Version 3.18.1

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File: dial/js/Dial.js

 /**
 * Create a circular dial value range input visualized as a draggable handle on a
 * background element.
 *
 * @module dial
 */
 var supportsVML = false;
 //testVMLNode;
 
 if (Y.UA.ie && Y.UA.ie < 9){
 supportsVML = true;
 }
 
 var Lang = Y.Lang,
 Widget = Y.Widget,
 Node = Y.Node;
 
 /**
 * Create a dial to represent an input control capable of representing a
 * series of intermediate states based on the position of the Dial's handle.
 * These states are typically aligned to a value algorithm whereby the angle of the handle's
 * position corresponds to a given value.
 *
 * @class Dial
 * @extends Widget
 * @param config {Object} Configuration object
 * @constructor
 */
 function Dial(config) {
 Dial.superclass.constructor.apply(this, arguments);
 }
 
 // Y.Dial static properties
 
 /**
 * The identity of the widget.
 *
 * @property NAME
 * @type String
 * @default 'dial'
 * @readOnly
 * @protected
 * @static
 */
 Dial.NAME = "dial";
 
 /**
 * Static property used to define the default attribute configuration of
 * the Widget.
 *
 * @property ATTRS
 * @type {Object}
 * @protected
 * @static
 */
 Dial.ATTRS = {
 
 /**
 * minimum value allowed
 *
 * @attribute min
 * @type {Number}
 * @default -220
 */
 min : {
 value:-220
 },
 
 /**
 * maximum value allowed
 *
 * @attribute max
 * @type {Number}
 * @default 220
 */
 max : {
 value:220
 },
 
 /**
 * diameter of the circular background object.
 * Other objects scale accordingly.
 * Set this only before rendering.
 *
 * @attribute diameter
 * @type {Number} the number of px in diameter
 * @default 100
 * @writeOnce
 */
 diameter : {
 value:100
 },
 
 /**
 * diameter of the handle object which users drag to change the value.
 * Dial sets the pixel dimension of the handle equal to handleDiameter * diameter.
 * Set this only before rendering.
 *
 * @attribute handleDiameter
 * @type {Number}
 * @default 0.2
 * @writeOnce
 */
 handleDiameter : {
 value:0.2
 },
 
 /**
 * diameter of the marker object which follows the angle of the handle during value changes.
 * Dial sets the pixel dimension of the marker equal to markerDiameter * diameter.
 * Set this only before rendering.
 *
 * @attribute markerDiameter
 * @type {Number}
 * @default 0.1
 * @writeOnce
 */
 markerDiameter : {
 value:0.1
 },
 
 /**
 * diameter of the center button object.
 * Dial sets the pixel dimension of the centerButton equal to centerButtonDiameter * diameter.
 * Set this only before rendering.
 *
 * @attribute centerButtonDiameter
 * @type {Number}
 * @default 0.1
 * @writeOnce
 */
 centerButtonDiameter : {
 value:0.5
 },
 
 /**
 * initial value of the Dial
 *
 * @attribute value
 * @type {Number}
 * @default 0
 */
 value : {
 value:0,
 validator: function(val) {
 return this._validateValue(val);
 }
 },
 
 /**
 * amount to increment/decrement the dial value
 * when the arrow up/down/left/right keys are pressed
 *
 * @attribute minorStep
 * @type {Number}
 * @default 1
 */
 minorStep : {
 value:1
 },
 
 /**
 * amount to increment/decrement the dial value
 * when the page up/down keys are pressed
 *
 * @attribute majorStep
 * @type {Number}
 * @default 10
 */
 majorStep : {
 value:10
 },
 
 /**
 * number of value increments in one 360 degree revolution
 * of the handle around the dial
 *
 * @attribute stepsPerRevolution
 * @type {Number}
 * @default 100
 */
 stepsPerRevolution : {
 value:100
 },
 
 /**
 * number of decimal places of accuracy in the value
 *
 * @attribute decimalPlaces
 * @type {Number}
 * @default 0
 */
 decimalPlaces : {
 value:0
 },
 
 /**
 * visible strings for the dial UI. This attribute is
 * defined by the base Widget class but has an empty value. The
 * Dial is simply providing a default value for the attribute.
 * Gets localized strings in the current language
 *
 * @attribute strings
 * @type {Object} the values are HTML strings
 * @default {label: 'My label', resetStr: 'Reset', tooltipHandle: 'Drag to set value'}
 */
 strings: {
 valueFn: function () {
 return Y.Intl.get('dial');
 }
 },
 
 /**
 * distance from the center of the dial to the
 * center of the marker and handle, when at rest.
 * The value is a percent of the radius of the dial.
 *
 * @attribute handleDistance
 * @type {number}
 * @default 0.75
 */
 handleDistance:{
 value:0.75
 }
 
 };
 
 /**
 * returns a properly formed yui class name
 *
 * @method
 * @param {String} string to be appended at the end of class name
 * @return
 * @private
 */
 function makeClassName(str) {
 return Y.ClassNameManager.getClassName(Dial.NAME, str);
 }
 
