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🚀 Feature Request: Game-Artist QoL Tools (Wrap-Around Painting, Bezier + Image Fill, Sprite-Shape-Style Splines) #3243
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Summary
I’m a game artist and would love Graphite to add a few productivity features that would make it a serious alternative to Krita/Unity for asset creation.
I also really miss some of the old Flash conveniences — it was fast for drawing, filling, and animating assets.
1️⃣ Wrap-Around / Seamless Canvas Mode
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What: A toggle to make the canvas tile in X/Y so you can paint/draw seamless textures.
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Why: Krita’s and old Flash’s wrap mode are fantastic for creating repeating backgrounds, terrain, and game textures. It would be great to have this in a vector/hybrid app.
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Details:
- Toggle (hotkey
W
). - Adjustable tile count (×ばつ5).
- Optional tile-border overlay.
- Export "single tile" PNG/SVG with extra bleed pixels.
- Toggle (hotkey
2️⃣ Bezier Curves + Image Fill (Tileable)
- What: Closed shapes can be filled with an image that repeats, scales, rotates, or mirrors.
- Why: Great for platform edges, ground pieces, roads, UI panels.
- Controls: Scale %, rotation, offset, clamp/repeat/mirror, "bake to bitmap".
3️⃣ Sprite-Shape-Style Splines (Unity-Like)
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What: Spline/path system that swaps sprites along the curve (straight, corner, end caps, etc.).
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Why: Let artists quickly draw platforms, fences, roads, rivers — like Unity’s SpriteShape but directly in the art tool.
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Features:
- Corner types: round, mitre, custom cap.
- Segment tiling: repeat/stretch/stretch+repeat.
- Per-knot width/height for variable thickness.
4️⃣ Pattern Along Path
- What: Repeat any element along a path with spacing/rotation/scale jitter.
- Why: Quick decoration (stones, foliage, fence posts, rivets).
5️⃣ Game-Dev Export Friendly
- Batch export slices or sprite sheets.
- Power-of-two options, padding/bleed, trim transparency.
- JSON/atlas metadata for Unity/Godot.
Impact
These tools would save a huge amount of time for game artists creating side-scroller and top-down assets.
They combine seamless painting (Krita) with spline/platform workflows (Unity/Flash) — directly inside Graphite.
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Replies: 2 comments
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Thanks for the suggestions. We'll reference this as we continue development.
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I’m not sure, but are you also targeting game artists and game developers with this?
If nothing else is possible, having a wrap-around mode would already be amazing.
I’m honestly jealous of pixel art tools — but none of the big ones (even Adobe) have this feature.
Krita does, and it’s such a game-changer for making seamless textures, but it's not a vector art tool.
Example
Pyxel Edit
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