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Hi John, I'm trying to create wxTreeEvent and ran into unexpected difficulties. I've tried the following (item_id is wxTreeItemId I got from event:GetItem()): 1. wx.wxTreeEvent(wx.wxEVT_COMMAND_TREE_ITEM_ACTIVATED, item_id) got an error saying that the second parameter is a userdata, but needs to be a number 2. Tried to get id from wxTreeItemId, but it doesn't have GetID() even though the documentation references it (http://docs.wxwidgets.org/trunk/classwx_tree_item_id.html). 3. local treeevent = wx.wxTreeEvent(wx.wxEVT_COMMAND_TREE_ITEM_ACTIVATED) treeevent:SetClientObject(tree:GetItemData(item_id)) got an error saying that wxTreeEvent doesn't have SetClientObject. How do I construct ITEM_ACTIVATED event for a particular item? Thank you. Paul.
Hi,
Recursive calls to RunBuffer() is a problem, gives an assert.
int wxLuaState::RunBuffer(const char buf[], size_t size, const wxString &name, int nresults)
{
wxCHECK_MSG(Ok(), LUA_ERRRUN, wxT("Invalid wxLuaState"));
wxCHECK_MSG(!M_WXLSTATEDATA->m_wxlStateData->m_is_running, LUA_ERRRUN, wxT("Lua interpreter is
already running"));
Maybe a solution could be to make m_running an integer, which is incremented and decremented, as
long as > 1, interpreter is running.
But maybe it should be done different, still I would like to use the same wxlua state.
Recursive happens in lua scripts which define functions to be used inside canvas objects, and are
run there using:
wxLuaState lst = a2dLuaWP->GetLuaState();
lua_State* L = lst.GetLuaState();
if ( 0 != lst.RunString( m_script ) )
The function is defined like this in the wxLua script.
TheObjectAddScript_2 =
[[
function XoverX( canobj, x, y, args )
fill = wx.a2dFill( args.Colour )
local childs = canobj:CreateChildObjectList()
canobjcirc2 = wx.a2dCircle( 0, 0, 20 )
childs:push_back( canobjcirc2 )
for i = -args.maxX, args.maxX do
local y2
if i ~= 0 then
y2 = -args.maxY*math.sin(i/16)/(i/16)
else
y2 = -args.maxY; --sin(x)/x goes to one at zero
end
-- all relative
line = wx.a2dRect( i, 0, 0.1, y2 )
line:SetFill( fill )
childs:push_back( line )
end
end
]]
-- add the object using the above string as input script
canobjAddScript2 = wx.a2dCanvasObjectLua( 350, -450, TheObjectAddScript_2, "XoverX" )
Regards,
Klaas
Hi,
The internal FindwxWidgets.cmake, should also contains lines like:
wxbase31${_UCD}${_DBG}
else it does not work for current wxWidgets svn.
But even if that produces projects files with Cmake, it does not build, there are compile errors.
But for 3.0 it works.
Regards,
Klaas
----- Original Message ----- From: John Labenski Date: 3/28/2014 8:55 AM > I added wxWebView support a while ago, but forgot to press send on my > email. Let me know if it works for you. I just did the simplest test > of creating a frame, a webview child and loaded a page. Awesome. Can you add your sample to the wxLua distribution for easy out of box testing? Thanks! Josh
On Mon, Mar 17, 2014 at 12:36 AM, Paul K <pau...@ya...> wrote: > Hi John, > > >> > I'm looking for a way to provide MacNewFile, MacOpenFiles, and > >> > MacReopenApp methods > >> > (http://docs.wxwidgets.org/trunk/classwx_app.html), but can't figure > >> > out how to do this in wxlua and don't see this in any of the examples. > > > > They need to be added, it should be doable. > > Do you have plans to include these methods? I'm building the current > version of wxwidgets and would like to include these Mac* methods and > My antique mac is out of commission so I can't do any mac stuff right now, but I do plan to replace the hard drive drive.. > WebView support if available. Thank you! > > I added wxWebView support a while ago, but forgot to press send on my email. Let me know if it works for you. I just did the simplest test of creating a frame, a webview child and loaded a page. -John