 	 /** array of static constants used to identify the classname applied to the Dial DOM objects
 	 *
 * @property CSS_CLASSES
 * @type {Array}
 * @private
 * @static
 */
 Dial.CSS_CLASSES = {
 label : makeClassName("label"),
 labelString : makeClassName("label-string"),
 valueString : makeClassName("value-string"),
 northMark : makeClassName("north-mark"),
 ring : makeClassName('ring'),
 ringVml : makeClassName('ring-vml'),
 marker : makeClassName("marker"),
 markerVml : makeClassName("marker-vml"),
 markerMaxMin : makeClassName("marker-max-min"),
 centerButton : makeClassName("center-button"),
 centerButtonVml : makeClassName('center-button-vml'),
 resetString : makeClassName("reset-string"),
 handle : makeClassName("handle"),
 handleVml : makeClassName("handle-vml"),
 hidden : makeClassName("hidden"),
 dragging : Y.ClassNameManager.getClassName("dd-dragging")
 };
 
 /* Static constants used to define the markup templates used to create Dial DOM elements */
 
 
 /**
 * template that will contain the Dial's label.
 *
 * @property LABEL_TEMPLATE
 * @type {String}
 * @default &lt;div class="[...-label]">&lt;span id="" class="[...-label-string]">{label}&lt;/span>&lt;span class="[...-value-string]">&lt;/span>&lt;/div>
 * @protected
 */
 
 	Dial.LABEL_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.label + '"><span id="" class="' + Dial.CSS_CLASSES.labelString + '">{label}</span><span class="' + Dial.CSS_CLASSES.valueString + '"></span></div>';
 
 	if(supportsVML === false){
 		/**
 		 * template that will contain the Dial's background ring.
 		 *
 		 * @property RING_TEMPLATE
 		 * @type {String}
 		 * @default &lt;div class="[...-ring]">&lt;div class="[...-northMark]">&lt;/div>&lt;/div>
 		 * @protected
 		 */
 		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + '"><div class="' + Dial.CSS_CLASSES.northMark + '"></div></div>';
 
 		/**
 		 * template that will contain the Dial's current angle marker.
 		 *
 		 * @property MARKER_TEMPLATE
 		 * @type {String}
 		 * @default &lt;div class="[...-marker] [...-marker-hidden]">&lt;div class="[...-markerUser]">&lt;/div>&lt;/div>
 		 * @protected
 		 */
 		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.marker + ' ' + Dial.CSS_CLASSES.hidden + '"></div>';
 
 		/**
 		 * template that will contain the Dial's center button.
 		 *
 		 * @property CENTER_BUTTON_TEMPLATE
 		 * @type {String}
 		 * @default &lt;div class="[...-centerButton]">&lt;div class="[...-resetString]">' + Y.Lang.sub('{resetStr}', Dial.ATTRS.strings.value) + '&lt;/div>&lt;/div>
 		 * @protected
 		 */
 		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + '"><div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div></div>';
 
 		/**
 		 * template that will contain the Dial's handle.
 		 *
 		 * @property HANDLE_TEMPLATE
 		 * @type {String}
 		 * @default &lt;div class="[...-handle]">&lt;div class="[...-handleUser]" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0">&lt;/div>&lt;/div>';// title="{tooltipHandle}"
 		 * @protected
 		 */
 		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handle + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">';
 
 	}else{ // VML case
 		Dial.RING_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.ring + ' ' + Dial.CSS_CLASSES.ringVml + '">'+
 								'<div class="' + Dial.CSS_CLASSES.northMark + '"></div>'+
 									'<v:oval strokecolor="#ceccc0" strokeweight="1px"><v:fill type=gradient color="#8B8A7F" color2="#EDEDEB" angle="45"/></v:oval>'+
 								'</div>'+
 								'';
 		Dial.MARKER_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.markerVml + ' ' + Dial.CSS_CLASSES.hidden + '">'+
 										'<v:oval stroked="false">'+
 											'<v:fill opacity="20%" color="#000"/>'+
 										'</v:oval>'+
 								'</div>'+
 								'';
 		Dial.CENTER_BUTTON_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.centerButton + ' ' + Dial.CSS_CLASSES.centerButtonVml + '">'+
 											'<v:oval strokecolor="#ceccc0" strokeweight="1px">'+
 												'<v:fill type=gradient color="#C7C5B9" color2="#fefcf6" colors="35% #d9d7cb, 65% #fefcf6" angle="45"/>'+
 												'<v:shadow on="True" color="#000" opacity="10%" offset="2px, 2px"/>'+
 											'</v:oval>'+
 											'<div class="' + Dial.CSS_CLASSES.resetString + ' ' + Dial.CSS_CLASSES.hidden + '">{resetStr}</div>'+
 									'</div>'+
 									'';
 		Dial.HANDLE_TEMPLATE = '<div class="' + Dial.CSS_CLASSES.handleVml + '" aria-labelledby="" aria-valuetext="" aria-valuemax="" aria-valuemin="" aria-valuenow="" role="slider" tabindex="0" title="{tooltipHandle}">'+
 										'<v:oval stroked="false">'+
 											'<v:fill opacity="20%" color="#6C3A3A"/>'+
 										'</v:oval>'+
 								'</div>'+
 								'';
 	}
 
 /* Dial extends the base Widget class */
 Y.extend(Dial, Widget, {
 
 /**
 * creates the DOM structure for the Dial.
 *
 * @method renderUI
 * @protected
 */
 renderUI : function() {
 this._renderLabel();
 this._renderRing();
 this._renderMarker();
 this._renderCenterButton();
 this._renderHandle();
 
 // object handles
 this.contentBox = this.get("contentBox");
 
