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Showing 12 results of 12

From: Andre <ar...@ki...> - 2006年09月29日 18:17:08
compiling using vc7 and version 2.7 of wxWindows 
file:stedlgs.cpp line 504
change: 
 wxArrayString *faceNames = fontEnum.GetFacenames();
 faceNames->Sort();
 for (n = 0; n < faceNames->GetCount(); n++)
 m_fontChoice->Append(wxT("*") + faceNames->Item(n));
First changed:
 wxArrayString *faceNames = fontEnum.GetFacenames();
to 
 wxArrayString *faceNames = &fontEnum.GetFacenames();
made it compile but did not work breaks in wxstring.
then changed to:
 wxArrayString faceNames(fontEnum.GetFacenames());
 faceNames.Sort();
 for (n = 0; n < faceNames.GetCount(); n++)
 m_fontChoice->Append(wxT("*") + faceNames.Item(n));
compiles and run
Where should I get the most recent version of wxStEdit I seems to find various
versions at various places. The most recent seems to 1.11 but is it?
Andre
> > I tested the new version of wxlua, and it still takes 4kb every 2 seconds,
> > regardless of what I do. No worries though, as I plan on using the real
> > editor from now on :)
> 
> Humm... I'll look into this. That does sound like a lot of memory after awhile.
Just compiled a recent version and I have been monitoring the memory on XP. The
memory usage goes up for a while up to around 14000 K then bounce back to around
9000 K. 
Andre
From: Kristof W. <kwe...@gm...> - 2006年09月27日 11:36:05
Hello,
I am running on XP, sp2, but could verify the issue on XP, sp1, too.
mdi.wx (the example program) only refreshes the content of the very last
window created. When moving over the other windows their content is erased
and does not get refreshed.
Any explanation or help?
Thanks,
Kristof Werling
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From: John L. <jla...@gm...> - 2006年09月06日 19:34:38
On 9/6/06, Adam Klotblixt <ada...@gm...> wrote:
> Thank you very much. The files work alright now.
> I did realise something though: I have been running wxlua, not wxluaedit.
> The 2.6.2 binary windows installer does not install wxluaedit, and since
> wxlua without a file starts as an editor, I thought that I had gotten the
> real editor to work.
> I was very happy with the "upgraded" interface of wxluaedit compared to
> wxlua. Much, much nicer.
Be warned however that wxluaedit is really only for prototyping, it
runs the wxlua program in the main thread as the wxluaeditor and if
you really mess things up you can crash it. the wxlua program spawns
another process to execute the program. It also means that anything
run in wxluaedit is MUCH slower than if you run it "natively" by
running wxluafreeze.exe "program.lua" since it takes time slices to
update the wxluaedit gui.
> I tested the new version of wxlua, and it still takes 4kb every 2 seconds,
> regardless of what I do. No worries though, as I plan on using the real
> editor from now on :)
Humm... I'll look into this. That does sound like a lot of memory after awhile.
Regards,
 John Labenski
From: Adam K. <ada...@gm...> - 2006年09月06日 19:13:34
Thank you very much. The files work alright now.
I did realise something though: I have been running wxlua, not wxluaedit.
The 2.6.2 binary windows installer does not install wxluaedit, and since
wxlua without a file starts as an editor, I thought that I had gotten the
real editor to work.
I was very happy with the "upgraded" interface of wxluaedit compared to
wxlua. Much, much nicer.
I tested the new version of wxlua, and it still takes 4kb every 2 seconds,
regardless of what I do. No worries though, as I plan on using the real
editor from now on :)
I had to rewrite some of my code to work with this new version. I have
stripped the scribble-demo in order to get plotting and line-drawing
working. It works great, but I haven't had time to delve into WHY,
time-pressure to get the data generator going.
I feel a little giddy, it's a bit like coming home to Turbo Pascal, or 8-bit
BASIC. I think LUA is a very nice prototyping language, and WxWidgets makes
it really easy to present the data to my spectators. I have NEVER done any
windows-programs before, so WxLUA is my first attempt and success at this. I
ususally do deeply embedded programming.
