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Data Structures
Macros
Encoder or decoder requires flushing with NULL input at the end in order to give the complete and correct output.
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Codec can be fed a final frame with a smaller size.
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Codec is experimental and is thus avoided in favor of non experimental encoders.
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Codec should fill in channel configuration and samplerate instead of container.
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Codec supports frame-level multithreading.
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Codec supports slice-based (or partition-based) multithreading.
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Codec supports changed parameters at any point.
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Codec supports multithreading through a method other than slice- or frame-level multithreading.
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Audio encoder supports receiving a different number of samples in each call.
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Codec is backed by a hardware implementation.
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Codec is potentially backed by a hardware implementation, but not necessarily.
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This encoder can reorder user opaque values from input AVFrames and return them with corresponding output packets.
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The encoder is able to output reconstructed frame data, i.e.
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Enumerations
Functions
Iterate over all registered codecs.
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Find a registered decoder with a matching codec ID.
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Find a registered decoder with the specified name.
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Find a registered encoder with a matching codec ID.
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Find a registered encoder with the specified name.
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Return a name for the specified profile, if available.
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Retrieve supported hardware configurations for a codec.
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