π Vulkan-based graphics projects for Graphics Programming 2 at Howest DAE (2024). Covers advanced rendering techniques including PBR, normal mapping, environment mapping, sprite rendering, post-processing, and optional compute, geometry, and tessellation shaders.
c-plus-plus programming cpp vulkan game-development howest graphics-programming game-programming dae belgium student-project 3d-renderer game-dev shader-programming kortrijk gp2 2024 digital-arts-and-entertainment howest-dae graphics-programming-2
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Updated
Oct 29, 2025 - C++