/Adam
2006年9月6日, John Labenski <jla...@gm...>:
>
> Ok, I got it to compile in VC6. I think the crashing was that I forgot
> to completely recompile wxWidgets since doing a CVS update. There's
> still the linking warnings which I'll post in a separate message.
>
> I put it in the snapshot directory, its just the binaries wxlua.exe,
> wxluaedit.exe, and wxluafreeeze.exe. I've used upx on wxlua.exe and
> wxluaedit.exe and not wxluafreeze.exe since it's better to run that
> after attaching your program, see the apps/wxluafreeze/src/readme.txt
> file.
>
> Compiled w/ VC6 in release multilib with wxWidgets 2.6.3, but the CVS
> version of it.
>
> http://wxlua.sourceforge.net/download/wxLua_SnapshotBin_2006年09月05日.zip
>
> I hope this works better for you and let me know if it still leaks.
> You absolutely have to call :Delete() on any wxColours, wxPens,
> wxBrushes, wxDCs since the lua garbage collector will let too many of
> them collect. Use the "Show Stack" in wxluaedit and look at "Tracked
> List" after running the code below in the "wxLuaShell" window to see
> what I mean.
>
> >> a = wx.wxPen(wx.wxColour(1,2,3), 1, wx.wxSOLID)
> then show stack, then type
> >> a:Delete()
> and show the stack again, notice how you have a wxColour still since
> lua holds a reference to it, but the GC won't be run until quite a few
> items have been collected.
>
> I will work on making a lua interface to the "Show Stack" to allow a
> lua program to print out the tracked items for easier debugging.
>
> Regards,
> John Labenski
>
>
>
> On 9/4/06, John Labenski <jla...@gm...> wrote:
> > On 9/4/06, Adam Klotblixt <ada...@gm...> wrote:
> > > Hello all, first post so be gentle with me :)
> >
> > No problem.
> >
> > > I have used the 2.6.2 binary for Windows for 2 weeks now.
> Unfortunately the
> > > wxluaedit application leaks memory something awful, at least 2kb per
> second.
> > > After 30 minutes the applikation is unusable, having taken more than
> 50Mb
> > > and using +90% CPU time regardless of what is done (just blinking the
> > > cursor). Closing the applikation then takes more than 1 hour, but
> killing
> > > the process works.
> > > I saw someone else on the list had the same problem, and the suggested
> fix
> > > was to get the latest nightly source and build it. I have tried and
> failed
> > > miserably, using MSVC++ 6.0. More than half a day has been wasted
> trying to
> > > get it all running. In the end I failed to link wxluaedit. I don't
> even know
> > > for sure if the latest nightly build is actually possible to build
> with MSVC
> > > 6.0?
> >
> > Yes, just go into the wxLua/build/msw and open wxLua.dsw and build. I
> > like to use Debug/Release Multilib.
> >
> > I just tried it and I get all kinds of warnings about functions
> > changing signatures... I dunno what this is all about, but I think the
> > build settings have changed and it crashes immediately when run with
> > no useful backtrace. I'll look into it tomorrow night.
> >
> > > Quick fix: could someone please share a pre-built binary of the latest
> > > build? Wxluaedit is what I need the most.
> >
> > See above, I tried to compile it for you, but something's gone wrong.
> > It runs great in Linux though. :) Seriously, it's probably something
> > small, like a compiler switch, but it's not immediately obvious to me
> > what it is.
> >
> > > Long-term fix: nightly/weekly binary builds on the download side would
> be
> > > very nice. I read the history-file with 2.6.3 notations and wept as I
> wanted
> > > so many of the fixes.
> > >
> > > My current hack-solution is to use the editor for 30 minutes, kill it
> and
> > > repeat. Not very impressive.
> >
> > That does stink, sorry.
> >
> > > Praise: I REALLY like LUA, and wxlua is a perfect fit for my current
> needs.
> > > wxluaedit, when working, is rather nice to use. I have regained some
> > > programming-lust.
> >
> > Soon... we're very close to really getting all the build stuff
> > working. It's a shame that as much work goes into making it build
> > cross-platform as goes into actual programming.
> >
> > Regards,
> > John Labenski
> >
>
> -------------------------------------------------------------------------
> Using Tomcat but need to do more? Need to support web services, security?