 // constants
 this._originalValue = this.get('value');
 this._minValue = this.get('min'); // saves doing a .get many times, but we need to remember to update this if/when we allow changing min or max after instantiation
 this._maxValue = this.get('max');
 this._stepsPerRevolution = this.get('stepsPerRevolution');
 this._minTimesWrapped = (Math.floor(this._minValue / this._stepsPerRevolution - 1));
 this._maxTimesWrapped = (Math.floor(this._maxValue / this._stepsPerRevolution + 1));
 
 // variables
 this._timesWrapped = 0;
 this._angle = this._getAngleFromValue(this.get('value'));
 this._prevAng = this._angle;
 
 // init
 this._setTimesWrappedFromValue(this._originalValue);
 this._handleNode.set('aria-valuemin', this._minValue);
 this._handleNode.set('aria-valuemax', this._maxValue);
 },
 
 /**
 * Sets -webkit-border-radius to 50% of width/height of the ring, handle, marker, and center-button.
 * This is needed for iOS 3.x.
 * The objects render square if the radius is > 50% of the width/height
 * @method _setBorderRadius
 * @private
 */
 _setBorderRadius : function(){
 this._ringNode.setStyles({'WebkitBorderRadius':this._ringNodeRadius + 'px',
 'MozBorderRadius':this._ringNodeRadius + 'px',
 'borderRadius':this._ringNodeRadius + 'px'
 });
 this._handleNode.setStyles({'WebkitBorderRadius':this._handleNodeRadius + 'px',
 'MozBorderRadius':this._handleNodeRadius + 'px',
 'borderRadius':this._handleNodeRadius + 'px'
 });
 this._markerNode.setStyles({'WebkitBorderRadius':this._markerNodeRadius + 'px',
 'MozBorderRadius':this._markerNodeRadius + 'px',
 'borderRadius':this._markerNodeRadius + 'px'
 });
 this._centerButtonNode.setStyles({'WebkitBorderRadius':this._centerButtonNodeRadius + 'px',
 'MozBorderRadius':this._centerButtonNodeRadius + 'px',
 'borderRadius':this._centerButtonNodeRadius + 'px'
 });
 },
 
 /**
 * Handles the mouseenter on the centerButton
 *
 * @method _handleCenterButtonEnter
 * @protected
 */
 _handleCenterButtonEnter : function(){
 this._resetString.removeClass(Dial.CSS_CLASSES.hidden);
 },
 
 /**
 * Handles the mouseleave on the centerButton
 *
 * @method _handleCenterButtonLeave
 * @protected
 */
 _handleCenterButtonLeave : function(){
 this._resetString.addClass(Dial.CSS_CLASSES.hidden);
 },
 
 /**
 * Creates the Y.DD.Drag instance used for the handle movement and
 * binds Dial interaction to the configured value model.
 *
 * @method bindUI
 * @protected
 */
 bindUI : function() {
 
 this.after("valueChange", this._afterValueChange);
 
 var boundingBox = this.get("boundingBox"),
 // Looking for a key event which will fire continously across browsers while the key is held down.
 keyEvent = (!Y.UA.opera) ? "down:" : "press:",
 // 38, 40 = arrow up/down, 33, 34 = page up/down, 35 , 36 = end/home
 keyEventSpec = keyEvent + "38,40,33,34,35,36",
 // 37 , 39 = arrow left/right
 keyLeftRightSpec = keyEvent + "37,39",
 // 37 , 39 = arrow left/right + meta (command/apple key) for mac
 keyLeftRightSpecMeta = keyEvent + "37+meta,39+meta",
 Drag = Y.DD.Drag;
 
 Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec);
 Y.on("key", Y.bind(this._onLeftRightKey, this), boundingBox, keyLeftRightSpec);
 boundingBox.on("key", this._onLeftRightKeyMeta, keyLeftRightSpecMeta, this);
 
 Y.on('mouseenter', Y.bind(this._handleCenterButtonEnter, this), this._centerButtonNode);
 Y.on('mouseleave', Y.bind(this._handleCenterButtonLeave, this), this._centerButtonNode);
 // Needed to replace mousedown/up with gesturemovestart/end to make behavior on touch devices work the same.
 Y.on('gesturemovestart', Y.bind(this._resetDial, this), this._centerButtonNode); //[#2530441]
 Y.on('gesturemoveend', Y.bind(this._handleCenterButtonMouseup, this), this._centerButtonNode);
 
 
 Y.on(Drag.START_EVENT, Y.bind(this._handleHandleMousedown, this), this._handleNode);
 Y.on(Drag.START_EVENT, Y.bind(this._handleMousedown, this), this._ringNode); // [#2530766]
 
 //TODO: Can this be merged this into the drag:end event listener to avoid another registration?
 Y.on('gesturemoveend', Y.bind(this._handleRingMouseup, this), this._ringNode);
 
 this._dd1 = new Drag({ //// [#2530206] changed global this._dd1 from just var dd1 = new Y.DD.drag so
 node: this._handleNode,
 on : {
 'drag:drag' : Y.bind(this._handleDrag, this),
 'drag:start' : Y.bind(this._handleDragStart, this),
 'drag:end' : Y.bind(this._handleDragEnd, this) //,
 }
 });
 Y.bind(this._dd1.addHandle(this._ringNode), this); // [#2530206] added the ring as a handle to the dd1 (the dd of the handleNode)
 },
 
