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On 16-12-2011 4:08, John Labenski wrote: > settings. This way, everything shows up in the same Visual Studio or Code::Blocks project. > http://wxlua.svn.sourceforge.net/viewvc/wxlua/trunk/wxLua/CMakeLists.txt?revision=28&view=markup I see, one big project/workspace. To get that i include the other (VC) projects from Cmake, there is something to do that. At least you do not have to worry about dependencies i think. Wonder how it combines with an installed wxLua, wxStEdit etc. on Linux (and maybe even windows). My idea was to make separate distributable packages, which can be build and installed on their own. Complicated yes, but with several dependencies (Agg, Freetype), it becomes more a situation of installing the right libraries/packages. Will have a look at your files, maybe i was just thinking too complicated. But i would certainly love to be able to just download, compile and install all kind of wxCode/wxlua/wxdocview/wxart2d etc. packages, and just be able to use them as a user. Did not have a look yet (Internet is slow in Brazil in the middle of nowhere ), but are you already using Cmake to find wxWidgets and all in wxLua? Or is it a mix of bakefile and Cmake?? > > Try to simply call ADD_SUBDIRECTORY( path/to/wxLua) from one of your > CMakeLists.txt files and that should be all you need to get wxLua to > show up in your projects to be build with the exact same settings. I think i get it: just make sure you get the code from all places needed, and build it. No install, no libraries from /usr/local etc. > >> Anyway the best news is that wxLua works for 2.9 wx now :-) > Yes, it was actually very easy. I had expected that I would have had > to change most everything. Great, this will very likely make it easy for me too, since no change in approach. Thanks! Klaas
On Thu, Dec 15, 2011 at 8:20 PM, klaas.holwerda <ng...@kl...> wrote: >> Ehh, I've invested too much time in CMake already. > I made a sort of packages system, with their own install and find routines (wxdocview wxart2d). > So if you decided to jump to Cmake in wxLua, maybe it might help to look into that. Of course i will > help where possible when it comes to Cmake. I see what you have, I took a different route that works well. I have a number of projects in wxCode and I use CMake to connect all of them together. If you look at the file below you'll see that I include two CMake files in the build directory that are run-once. I use a very simple CMakeLists.txt file to combine all the wxCode and wxLua projects together so they can be build together and easily share their settings. This way, everything shows up in the same Visual Studio or Code::Blocks project. http://wxlua.svn.sourceforge.net/viewvc/wxlua/trunk/wxLua/CMakeLists.txt?revision=28&view=markup > A problem i found not so easy to solve is building several packages in a row. > E.g. wxart2d depends on wxdocview and several others, which depend on wxLua and /or wxWidgets. > One first needs to first build wxdocview, before wxart2d can be build. > And using VC project files, this becomes complicated for users. Try to simply call ADD_SUBDIRECTORY( path/to/wxLua) from one of your CMakeLists.txt files and that should be all you need to get wxLua to show up in your projects to be build with the exact same settings. > Anyway the best news is that wxLua works for 2.9 wx now :-) Yes, it was actually very easy. I had expected that I would have had to change most everything. Regards, John
On 13-12-2011 5:54, John Labenski wrote: > to understand) >> Why don't you try premake? It's *very* clean and easy to understand. Would also love to use it, but it does not have the find routines which makes Cmake good. Like finding wxwidgets. I myself invested a great amount of time to make it work for Cmake (see wxart2d). But for premake there is nothing to start with. I am still thinking to make a beginning with that for premake. E.g just copy cmake ways to find things. But time is missing. > Ehh, I've invested too much time in CMake already. I made a sort of packages system, with their own install and find routines (wxdocview wxart2d). So if you decided to jump to Cmake in wxLua, maybe it might help to look into that. Of course i will help where possible when it comes to Cmake. A problem i found not so easy to solve is building several packages in a row. E.g. wxart2d depends on wxdocview and several others, which depend on wxLua and /or wxWidgets. One first needs to first build wxdocview, before wxart2d can be build. And using VC project files, this becomes complicated for users. I made an overall lua scripts, to test availability of these subpackages etc., this is where premake would be welcome and more flexible. Anyway the best news is that wxLua works for 2.9 wx now :-) Will test it soon. Greatings from the land of Lua ;-) Tjsau, Klaas