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From: Ana E. Mi L. <an...@gm...> - 2009年05月29日 19:45:59
Hi,
I am trying to port wxLua to Windows CE.
I know that wxWidgets supports Windows CE because I have already compiled
wxWidgets libraries to Windows CE and they worked.
Can anyone tell me if it is possible to port wxLua to Windows CE?
Thanks,
Ana
From: John L. <jla...@gm...> - 2009年05月29日 19:56:13
On Fri, May 29, 2009 at 3:45 PM, Ana Eun Mi Lee <an...@gm...> wrote:
> Hi,
>
> I am trying to port wxLua to Windows CE.
>
> I know that wxWidgets supports Windows CE because I have already compiled
> wxWidgets libraries to Windows CE and they worked.
>
> Can anyone tell me if it is possible to port wxLua to Windows CE?
I don't see why it wouldn't work... after fixing up the bindings, of
course. I do not have any #ifdefs for Windows CE. The core of wxLua
shouldn't have any issues I would imagine?
Note that, for a quick initial test, when you compile wxLua and get
errors in the bindings you can really just rem out huge chunks of it
just to see how far you can get, basically make them noop functions.
You'll be breaking these functions if you try to call them from Lua,
but it might be worth your time to do this quick test to see how far
you can get compiling the C++ code. Also edit
modules/wxbind/setup/wxluasetup.h as necessary to turn off features
that you already know don't exist in CE.
Good luck,
 John
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