Hi John, This first few wrap fine. %operator a2dDoMu& operator=( const a2dDoMu& ); %operator a2dDoMu& operator=( const wxChar* ); %operator a2dDoMu& operator=( double ); %operator int operator==( const a2dDoMu& ) const; %operator int operator!=( const a2dDoMu& ) const; But this one refuses: %operator operator double(); The idea behind this class is to store internal numbers as "1.23 um" or "1.2 inch" etc., and the double operator is how to get the value as a single double. Not a great problem at the moment. But maybe you can fix it for a next version of wxLua. Thanks, Klaas -- Unclassified
On Tue, May 6, 2008 at 9:18 AM, Klaas Holwerda <db...@nl...> wrote: > Hi John, > > This first few wrap fine. > > %operator a2dDoMu& operator=( const a2dDoMu& ); > %operator a2dDoMu& operator=( const wxChar* ); > %operator a2dDoMu& operator=( double ); > %operator int operator==( const a2dDoMu& ) const; > %operator int operator!=( const a2dDoMu& ) const; > > But this one refuses: > > %operator operator double(); > > The idea behind this class is to store internal numbers as "1.23 um" or > "1.2 inch" etc., and the double operator is how to get the value as a single > double. > > Not a great problem at the moment. > But maybe you can fix it for a next version of wxLua. Humm, I hadn't thought about adding the typecasting operators. The Lua syntax might be a little weird for this though, "obj:op_double()", maybe it might make more sense to add a more readable function obj:GetAsDouble() or something. Regards, John
Hi John, > Humm, I hadn't thought about adding the typecasting operators. The Lua > syntax might be a little weird for this though, "obj:op_double()", > maybe it might make more sense to add a more readable function > obj:GetAsDouble() or something. > Note that if you choose GetAsDouble then obj.AsDouble should be available for consistencies. Andre