> Get stuff done quickly with pre-integrated technology to make your job
> easier
> Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
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> _______________________________________________
> Wxlua-users mailing list
> Wxl...@li...
> https://lists.sourceforge.net/lists/listinfo/wxlua-users
>
From: John L. <jla...@gm...> - 2006年09月06日 02:38:59
Ok, I got it to compile in VC6. I think the crashing was that I forgot
to completely recompile wxWidgets since doing a CVS update. There's
still the linking warnings which I'll post in a separate message.
I put it in the snapshot directory, its just the binaries wxlua.exe,
wxluaedit.exe, and wxluafreeeze.exe. I've used upx on wxlua.exe and
wxluaedit.exe and not wxluafreeze.exe since it's better to run that
after attaching your program, see the apps/wxluafreeze/src/readme.txt
file.
Compiled w/ VC6 in release multilib with wxWidgets 2.6.3, but the CVS
version of it.
http://wxlua.sourceforge.net/download/wxLua_SnapshotBin_2006年09月05日.zip
I hope this works better for you and let me know if it still leaks.
You absolutely have to call :Delete() on any wxColours, wxPens,
wxBrushes, wxDCs since the lua garbage collector will let too many of
them collect. Use the "Show Stack" in wxluaedit and look at "Tracked
List" after running the code below in the "wxLuaShell" window to see
what I mean.
>> a = wx.wxPen(wx.wxColour(1,2,3), 1, wx.wxSOLID)
then show stack, then type
>> a:Delete()
and show the stack again, notice how you have a wxColour still since
lua holds a reference to it, but the GC won't be run until quite a few
items have been collected.
I will work on making a lua interface to the "Show Stack" to allow a
lua program to print out the tracked items for easier debugging.
Regards,
 John Labenski
On 9/4/06, John Labenski <jla...@gm...> wrote:
> On 9/4/06, Adam Klotblixt <ada...@gm...> wrote:
> > Hello all, first post so be gentle with me :)
>
> No problem.
>
> > I have used the 2.6.2 binary for Windows for 2 weeks now. Unfortunately the
> > wxluaedit application leaks memory something awful, at least 2kb per second.
> > After 30 minutes the applikation is unusable, having taken more than 50Mb
> > and using +90% CPU time regardless of what is done (just blinking the
> > cursor). Closing the applikation then takes more than 1 hour, but killing
> > the process works.
> > I saw someone else on the list had the same problem, and the suggested fix
> > was to get the latest nightly source and build it. I have tried and failed
> > miserably, using MSVC++ 6.0. More than half a day has been wasted trying to
> > get it all running. In the end I failed to link wxluaedit. I don't even know
> > for sure if the latest nightly build is actually possible to build with MSVC
> > 6.0?
>
> Yes, just go into the wxLua/build/msw and open wxLua.dsw and build. I
> like to use Debug/Release Multilib.
>
> I just tried it and I get all kinds of warnings about functions
> changing signatures... I dunno what this is all about, but I think the
> build settings have changed and it crashes immediately when run with
> no useful backtrace. I'll look into it tomorrow night.
>
> > Quick fix: could someone please share a pre-built binary of the latest
> > build? Wxluaedit is what I need the most.
>
> See above, I tried to compile it for you, but something's gone wrong.
> It runs great in Linux though. :) Seriously, it's probably something
> small, like a compiler switch, but it's not immediately obvious to me
> what it is.
>
> > Long-term fix: nightly/weekly binary builds on the download side would be
> > very nice. I read the history-file with 2.6.3 notations and wept as I wanted
> > so many of the fixes.
> >
> > My current hack-solution is to use the editor for 30 minutes, kill it and
> > repeat. Not very impressive.
>
> That does stink, sorry.
>
> > Praise: I REALLY like LUA, and wxlua is a perfect fit for my current needs.
> > wxluaedit, when working, is rather nice to use. I have regained some
> > programming-lust.
>
> Soon... we're very close to really getting all the build stuff
> working. It's a shame that as much work goes into making it build
> cross-platform as goes into actual programming.
