Today: while loop, if statement, ==
, left_clear(), bit puzzles, make-a-drawing strategy
We'll work a bunch of little problems today, you may want to review them later. Or you could start the homework, and then if you get stuck, go back and review the related problems on lecture.
Recall from lecture-1 .. the go-green problem.
Follow the link to the go-green problem. The code there is complete, so run it and watch it run a few times to get a feeling for what the loop looks like. We'll look at the details below.
> go-green
alt: bit moves across top of world, stopping a its edge, painting every moved-to square green
The loop is a big increase in power, running lines many times. There are a few different types of loop. Here we will look at the while loop.
while bit.front_clear(): bit.move() bit.paint('green')
while test-expression: body lines
The while loop has a test and a body. and the sequence it follows is pretty reasonable.
alt: while has test and body, test is bit.front_clear(), body is bit.move(), bit.paint()
The diagram is busy looking, but basically it works like this: the loop runs the lines of code in the body again and again, until the test is False
. Here's the detailed sequence of actions:
1. The loop evaluates the test-expression at the top. Does it return True
or False
? In this case, the test is bit.front_clear()
(next section). (True
and False
are the "boolean" values, see the guide chapter: booleans).
2. If the test evaluates to True
, the loop runs all the lines in the body, from top to bottom. After running the body, the loop goes back to step (1), checking the test again.
3. Eventually the test evaluates to False
, the loop is done, and the run continues after the loop.
alt: bit moves across top of world, painting every moved-to square green
> go-green
Run the go-green function, and watch it to see how the while loop runs the body lines many times, until bit reaches the wall. In particular, use the "step" button to advance one line at a time as bit is on the next-to-last square and then the last square, seeing the test return True
for all squares but the last.
Position bit a few squares from the end with the steps slider. Step to line 5 and stop. What line comes after line 5?
Step to line 3. What line comes next? It depends on where bit is actually. Run to the end to see both cases.
Using bit.front_clear()
as the test and bit.move()
in the body moves bit forward until its blocked. That's a common situation, in which case it's easy to simply use the loop from from go-green as an idiomatic phrase of code, also known as a code "pattern".
while bit.front_clear(): bit.move()
When the while test is True
, bit keeps moving forward, and when False
bit stops. We think of this as "True = Go". Later when we're writing code to advance bit through some other situation, we'll use "True = Go" as a mnemonic to think about what test we need.
while bit.front_clear(): bit.move() bit.paint()
alt: bit moves across top of world, painting every moved-to square green
while bit.front_clear(): bit.paint() bit.move()
alt: bit moves across top of world, painting every moved-from square green
Next example - use this to play with more features of loops. This code is complete.
> All-Blue
Often we have an English language description of what we want, and then we're thinking about the code to get that effect.
Description: Bit starts in the upper left square facing the right side of the world. Move bit forward until blocked. Paint every square bit occupies blue, including the first. When finished, turn bit to face downwards.
alt: bit produces the all-blue output in the top row
Differences from go-green: (1) first square is painted, (2) turn down on last square
def all_blue(filename): bit = Bit(filename) bit.paint('blue') # Paint before the loop while bit.front_clear(): bit.move() bit.paint('blue') bit.right() # Turn after the loop
Look at Case-3 and then Case-4. Turn off the Auto-Play option, so when you click Run, the world stays at the start, waiting for you to click Step. See how the while test behaves on Case-3 and then Case-4. For Case-4, the while-test is False
the very first time! The result is, the loop body lines run zero times. This is fine actually. There were zero squares to move to, so looping zero times is perfect. This is an example of an "edge" case, the smallest possible input. It's nice that the while loop handles this edge case without any extra code.
The system tries to terminate the infinite loop code. Sometimes that does not work, and you have this infinite loop code running in your browser. In that case, often it will be fixed to close any other experimental server tabs, then shift-reload the problem tab. If that does not work, you can restart your browser to fix it.
For a loop to work, each run of the body needs to get closer to being done (i.e. close to being able to the test being False
). With these bugs, bit is not making progress and so it never ends.
Here is a buggy All Blue - instead of move()
have bit do right()
and the left()
- a sort of "waggle dance" like bees do in the hive. Notice that bit waggles but never moves forward. Bit can do this for eternity, and never leave that first square! Everyone has days like that.
while bit.front_clear():
bit.right() # waggle dance!
bit.left()
bit.paint('blue')
Run the code - you will see a message about a timeout, suggesting that this code does not seem to reach an end.
move vs. move()
Python syntax requires the parenthesis ()
to make a function call. Unfortunately, if you forget them, which is easy to do, Python does not call the function. So the code below looks right, but actually it's an infinite loop. Bit never moves. Try it yourself and see, then fix it.
while bit.front_clear(): bit.move bit.paint('blue')
For extra practice, here are some more problems along the lines of All-Blue:
> red2
> go-back
> Bit Loop Section - problems using 1 or more loops
Suppose I have this problem: alt: half-tree problem, paint top row green, then right side column red
What is the outline of the code to solve this?
Solution:
Use two loops one for each big move of the problem.