 /**
 * Sets _timesWrapped based on Dial value
 * to net integer revolutions the user dragged the handle around the Dial
 *
 * @method _setTimesWrappedFromValue
 * @param val {Number} current value of the Dial
 * @private
 */
 _setTimesWrappedFromValue : function(val){
 if(val % this._stepsPerRevolution === 0){
 this._timesWrapped = (val / this._stepsPerRevolution);
 }else{
 this._timesWrapped = Math.floor(val / this._stepsPerRevolution);
 }
 },
 
 /**
 * gets the angle of the line from the center of the Dial to the center of the handle
 *
 * @method _getAngleFromHandleCenter
 * @param handleCenterX {number}
 * @param handleCenterY {number}
 * @return ang {number} the angle
 * @protected
 */
 _getAngleFromHandleCenter : function(handleCenterX, handleCenterY){
 var ang = Math.atan( (this._dialCenterY - handleCenterY) / (this._dialCenterX - handleCenterX) ) * (180 / Math.PI);
 ang = ((this._dialCenterX - handleCenterX) < 0) ? ang + 90 : ang + 90 + 180; // Compensate for neg angles from Math.atan
 return ang;
 },
 
 /**
 * calculates the XY of the center of the dial relative to the ring node.
 * This is needed for calculating the angle of the handle
 *
 * @method _calculateDialCenter
 * @protected
 */
 _calculateDialCenter : function(){ // #2531111 value, and marker don't track handle when dial position changes on page (resize when inline)
 this._dialCenterX = this._ringNode.get('offsetWidth') / 2;
 this._dialCenterY = this._ringNode.get('offsetHeight') / 2;
 },
 
 /**
 * Handles the mouseup on the ring
 *
 * @method _handleRingMouseup
 * @protected
 */
 _handleRingMouseup : function(){
 this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]
 },
 
 /**
 * Handles the mouseup on the centerButton
 *
 * @method _handleCenterButtonMouseup
 * @protected
 */
 _handleCenterButtonMouseup : function(){
 this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]
 },
 
 /**
 * Handles the mousedown on the handle
 *
 * @method _handleHandleMousedown
 * @protected
 */
 _handleHandleMousedown : function(){
 this._handleNode.focus(); // need to re-focus on the handle so keyboard is accessible [#2530206]
 // this is better done here instead of on _handleDragEnd
 // because we should make the keyboard accessible after a click of the handle
 },
 
 /**
 * handles the user dragging the handle around the Dial, gets the angle,
 * checks for wrapping around top center.
 * Sets the new value of the Dial
 *
 * @method _handleDrag
 * @param e {DOMEvent} the drag event object
 * @protected
 */
 _handleDrag : function(e){
 var handleCenterX,
 handleCenterY,
 ang,
 newValue;
 
 // The event was emitted from drag:drag of handle.
 // The center of the handle is top left position of the handle node + radius of handle.
 // This is different than a mousedown on the ring.
 handleCenterX = (parseInt(this._handleNode.getStyle('left'),10) + this._handleNodeRadius);
 handleCenterY = (parseInt(this._handleNode.getStyle('top'),10) + this._handleNodeRadius);
 ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
 
 // check for need to set timesWrapped
 if((this._prevAng > 270) && (ang < 90)){ // If wrapping, clockwise
 if(this._timesWrapped < this._maxTimesWrapped){
 this._timesWrapped = (this._timesWrapped + 1);
 }
 }else if((this._prevAng < 90) && (ang > 270)){ // if un-wrapping, counter-clockwise
 if(this._timesWrapped > this._minTimesWrapped){
 this._timesWrapped = (this._timesWrapped - 1);
 }
 }
 newValue = this._getValueFromAngle(ang); // This function needs the current _timesWrapped value. That's why it comes after the _timesWrapped code above
 
 // If you've gone past max more than one full revolution, we decrement the _timesWrapped value
 // This gives the effect of a ratchet mechanism.
 // It feels like you are never more than one revolution past max
 // The effect is the same for min, only in reverse.
 // We can't reset the _timesWrapped to the max or min here.
 // If we did, the next (continuous) drag would reset the value incorrectly.
 if(newValue > (this._maxValue + this._stepsPerRevolution) ){
 this._timesWrapped --;
 }else if(newValue < (this._minValue - this._stepsPerRevolution) ){
 this._timesWrapped ++;
 }
 this._prevAng = ang; // need to keep the previous angle in order to check for wrapping on the next drag, click, or keypress
 
 this._handleValuesBeyondMinMax(e, newValue);
 },
 
 /**
 * handles a mousedown or gesturemovestart event on the ring node
 *
 * @method _handleMousedown
 * @param e {DOMEvent} the event object
 * @private
 */
 _handleMousedown : function(e){ // #2530306
 
 if (this._ringNode.compareTo(e.target)) {
 var minAng = this._getAngleFromValue(this._minValue),
 maxAng = this._getAngleFromValue(this._maxValue),
 newValue, oppositeMidRangeAngle,
 handleCenterX, handleCenterY,
 ang;
 
 
 
 // The event was emitted from mousedown on the ring node,
 // so the center of the handle should be the XY of mousedown.
 if(Y.UA.ios){ // ios adds the scrollLeft and top onto clientX and Y in a native click
 handleCenterX = (e.clientX - this._ringNode.getX());
 handleCenterY = (e.clientY - this._ringNode.getY());
 }else{
 handleCenterX = (e.clientX + Y.one('document').get('scrollLeft') - this._ringNode.getX());
 handleCenterY = (e.clientY + Y.one('document').get('scrollTop') - this._ringNode.getY());
 }
 ang = this._getAngleFromHandleCenter(handleCenterX, handleCenterY);
 