>
> Regards,
> John Labenski
>
From: John L. <jla...@gm...> - 2006年09月04日 18:13:32
On 9/4/06, Adam Klotblixt <ada...@gm...> wrote:
> Hello all, first post so be gentle with me :)
No problem.
> I have used the 2.6.2 binary for Windows for 2 weeks now. Unfortunately the
> wxluaedit application leaks memory something awful, at least 2kb per second.
> After 30 minutes the applikation is unusable, having taken more than 50Mb
> and using +90% CPU time regardless of what is done (just blinking the
> cursor). Closing the applikation then takes more than 1 hour, but killing
> the process works.
> I saw someone else on the list had the same problem, and the suggested fix
> was to get the latest nightly source and build it. I have tried and failed
> miserably, using MSVC++ 6.0. More than half a day has been wasted trying to
> get it all running. In the end I failed to link wxluaedit. I don't even know
> for sure if the latest nightly build is actually possible to build with MSVC
> 6.0?
Yes, just go into the wxLua/build/msw and open wxLua.dsw and build. I
like to use Debug/Release Multilib.
I just tried it and I get all kinds of warnings about functions
changing signatures... I dunno what this is all about, but I think the
build settings have changed and it crashes immediately when run with
no useful backtrace. I'll look into it tomorrow night.
> Quick fix: could someone please share a pre-built binary of the latest
> build? Wxluaedit is what I need the most.
See above, I tried to compile it for you, but something's gone wrong.
It runs great in Linux though. :) Seriously, it's probably something
small, like a compiler switch, but it's not immediately obvious to me
what it is.
> Long-term fix: nightly/weekly binary builds on the download side would be
> very nice. I read the history-file with 2.6.3 notations and wept as I wanted
> so many of the fixes.
>
> My current hack-solution is to use the editor for 30 minutes, kill it and
> repeat. Not very impressive.
That does stink, sorry.
> Praise: I REALLY like LUA, and wxlua is a perfect fit for my current needs.
> wxluaedit, when working, is rather nice to use. I have regained some
> programming-lust.
Soon... we're very close to really getting all the build stuff
working. It's a shame that as much work goes into making it build
cross-platform as goes into actual programming.
Regards,
 John Labenski
From: Adam K. <ada...@gm...> - 2006年09月04日 12:04:37
Hello all, first post so be gentle with me :)
I have used the 2.6.2 binary for Windows for 2 weeks now. Unfortunately the
wxluaedit application leaks memory something awful, at least 2kb per second.
After 30 minutes the applikation is unusable, having taken more than 50Mb
and using +90% CPU time regardless of what is done (just blinking the
cursor). Closing the applikation then takes more than 1 hour, but killing
the process works.
I saw someone else on the list had the same problem, and the suggested fix
was to get the latest nightly source and build it. I have tried and failed
miserably, using MSVC++ 6.0. More than half a day has been wasted trying to
get it all running. In the end I failed to link wxluaedit. I don't even know
for sure if the latest nightly build is actually possible to build with MSVC
6.0?
Quick fix: could someone please share a pre-built binary of the latest
build? Wxluaedit is what I need the most.
Long-term fix: nightly/weekly binary builds on the download side would be
very nice. I read the history-file with 2.6.3 notations and wept as I wanted
so many of the fixes.
My current hack-solution is to use the editor for 30 minutes, kill it and
repeat. Not very impressive.
Praise: I REALLY like LUA, and wxlua is a perfect fit for my current needs.
wxluaedit, when working, is rather nice to use. I have regained some
programming-lust.
Thanks,
/Adam Klotblixt
From: Richard S. <ric...@gm...> - 2006年09月03日 07:25:54
The lua compiler has no way of knowing if math.si is a function at
pre-compilation stage, as you could define a variable:
math.si = math.sin
that would make the call valid...
because variables have no type, only values, this type of check can
not be done un til runtime.
On 8/29/06, John Labenski <jla...@gm...> wrote:
> On 8/28/06, hel...@gm... <hel...@gm...> wrote:
> > is it by design, that during pre-compilation the existence of funtions (or the correctness of function names) is not checked?
> >
> > Any mistyped function name is just discovered at runtime and leads to a "error running chunk" message.
