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- Study Group’s Report on Measures for Vitalizing e-Sports Publicized
Study Group’s Report on Measures for Vitalizing e-Sports Publicized
March 13, 2020
The Study Group on Measures for Vitalizing e-Sports, which was inaugurated under the FY2019 Project for Development of Environments for Creating New Content (Project for Research on and Analysis of Market Scale and Other Elements for e-Sports), a project commissioned by the Ministry of Economy, Trade and Industry (METI), compiled and publicized its report.
1. Purpose
Under the "FY2019 Project for Development of Environments for Creating New Content (Project for Research on and Analysis of Market Scale and Other Elements for e-Sports)," the Japan esports Union (JeSU), to which METI commissioned the project, has held a total of five meetings of the Study Group on Measures for Vitalizing e-Sports since September 2019. This Study Group had deliberations mainly focusing on the following:
- Estimating the market scale of e-Sports in Japan, including economic effects spreading to surrounding markets and industries, and conducting research on the background of how e-Sports have developed overseas and analyzing the results; and
- Streamlining and discussing the social significance of e-Sports based on the current situations of a variety of efforts in Japan, challenges therein and future perspectives thereof, and receiving comments and advice for the measure from experts.
The Japan esports Union (JeSU), to which METI commissioned the project, publicized its report compiling the results of the deliberations.
Division in Charge
Media and Content Industry Division, Commerce and Information Policy Bureau