 /* ///////////////////////////////////////////////////////////////////////////////////////////////////////
 * The next sections of logic
 * set this._timesWrapped in the different cases of value range
 * and value range position,
 * then the Dial value is set at the end of this method
 */ ///////////////////////////////////////////////////////////////////////////////////////////////////////
 
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////////////
 if(this._maxValue - this._minValue > this._stepsPerRevolution){
 
 // Case: range min-to-max is greater than stepsPerRevolution (one revolution)
 
 // This checks the shortest way around the dial between the prevAng and this ang.
 if(Math.abs(this._prevAng - ang) > 180){ // this crossed a wrapping
 
 // Only change the _timesWrapped if it's between minTimesWrapped and maxTimesWrapped
 if((this._timesWrapped > this._minTimesWrapped) &&
 (this._timesWrapped < this._maxTimesWrapped)
 ){
 // this checks which direction, clock wise or CCW and incr or decr _timesWrapped
 this._timesWrapped = ((this._prevAng - ang) > 0) ? (this._timesWrapped + 1) : (this._timesWrapped - 1);
 }
 // special case of getting un-stuck from a min value case
 // where timesWrapped is minTimesWrapped but new ang won't trigger a cross wrap boundry
 // because prevAng is set to 0 or > 0
 }else if(
 (this._timesWrapped === this._minTimesWrapped) &&
 (ang - this._prevAng < 180)
 ){
 this._timesWrapped ++;
 } //it didn't cross a wrapping boundary
 
 } /////////////////////////////////////////////////////////////////////////////////////////////////////////
 else if(this._maxValue - this._minValue === this._stepsPerRevolution){
 // Case: range min-to-max === stepsPerRevolution (one revolution)
 // This means min and max will be at same angle
 // This does not mean they are at "north"
 
 if(ang < minAng){ // if mousedown angle is < minAng (and maxAng, because they're the same)
 // The only way it can be, is if min and max are not at north
 this._timesWrapped = 1;
 }else{
 this._timesWrapped = 0;
 }
 
 } //////////////////////////////////////////////////////////////////////////////////////////////////////////
 else if(minAng > maxAng){
 // Case: range includes the wrap point (north)
 // Because of "else if"...
 // range is < stepsPerRevolution
 
 if(
 (this._prevAng >= minAng) && // if prev angle was greater than angle of min and...
 (ang <= (minAng + maxAng) / 2) // the angle of this click is less than
 // the angle opposite the mid-range angle, then...
 ){
 this._timesWrapped ++;
 }else if(
 (this._prevAng <= maxAng) &&
 // if prev angle is < max angle and...
 
 (ang > (minAng + maxAng) / 2)
 // the angle of this click is greater than,
 // the angle opposite the mid-range angle and...
 
 ){
 this._timesWrapped --;
 }
 
 } ////////////////////////////////////////////////////////////////////////////////////////////////////
 else{
 // "else" Case: min-to-max range doesn't include the wrap point
 // Because of "else if"...
 // range is still < stepsPerRevolution
 
 if ((ang < minAng) || (ang > maxAng)){ // angle is out of range
 oppositeMidRangeAngle = (((minAng + maxAng) / 2) + 180) % 360;
 // This is the bisection of the min-to-max range + 180. (opposite the bisection)
 
 if(oppositeMidRangeAngle > 180){
 newValue = ((maxAng < ang) && (ang < oppositeMidRangeAngle)) ? this.get('max') : this.get('min');
 }else{ //oppositeMidRangeAngle <= 180
 newValue = ((minAng > ang) && (ang > oppositeMidRangeAngle)) ? this.get('min') : this.get('max');
 }
 this._prevAng = this._getAngleFromValue(newValue);
 this.set('value', newValue);
 this._setTimesWrappedFromValue(newValue);
 return;
 }
 }
 
 // Now that _timesWrapped is set, set newValue .......................................................................
 newValue = this._getValueFromAngle(ang); // This function needs the correct, current _timesWrapped value.
 
 
 /* updating _prevAng (previous angle)
 * When past min or max, _prevAng is set to the angle of min or max
 * Don't do this in a drag method, or it will affect wrapping,
 * causing the marker to stick at min, when min is 0 degrees (north)
 * #2532878
 */
 if (newValue > this._maxValue) {
 this._prevAng = this._getAngleFromValue(this._maxValue); // #2530766 need for mousedown on the ring; causes prob for drag
 } else if (newValue < this._minValue) {
 this._prevAng = this._getAngleFromValue(this._minValue);
 } else {
 this._prevAng = ang;
 }
 
 this._handleValuesBeyondMinMax(e, newValue);
 }
 },
 
 /**
 * handles the case where the value is less than min or greater than max
 * This is used both when handle is dragged and when the ring is clicked
 *
 * @method _handleValuesBeyondMinMax
 * @param e {DOMEvent} the event object
 * @param newValue {number} current value of the dial
 * @protected
 */
 _handleValuesBeyondMinMax : function(e, newValue){ // #2530306
 // If _getValueFromAngle() is passed 0, it increments the _timesWrapped value.
 // handle hitting max and min and going beyond, stops at max or min
 if((newValue >= this._minValue) && (newValue <= this._maxValue)) {
 this.set('value', newValue);
 // [#2530206] transfer the mousedown event from the _ringNode to the _handleNode drag, so we can mousedown, then continue dragging
 if(e.currentTarget === this._ringNode){
 // Delegate to DD's natural behavior
 this._dd1._handleMouseDownEvent(e);
 }
 } else if (newValue > this._maxValue) {
 this.set('value', this._maxValue);
 } else if (newValue < this._minValue) {
 this.set('value', this._minValue);
 }
 },
 
