

Weisstein, Eric W. "Exponential Distribution." From MathWorld — A Wolfram Web Resource.
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