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slua-unreal

slua-unreal

lua dev plugin for unreal engine 4 or 5

This is an exact mirror of the slua-unreal project, hosted at https://github.com/Tencent/sluaunreal. SourceForge is not affiliated with slua-unreal. For more information, see the SourceForge Open Source Mirror Directory.
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Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.

Features

  • Slua-unreal is currently adopted in PUBG mobile game
  • Automatic export of blueprint API to the Lua interface
  • Supporting RPC (Remote Procedure Call) functions
  • Overriding any blueprint function with a Lua function
  • Calling Lua functions as callback functions for blueprint events
  • Auto code generation to wrap your normal C++ function for use in Lua
  • Operator overloading in FVector or other struct class
  • Calling Lua functions from blueprint, vice versa
  • Dead loop detection and error reporting when a dead loop is detected
  • Multi-state for different runtime environments
  • Multithread Lua GC (Garbage Collection)

Project Activity

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License

MIT License

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Additional Project Details

Programming Language

C++

Related Categories

C++ Game Development Frameworks

Registered

2024年07月17日
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