 /**
 * handles the user starting to drag the handle around the Dial
 *
 * @method _handleDragStart
 * @param e {DOMEvent} the drag event object
 * @protected
 */
 _handleDragStart : function(e){
 this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
 },
 
 /*
 * When handle is handleDragEnd, this animates the return to the fixed dial
 */
 
 /**
 * handles the end of a user dragging the handle, animates the handle returning to
 * resting position.
 *
 * @method _handleDragEnd
 * @protected
 */
 _handleDragEnd : function(){
 var node = this._handleNode;
 node.transition({
 duration: 0.08, // seconds
 easing: 'ease-in',
 left: this._setNodeToFixedRadius(this._handleNode, true)[0] + 'px',
 top: this._setNodeToFixedRadius(this._handleNode, true)[1] + 'px'
 }, Y.bind(function(){
 var value = this.get('value');
 //[#2530206] only hide marker if not at max or min
 // more persistant user visibility of when the dial is at max or min
 if((value > this._minValue) && (value < this._maxValue)){
 this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
 }else{
 this._setTimesWrappedFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
 this._prevAng = this._getAngleFromValue(value); //#2530766 secondary bug when drag past max + cross wrapping boundry
 }
 }, this)
 );
 },
 
 /**
 * returns the XY of the fixed position, handleDistance, from the center of the Dial (resting position).
 * The XY also represents the angle related to the current value.
 * If typeArray is true, [X,Y] is returned.
 * If typeArray is false, the XY of the obj node passed in is set.
 *
 * @method _setNodeToFixedRadius
 * @param obj {Node}
 * @param typeArray {Boolean} true returns an array [X,Y]
 * @protected
 * @return {Array} an array of [XY] is optionally returned
 */
 _setNodeToFixedRadius : function(obj, typeArray){
 var thisAngle = (this._angle - 90),
 rad = (Math.PI / 180),
 newY = Math.round(Math.sin(thisAngle * rad) * this._handleDistance),
 newX = Math.round(Math.cos(thisAngle * rad) * this._handleDistance),
 dia = obj.get('offsetWidth'); //Ticket #2529852
 
 newY = newY - (dia * 0.5);
 newX = newX - (dia * 0.5);
 if(typeArray){ // just need the style for css transform left and top to animate the handle drag:end
 return [(this._ringNodeRadius + newX), (this._ringNodeRadius + newY)];
 }else{
 obj.setStyle('left', (this._ringNodeRadius + newX) + 'px');
 obj.setStyle('top', (this._ringNodeRadius + newY) + 'px');
 }
 },
 
 /**
 * Synchronizes the DOM state with the attribute settings.
 *
 * @method syncUI
 */
 syncUI : function() {
 // Make the marker and the resetString display so their placement and borderRadius can be calculated, then hide them again.
 // We would have used visibility:hidden in the css of this class,
 // but IE8 VML never returns to visible after applying visibility:hidden then removing it.
 this._setSizes();
 this._calculateDialCenter(); // #2531111 initialize center of dial
 this._setBorderRadius();
 this._uiSetValue(this.get("value"));
 this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
 this._resetString.addClass(Dial.CSS_CLASSES.hidden);
 },
 
 /**
 * sets the sizes of ring, center-button, marker, handle, and VML ovals in pixels.
 * Needed only because some IE versions
 * ignore CSS percent sizes/offsets.
 * so these must be set in pixels.
 * Normally these are set in % of the ring.
 *
 * @method _setSizes
 * @protected
 */
 _setSizes : function(){
 var dia = this.get('diameter'),
 offset, offsetResetX, offsetResetY,
 setSize = function(node, dia, percent){
 var suffix = 'px';
 node.getElementsByTagName('oval').setStyle('width', (dia * percent) + suffix);
 node.getElementsByTagName('oval').setStyle('height', (dia * percent) + suffix);
 node.setStyle('width', (dia * percent) + suffix);
 node.setStyle('height', (dia * percent) + suffix);
 };
 setSize(this._ringNode, dia, 1.0);
 setSize(this._handleNode, dia, this.get('handleDiameter'));
 setSize(this._markerNode, dia, this.get('markerDiameter'));
 setSize(this._centerButtonNode, dia, this.get('centerButtonDiameter'));
 
 // Set these (used for trig) this way instead of relative to dia,
 // in case they have borders, have images etc.
 this._ringNodeRadius = this._ringNode.get('offsetWidth') * 0.5;
 this._handleNodeRadius = this._handleNode.get('offsetWidth') * 0.5;
 this._markerNodeRadius = this._markerNode.get('offsetWidth') * 0.5;
 this._centerButtonNodeRadius = this._centerButtonNode.get('offsetWidth') * 0.5;
 this._handleDistance = this._ringNodeRadius * this.get('handleDistance');
 // place the centerButton
 offset = (this._ringNodeRadius - this._centerButtonNodeRadius);
 this._centerButtonNode.setStyle('left', offset + 'px');
 this._centerButtonNode.setStyle('top', offset + 'px');
 /*
 Place the resetString
 This seems like it should be able to be done with CSS,
 But since there is also a VML oval in IE that is absolute positioned,
 The resetString ends up behind the VML oval.
 */
 offsetResetX = (this._centerButtonNodeRadius - (this._resetString.get('offsetWidth') * 0.5));
 offsetResetY = (this._centerButtonNodeRadius - (this._resetString.get('offsetHeight') * 0.5));
 this._resetString.setStyles({'left':offsetResetX + 'px', 'top':offsetResetY + 'px'});
 },
 