1. Use a while loop to move until blocked, moving across the top row, painting it green (as we've done before).
2. After the first loop, turn right. Then use a second until-blocked loop to move down, painting every square red.
We have two big actions here - the top row, and the right side. Solve each with its own loop, one loop after the other. This is our preferred approach.
Do Not try to solve it with a single loop that switches modes halfway along, or with two loops with one nested inside the other. Those can be made to work, but are prone to subtle bugs. We prefer to keep it simple. (The coyote2 example later on makes a similar point.)
def do_half_tree(filename): bit = Bit(filename) # Loop across the top, painting every square green bit.paint('green') while bit.front_clear(): bit.move() bit.paint('green') # Loop downwards, painting every moved-to square red bit.right() while bit.front_clear(): bit.move() bit.paint('red')
The while-loop is power. If-statement is control, controlling if lines are run or not (for more details see the guide chapter: if/comparisons).
We'll run this simple bit of code first, so you can see what it does. Then we'll look at the bits of code that go into it.
For reference here is the code:
def change_blue(filename): bit = Bit(filename) while bit.front_clear(): bit.move() if bit.get_color() == 'blue': bit.paint('green')
The if statement syntax has four parts — the word "if", boolean test-expression, colon, indented body lines
if test-expression: body lines
Or structurally we can think of it like this:
alt: if statement has test: then body
Here are the key lines of change-blue. The "if" line has a lot of parts, so we'll look at them in turn.
.... if bit.get_color() == 'blue': bit.paint('green') ....
bit.get_color()
Suppose bit is on a squared painted 'green'
, as shown below. Here is diagram - visualizing that bit.get_color()
is called and it's like there's an arrow coming out of it with the returned 'green'
to be used by the calling code.
alt: get_color() returns a value like 'green'
==
Compares Two Values - Boolean6 == 6 -> True 6 == 7 -> False 'red' == 'red' -> True # == used in if/while tests if x == 6: # run in here if x is 6 ...
Putting this all together, we can read the change-blue code word by word to see what it does.
while bit.front_clear(): bit.move() if bit.get_color() == 'blue': bit.paint('green')
Q: What is the translation of the code in the loop into English?
A: For each moved-to square. If the square is blue, paint it green.
!=
Not Equal Form==
!=
Translate each if-test into English
if bit.get_color() == 'red': # if the square is 'red' if bit.get_color() == None: # if the square is blank, not painted if bit.get_color() != 'red': # if the square is anything other than 'red' # e.g. 'green' or 'blue' or None
> change2
What if we want to change 2 colors?
'red' -> 'green' None -> 'blue'
This demonstrates a loop with 2 if-statements in it.
bit.right_clear()
Here bit is facing the right side of the world. So bit's right side is towards the bottom of the world. In this case, bit.right_clear()
returns True
.
alt: bit.right_clear() True when right is clear, False otherwise
Here the square to bit's right is blocked, so bit.right_clear()
returns False
.
alt: bit.right_clear() True when right is clear, False otherwise
not
if bit.right_clear(): # if right is clear if not bit.right_clear(): # if right is not clear, # aka blocked
On the experimental server, the Bit Puzzles section has many problems where bit is in some situation and needs to move around using Python code. We'll look at the Coyote problems, and there are many more problems for practice.
These problems have a lot of detail in them. Don't try to work it in your head, or just keep hitting the run button in the hopes it will work.
Don't do it just in your head - too much detail. Need to be able to work gradually and carefully.
Draw the start state and what you want. Then use the drawing to see the details, work out the code. The drawings do not need to be fancy, but it's easier to trace through your plan and the details on a sketch than in your head.
If you looked at the desk of a professional programmer, you would likely find little sketches like this scattered about.
We will demonstrate this drawings-process for the problems below.
We'll say Bit is the coyote from the old RoadRunner cartoons. In the cartoons, the coyote is always running off the side of the cliff and hanging in space for a moment.
For this problem, we want Bit to run forward until a space appears beneath, painting every moved-to square green.
alt: coyote runs off cliff
while ??? : bit.move()
Question: What is the while-test to move off the cliff?
Put what the bit state we have and what we want on the drawing. Look at the drawing to think about the code to make the "want" part a reality.
Remember, True = Go, so we want a test that is True
when there is a solid square below bit.
Guess: what about bit.right_clear()
- put those T/F values on the drawing as something we have. They are the exact opposite of what we want - which is close! How to fix? Add not
before the expression to invert T/F
alt: standard coyote, draw wanted T/F pattern for while test, T with cliff below, F off the cliff
Answer:
while not bit.right_clear(): bit.move()
The drawing pulls the details together, lets us figure out a tricky line of code.
Look at Coyote2 - starts with a horizontal move like coyote, followed by a vertical move to the ground.
> coyote2
alt: coyote goes off cliff, turns right, goes down to the ground
When bit goes along in a line and stops, we'll call that a "line move".
This problem has 2 line moves — one horizontal, then one vertical
When coding these up in CS106A, use one while loop for each line move. So in this case, 2 while loops, one loop after the other. The stopping point of each line move is encoded by the while-test up at the top of each loop.