> >
> > I would rather expect that the function names are checked sooner, so that any mistyped function (not declared or defined with RegisterFunction) is reported during pre-compilation.
>
> I do not think that this is possible or would be overly complicated.
> In fact lua itself doesn't do this itself. However if you know how
> please suggest a way to do this. There was a lua lint program
> somewhere that may be useful.
>
> Try this simple program:
>
> a = math.sin(1)
> b = math.si(2)
>
> $ ./lua5.1.exe precomp_test.lua
> d:\wxCVS\wxLua\wxLua\bin\lua5.1.exe: precomp_test.lua:2: attempt to
> call field 'si' (a nil value)
> stack traceback:
> precomp_test.lua:2: in main chunk
> [C]: ?
>
> It doesn't check that I've mistyped "math.sin" for line 2 until it's run.
> However try this:
>
> a = math.sin(1)
> b = 1math.si(2)
>
> $ ./lua5.1.exe precomp_test.lua
> d:\wxCVS\wxLua\wxLua\bin\lua5.1.exe: precomp_test.lua:2: malformed
> number near '1math'
>
> It does check for gross syntax errors.
>
> Regards,
> John Labenski
>
> -------------------------------------------------------------------------
> Using Tomcat but need to do more? Need to support web services, security?
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> _______________________________________________
> Wxlua-users mailing list
> Wxl...@li...
> https://lists.sourceforge.net/lists/listinfo/wxlua-users
>
From: Doug C. <dou...@gm...> - 2006年09月02日 18:01:12
Saturday, September 2, 2006, 8:28:39 AM, Ratchet wrote:
> I need a compiled version of the wxLua.dll (wxLuaDLL.dll). Can someone
> send it to me?
My DLL based build from a snapshot in early August has these files...
08/06/2006 02:02 PM 141,224 lua5.1.dll
08/06/2006 02:02 PM 124,531 lua5.1.exe
08/06/2006 02:02 PM 35,648 wx.dll
08/06/2006 02:02 PM 124,553 wxlua-lua.exe
08/06/2006 02:08 PM 45 wxlua.bat
08/06/2006 02:02 PM 220,029 wxlua.exe
08/06/2006 02:08 PM 48 wxluacan.bat
08/06/2006 02:02 PM 184,945 wxluacan.exe
08/06/2006 02:02 PM 68,760 wxluafreeze.exe
08/06/2006 02:02 PM 141,736 wxlua_msw_lua-2.6.dll
08/06/2006 02:02 PM 3,507,735 wxlua_msw_wxbind-2.6.dll
08/06/2006 02:02 PM 306,753 wxlua_msw_wxbindstc-2.6.dll
08/06/2006 02:02 PM 181,138 wxlua_msw_wxlua-2.6.dll
08/06/2006 02:02 PM 176,766 wxlua_msw_wxluadebug-2.6.dll
08/06/2006 02:02 PM 213,359 wxlua_msw_wxluasocket-2.6.dll
 15 File(s) 5,427,270 bytes
I don't use the DLL based build anymore; I thought I would, but ended
up using the static library version...
08/10/2006 09:04 AM 329,314 lua5.1.exe
08/10/2006 09:04 AM 329,589 wxlua-lua.exe
08/10/2006 09:06 AM 11,361,509 wxlua.exe
08/10/2006 09:08 AM 9,910,196 wxluacan.exe
08/10/2006 09:07 AM 11,248,368 wxluaedit.exe
08/10/2006 09:08 AM 9,829,312 wxluafreeze.exe
 6 File(s) 43,008,288 bytes
Since there's a lot of stuff here, and no "wxLua.dll (wxLuaDLL.dll)" I
am hesitant to send anything to you unless you see what you want.
I found building wxLua to be pretty straight forward (though I already
had mingw/msys installed). That may be your best option since it would
give you the most flexibility and give you an up-to-date version.
Regards,
e
-- 
Doug Currie
Londonderry, NH
From: Ratchet <ra...@ga...> - 2006年09月02日 12:28:50
Hi,
I need a compiled version of the wxLua.dll (wxLuaDLL.dll). Can someone 
send it to me?
Thx
Ratchet
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