 
 /**
 * renders the DOM object for the Dial's label
 *
 * @method _renderLabel
 * @protected
 */
 _renderLabel : function() {
 var contentBox = this.get("contentBox"),
 label = contentBox.one("." + Dial.CSS_CLASSES.label);
 if (!label) {
 label = Node.create(Y.Lang.sub(Dial.LABEL_TEMPLATE, this.get('strings')));
 contentBox.append(label);
 }
 this._labelNode = label;
 this._valueStringNode = this._labelNode.one("." + Dial.CSS_CLASSES.valueString);
 },
 
 /**
 * renders the DOM object for the Dial's background ring
 *
 * @method _renderRing
 * @protected
 */
 _renderRing : function() {
 var contentBox = this.get("contentBox"),
 ring = contentBox.one("." + Dial.CSS_CLASSES.ring);
 if (!ring) {
 ring = contentBox.appendChild(Dial.RING_TEMPLATE);
 ring.setStyles({width:this.get('diameter') + 'px', height:this.get('diameter') + 'px'});
 }
 this._ringNode = ring;
 },
 
 /**
 * renders the DOM object for the Dial's background marker which
 * tracks the angle of the user dragging the handle
 *
 * @method _renderMarker
 * @protected
 */
 _renderMarker : function() {
 var contentBox = this.get("contentBox"),
 marker = contentBox.one("." + Dial.CSS_CLASSES.marker);
 if (!marker) {
 marker = contentBox.one('.' + Dial.CSS_CLASSES.ring).appendChild(Dial.MARKER_TEMPLATE);
 }
 this._markerNode = marker;
 },
 
 /**
 * renders the DOM object for the Dial's center
 *
 * @method _renderCenterButton
 * @protected
 */
 _renderCenterButton : function() {
 var contentBox = this.get("contentBox"),
 centerButton = contentBox.one("." + Dial.CSS_CLASSES.centerButton);
 if (!centerButton) {
 centerButton = Node.create(Y.Lang.sub(Dial.CENTER_BUTTON_TEMPLATE, this.get('strings')));
 contentBox.one('.' + Dial.CSS_CLASSES.ring).append(centerButton);
 }
 this._centerButtonNode = centerButton;
 this._resetString = this._centerButtonNode.one('.' + Dial.CSS_CLASSES.resetString);
 },
 
 /**
 * renders the DOM object for the Dial's user draggable handle
 *
 * @method _renderHandle
 * @protected
 */
 _renderHandle : function() {
 var labelId = Dial.CSS_CLASSES.label + Y.guid(), //get this unique id once then use for handle and label for ARIA
 contentBox = this.get("contentBox"),
 handle = contentBox.one("." + Dial.CSS_CLASSES.handle);
 if (!handle) {
 handle = Node.create(Y.Lang.sub(Dial.HANDLE_TEMPLATE, this.get('strings')));
 handle.setAttribute('aria-labelledby', labelId); // get unique id for specifying a label & handle for ARIA
 this._labelNode.one('.' + Dial.CSS_CLASSES.labelString).setAttribute('id', labelId); // When handle gets focus, screen reader will include label text when reading the value.
 contentBox.one('.' + Dial.CSS_CLASSES.ring).append(handle);
 }
 this._handleNode = handle;
 },
 
 /**
 * sets the visible UI label HTML string
 *
 * @method _setLabelString
 * @param str {String}
 * @protected
 * @deprecated Use DialObjName.set('strings',{'label':'My new label'}); before DialObjName.render();
 
 */
 _setLabelString : function(str) {
 this.get("contentBox").one("." + Dial.CSS_CLASSES.labelString).setHTML(str);
 },
 
 /**
 * sets the visible UI label HTML string
 *
 * @method _setResetString
 * @param str {String}
 * @protected
 * @deprecated Use DialObjName.set('strings',{'resetStr':'My new reset string'}); before DialObjName.render();
 */
 _setResetString : function(str) {
 this.get("contentBox").one("." + Dial.CSS_CLASSES.resetString).setHTML(str);
 // this._setXYResetString(); // This used to recenter the string in the button. Done with CSS now. Method has been removed.
 // this._resetString.setHTML(''); //We no longer show/hide the reset string with setHTML but by addClass and removeClass .yui3-dial-reset-string-hidden
 },
 
 /**
 * sets the tooltip HTML string in the Dial's handle
 *
 * @method _setTooltipString
 * @param str {String}
 * @protected
 * @deprecated Use DialObjName.set('strings',{'tooltipHandle':'My new tooltip'}); before DialObjName.render();
 */
 _setTooltipString : function(str) {
 this._handleNode.set('title', str);
 },
 
