Sponsored By
Grace Ashcroft of Resident Evil Requiem.
Design How Capcom designed Resident Evil Requiem with different camera angles in mind How Capcom designed Resident Evil Requiem with different camera angles in mind
Capcom game director Koshi Nakanishi and producer Masato Kumazawa explain why Capcom implemented two camera options in Resident Evil Requiem.
Oct 14, 2025
5 Min Read
Sponsored Content
Aug 5, 2025
|
8 Min Read
Sponsored Content
Jul 31, 2025
|
4 Min Read
Get daily news, dev insights, and in-depth reads from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more
Latest Podcasts
Spooky MMORPG networking stories from Guild Wars and Guild Wars 2 - GDC Podcast Ep. 56
Oct 3, 2025Making a gargantuan game like Borderlands 4 - Game Developer Podcast Ep. 55
Sep 19, 2025Digging into the combat design of Cronos: The New Dawn - Game Developer Podcast Ep. 54
Sep 5, 2025Revisiting The Door Problem With Liz England - Game Developer Podcast Ep. 53
Aug 22, 2025|1h 2m Listen
Daily news, dev blogs, and stories from Game Developer straight to your inbox