Hi John, >> > I'm looking for a way to provide MacNewFile, MacOpenFiles, and >> > MacReopenApp methods >> > (http://docs.wxwidgets.org/trunk/classwx_app.html), but can't figure >> > out how to do this in wxlua and don't see this in any of the examples. > > They need to be added, it should be doable. Do you have plans to include these methods? I'm building the current version of wxwidgets and would like to include these Mac* methods and WebView support if available. Thank you! Paul
Hi John, I'd like to come back to this topic; maybe it's something I'm doing wrong and it's still possible to process those invalid UTF-8 characters? Any ideas? Paul. On Fri, Feb 21, 2014 at 4:53 PM, Paul K <pau...@ya...> wrote: > Hi John, > >> Yes, note that From8BitData() is static and To8BitData() is not. > > Thank you for the prompt change! Unfortunately, it didn't have the > desired effect for me; maybe I misread wxwidgets documentation. > > Let's say I have three invalid UTF-8 characters: string.char(0x80, > 0x81, 0x82). If I assigned them to a variable u, it has proper length > (#u == 3). If I try to add them to wxSTC, nothing happens (the length > of the content doesn't change). > > If I use From8BitData(), then I get 6 bytes instead of 3: > #wx.wxString.From8BitData(string.char(0x80, 0x81, 0x82)) == 6, but > this looks like "fixed" UTF-8 code. When I add the result to wxSTC, I > do get 6 bytes of content there, but that's not what I expected: I > expected three characters displayed with 0x80, 0x81, and 0x82 as their > codes. > > What am I doing wrong? > > Paul. > > On Wed, Feb 19, 2014 at 9:53 PM, John Labenski <jla...@gm...> wrote: >> On Wed, Feb 19, 2014 at 1:27 AM, Paul K <pau...@ya...> wrote: >>> >>> >>> Do we also get To8BitData(), as I may need it to save the data back to a >>> file? >>> >> >> Yes, note that From8BitData() is static and To8BitData() is not. >> >> Regards, >> John
On Tue, Mar 11, 2014 at 5:13 PM, Roy Hinkelman <ro...@gm...> wrote: > > Sure could use some help. > > The wxWidgets install looked to go smoothly with no errors in the log. > BUT, when I tried to run /samples/widgets, nothing happens, and the > terminal goes unresponsive. > > How are you running it? You need to run the app as a "bundle" meaning that you either double click the bundle dir (usually ProgramName.app) or run this on the command line. $ open /path/to/Program.app > I am following the directions here: > http://wxlua.sourceforge.net/docs/install.html , installed in it's own > directory as OSX, debug, unicode build. > > How would I debug this? > > Using gdb if I remember correctly. I don't have a working Mac right now, but I believe that XCode comes with the command line gcc compiler tools and gdb is the debugger for it. > I don't know what logs to look at. The system.log is giving me this for > what it is worth: > > Mar 11 14:04:54 Roys-MacBook-Pro.local Console[394]: CGSCopyDisplayUUID: > Invalid display 0x1a493041 > Mar 11 14:04:54 Roys-MacBook-Pro.local firefox[393]: CGSCopyDisplayUUID: > Invalid display 0x1a493041 > > Don't know about this; do you sometimes use two monitors and the settings are stale or something? Regards, John
Sure could use some help. The wxWidgets install looked to go smoothly with no errors in the log. BUT, when I tried to run /samples/widgets, nothing happens, and the terminal goes unresponsive. I am following the directions here: http://wxlua.sourceforge.net/docs/install.html , installed in it's own directory as OSX, debug, unicode build. How would I debug this? I don't know what logs to look at. The system.log is giving me this for what it is worth: Mar 11 14:04:54 Roys-MacBook-Pro.local Console[394]: CGSCopyDisplayUUID: Invalid display 0x1a493041 Mar 11 14:04:54 Roys-MacBook-Pro.local firefox[393]: CGSCopyDisplayUUID: Invalid display 0x1a493041 I am a PC based web programmer (PHP, MySql, JQuery, a little Python) diving in and learning OSX, terminal and Lua/wxLua, wanting to move into mobile development. wxWidgets-3.0.0 | Lua-5.2.2 | OSX-10.9.2 Roy Hinkelman I respect faith, but doubt is what gets you an education. -- Wilson Mizner