Code can fail in so many ways, we have a preference for doing things in the most direct, straightforward way we can think ok. Or put another way, it's the old "keep it simple, stupid" KISS principle. In this case, we want you to use one while loop for each line move, and put the logic about stopping in the while-test.
alt: while-loop 1 for the first horizontal line move, then while-loop 2 for the second vertical line move
Coyote2 Solution code — one while loop for each linear move. The while-test for the horizontal loop-1 is not bit.right_clear()
. The while-test for the vertical loop-2 is the plain bit.front_clear()
.
def coyote2(filename): bit = Bit(filename) # Loop 1 - horizontal move until square has space below while not bit.right_clear(): bit.move() # Loop 2 - turn to face down, then move until blocked bit.right() while bit.front_clear(): bit.move() bit.paint('green')
A common mistake for these problems goes like this: a while loop is written with an incorrect test, like say bit.front_clear()
for loop-1, which will not stop on the right square. Observing that Bit does not stop in the right place, the student will add an if-statement to turn right within the loop, attempting to switch to the vertical move, e.g. if bit.right_clear(): ...
. However, this will go awry later, since the code is still inside the original while with the wrong test. The correct approach uses not bit.right_clear()
for the first while-test, so bit stops exactly on the right square, and the code exits the first while. Or put another way, get Bit to stop on the right square first, which may take a few tries. Once that phase is working perfectly, only then work on the next phase. Notice in the solution above how the lines after loop-1 are not indented within loop-1, they are after it. The loop-2 lines can proceed independently, as loop-1 has been left behind.
not
These are all in the "puzzle" section. Reminder: all lecture examples have a Show Solution button if you get stuck.
> climb
> encave (a little harder, like a homework prob)
> blue-dip
This is a more complicated problem. We'll work it out with drawings at every step to keep the details straight. In part we're showing the solution code, but more importantly we're showing the process for working through something this complicated.
Before:
alt: below before
After:
alt: below after
We'll use a while loop to go all the way to the end. That's easy. Then put an if-statement inside to detect and handle each dip.
def blue_dip(filename):
bit = Bit(filename)
while bit.front_clear():
bit.move()
# If dip - handle Dip here
Say we have the code to go the right side. The difficulty is detecting each dip - we want an if-statement with a test that is true when we are over the dip.
alt: dip 1
A: Test is bit.right_clear()
if bit.right_clear():
# handle dip in here
Need to go into the dip square and paint it blue. On the drawing, put what we have, work out the steps towards what we want.
Aside: Can't just tell the computer what you want the result to look like! You have this dumb robot and you need to spell out the needed steps.
Make a drawing to work out the steps.
alt: dip 2
Steps to move into dip: turn right, move, then paint blue. aka:
bit.right() bit.move() bit.paint('blue')
There's a bunch of detail here - bit's location, direction, blocks all around. We are using the drawing to keep those details clear, and work out the code steps with the drawing, vs. trying to do it in your head. This is the way to solve these problems. If you come to office hours with some broken bit situation, we will typically as you to make a drawing just as a first step - it's how we get these things working.
If you go to the desk of a professional programmer, you would not be surprised to see little sketches on scraps of paper, working out the details of some problem.
We need to go back up to the previous square so the while-loop can continue. Use the drawing to work out the code to go up one.
alt: dip 3
We are in the dip, facing down. Steps to get back up: turn left twice, then move (or could turn right twice and move, either way, we are doing a 180)
bit.left() bit.left() bit.move()
def blue_dip(filename): bit = Bit(filename) while bit.front_clear(): bit.move() # Clear square below if bit.right_clear(): bit.right() # Down and paint bit.move() bit.paint('blue') bit.left() # Move back up bit.left() bit.move()
Try running this form
> blue-dip
The above is pretty close but it has one problem which you may have spotted earlier, and in any case it does not work right when run. Look at how we move bit back up again:
alt: dip 4
Bug: The while loop assumes bit is facing the right side of the world and just moves bit forward. Our move-up code leaves bit on the correct square, but facing up which is the wrong way. Bit should be facing the right side of the world. Think of it this way - before we went down into the dip, bit was facing the right side of the world. Coming out of the dip, we need to set bit back the way it was, and then the while loop can continue as it did before. This is a slightly subtle bug, and nobody should feel bad for even an instant for writing it this way. The normal path is to have a few bugs, run the code, and then fix the bugs.
bit.right()
We need a final bit.right()
to face the right side of the world. There's also a final paint after the loop to paint the last square green (not indented).
def blue_dip(filename): bit = Bit(filename) while bit.front_clear(): bit.move() # Clear square below if bit.right_clear(): bit.right() # Down and paint bit.move() bit.paint('blue') # Move back up, face right bit.left() bit.left() bit.move() bit.right() # Paint last square green bit.paint('green')
The point is not to write your code perfectly before it runs. The point is that you can't just keep clicking the Run button when things don't work. A drawing helps provide a path through the details, building and debugging the code step by step. Even very experienced programmers make little drawings like this to work out their ideas.