The scaling of AI and high performance computing is fascinating. At SC22 NVIDIA explored more uses for its Omniverse and Digital Twin approach to the metaverse, It showcased HPC deployment of its H100 GPUs, edge computing, and developing true to life models of the planet with Lockheed Martin.
November 14, 2022 | Jamie Fletcher | Graphics & Displays, Software, Trade ShowsBlender has just released its latest major update, pushing the software to new 3.0 versioning. As always, we’ve dug into the latest update to take a look at it from a performance perspective. Join us as we throw all of the current-gen GPUs from GeForce and Radeon at Cycles X, EEVEE, and the viewport.
December 3, 2021 | Rob Williams | Graphics & Displays, SoftwareWith Windows 11’s launch approaching soon, you may wish to give the OS a test-drive before deciding whether or not it’s worth committing to. In this article, we’re going to go over the many ways you can install Microsoft’s latest OS, either to a PC directly, or to a virtual machine.
September 9, 2021 | Rob Williams | SoftwareThe launch of Windows 11 is right around the corner, so we wanted to dive into the current preview to get a good look at what’s coming – and help you figure out whether or not you should be excited to upgrade. If you’re keen on performance comparisons, don’t fret: we’ll tackle that at official launch.
September 7, 2021 | Rob Williams | SoftwareWith Chaos Group having launched the latest major update to its popular V-Ray rendering plugin, we’ve decided to boot the test rig up and see what performance gains are to be had between the brand-new V-Ray 5, and the most recent version of V-Ray 4. With a collection of NVIDIA graphics cards in-hand, let’s explore CUDA, OptiX and heterogeneous performance in V-Ray 5.
June 24, 2020 | Rob Williams | Graphics & Displays, SoftwareTo greet the launch of the Blender 2.83 release, we loaded up our test rigs to generate fresh performance numbers. For rendering, we’re going to pore over CPU, GPU, CPU and GPU, and NVIDIA’s OptiX. For good measure, we’ll also look at viewport frame rates, and the impact of tile sizes with Cycles GPU rendering.
June 8, 2020 | Rob Williams | Graphics & Displays, Processors, SoftwareAfter spending a lot of time in beta, NVIDIA has just released the first public version of its Quadro Experience desktop software. As with GeForce Experience, users will have access to robust recording and streaming features, automated per-application optimizations, and access to NVIDIA’s gaming features, like Ansel and Freestyle.
May 27, 2020 | Rob Williams | Graphics & Displays, SoftwareThe latest versions of Adobe’s Premiere Pro and Media Encoder bring significant encode performance improvements to our graphics cards. With this 14.2 release, we revisited all 21 GPUs we just finished testing for our latest Radeon Pro review, and added a bunch more on top to help paint a better overall picture.
May 25, 2020 | Rob Williams | Graphics & Displays, Processors, SoftwareWe recently explored GPU performance in RealityCapture and KeyShot, two applications that share the trait of requiring NVIDIA GPUs to run. With more results in-hand, we’re now going to explore performance from five other renderers that also require NVIDIA: Arnold, Redshift, Octane, V-Ray, and Adobe Dimension.
January 5, 2020 | Rob Williams | Graphics & Displays, SoftwareTurning a series of photographs into 3D models is a compute intensive process, one that can make good use of CPUs and GPUs alike. Capturing Reality’s RealityCapture becomes our second photogrammetry benchmark, and we’re introducing it with a dedicated look at graphics card performance.
December 29, 2019 | Rob Williams | Graphics & Displays, SoftwareIt’s an age-old question: is Linux better than Windows, or vice-versa? It’s of course a loaded question, but we can easily take a look at specific angles, such as performance. In this quick match-up, we’re seeing how both OSes fare in a couple of rendering tests involving Blender and Chaos Group’s V-Ray.
December 24, 2019 | Rob Williams | Processors, SoftwareWe’ve heard lots about Clear Linux being a super-fast OS, so we’ve decided to put the claim to the test. With the help of our Core i9-9980XE test platform, we’re taking a look at performance in Intel’s Clear Linux, alongside five other distros, including the new Fedora 31 beta and Ubuntu 19.10. Even with the hardware remaining identical from distro to distro, some of the results are bound to surprise you.
October 24, 2019 | Rob Williams | Processors, SoftwareNVIDIA’s RTX features may be a bit of a slow starter in games, but on the creative side, it’s a different story. We’re taking a look at Blender’s latest 2.81 alpha build and see NVIDIA’s OptiX render engine in action, leveraging the power of the RT cores to accelerate ray traced workloads. The results are impressive.
September 25, 2019 | Jamie Fletcher | Graphics & Displays, SoftwareWith Blender 2.80 now launched, we’re taking a fresh look at performance across the latest hardware, including AMD’s latest Ryzen 3000-series CPUs and Navi GPUs, as well as NVIDIA SUPER cards. That includes both CPU and GPU testing with the Cycles renderer, GPU testing with Eevee, and viewport performance with LookDev.
August 15, 2019 | Rob Williams | Graphics & Displays, Processors, SoftwareVegas Pro is a popular video editor that’s been around long enough to develop a faithful fanbase – one that has asked us on multiple occasions to take a better look at performance. We’re taking care of that here, encompassing CPU encode, GPU encode, and playback performance.
April 29, 2019 | Rob Williams | Graphics & Displays, Processors, Software