 /**
 * sets the Dial's value in response to key events.
 * Left and right keys are in a separate method
 * in case an implementation wants to increment values
 * but needs left and right arrow keys for other purposes.
 *
 * @method _onDirectionKey
 * @param e {Event} the key event
 * @protected
 */
 _onDirectionKey : function(e) {
 e.preventDefault();
 switch (e.charCode) {
 case 38: // up
 this._incrMinor();
 break;
 case 40: // down
 this._decrMinor();
 break;
 case 36: // home
 this._setToMin();
 break;
 case 35: // end
 this._setToMax();
 break;
 case 33: // page up
 this._incrMajor();
 break;
 case 34: // page down
 this._decrMajor();
 break;
 }
 },
 
 /**
 * sets the Dial's value in response to left or right key events
 *
 * @method _onLeftRightKey
 * @param e {Event} the key event
 * @protected
 */
 _onLeftRightKey : function(e) {
 e.preventDefault();
 switch (e.charCode) {
 case 37: // left
 this._decrMinor();
 break;
 case 39: // right
 this._incrMinor();
 break;
 }
 },
 
 /**
 * sets the Dial's value in response to left or right key events when a meta (mac command/apple) key is also pressed
 *
 * @method _onLeftRightKeyMeta
 * @param e {Event} the key event
 * @protected
 */
 _onLeftRightKeyMeta : function(e) {
 e.preventDefault();
 switch (e.charCode) {
 case 37: // left + meta
 this._setToMin();
 break;
 case 39: // right + meta
 this._setToMax();
 break;
 }
 },
 
 /**
 * increments Dial value by a minor increment
 *
 * @method _incrMinor
 * @protected
 */
 _incrMinor : function(){
 var newVal = (this.get('value') + this.get("minorStep"));
 newVal = Math.min(newVal, this.get("max"));
 // [#2530045] .toFixed returns a string.
 // Dial's value needs a number. -0 makes it a number, but removes trailing zeros.
 // Added toFixed(...) again in _uiSetValue where content of yui3-dial-value-string is set.
 // Removing the toFixed here, loses the feature of "snap-to" when for example, stepsPerRevolution is 10 and decimalPlaces is 0.
 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
 },
 
 /**
 * decrements Dial value by a minor increment
 *
 * @method _decrMinor
 * @protected
 */
 _decrMinor : function(){
 var newVal = (this.get('value') - this.get("minorStep"));
 newVal = Math.max(newVal, this.get("min"));
 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
 },
 
 /**
 * increments Dial value by a major increment
 *
 * @method _incrMajor
 * @protected
 */
 _incrMajor : function(){
 var newVal = (this.get('value') + this.get("majorStep"));
 newVal = Math.min(newVal, this.get("max"));
 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
 },
 
 /**
 * decrements Dial value by a major increment
 *
 * @method _decrMajor
 * @protected
 */
 _decrMajor : function(){
 var newVal = (this.get('value') - this.get("majorStep"));
 newVal = Math.max(newVal, this.get("min"));
 this.set('value', newVal.toFixed(this.get('decimalPlaces')) - 0);
 },
 
 /**
 * sets Dial value to dial's max attr
 *
 * @method _setToMax
 * @protected
 */
 _setToMax : function(){
 this.set('value', this.get("max"));
 },
 
 /**
 * sets Dial value to dial's min attr
 *
 * @method _setToMin
 * @protected
 */
 _setToMin : function(){
 this.set('value', this.get("min"));
 },
 
 /**
 * resets Dial value to the orignal initial value.
 *
 * @method _resetDial
 * @protected
 */
 _resetDial : function(e){
 if(e){
 e.stopPropagation(); //[#2530206] need to add so mousedown doesn't propagate to ring and move the handle
 }
 this.set('value', this._originalValue);
 this._resetString.addClass(Dial.CSS_CLASSES.hidden); //[#2530441]
 this._handleNode.focus();
 },
 
 /**
 * returns the handle angle associated with the current value of the Dial.
 * Returns a number between 0 and 360.
 *
 * @method _getAngleFromValue
 * @param newVal {Number} the current value of the Dial
 * @return {Number} the angle associated with the current Dial value
 * @protected
 */
 _getAngleFromValue : function(newVal){
 var nonWrappedPartOfValue = newVal % this._stepsPerRevolution,
 angleFromValue = nonWrappedPartOfValue / this._stepsPerRevolution * 360;
 return (angleFromValue < 0) ? (angleFromValue + 360) : angleFromValue;
 },
 
 /**
 * returns the value of the Dial calculated from the current handle angle
 *
 * @method _getValueFromAngle
 * @param angle {Number} the current angle of the Dial's handle
 * @return {Number} the current Dial value corresponding to the handle position
 * @protected
 */
 _getValueFromAngle : function(angle){
 if(angle < 0){
 angle = (360 + angle);
 }else if(angle === 0){
 angle = 360;
 }
 var value = (angle / 360) * this._stepsPerRevolution;
 value = (value + (this._timesWrapped * this._stepsPerRevolution));
 //return Math.round(value * 100) / 100;
 return value.toFixed(this.get('decimalPlaces')) - 0;
 },
 
 /**
 * calls the method to update the UI whenever the Dial value changes
 *
 * @method _afterValueChange
 * @param e {Event}
 * @protected
 */
 _afterValueChange : function(e) {
 this._uiSetValue(e.newVal);
 },
 
 /**
 * Changes a value to have the correct decimal places per the attribute decimalPlaces
 *
 * @method _valueToDecimalPlaces
 * @param val {Number} a raw value to set to the Dial
 * @return {Number} the input val changed to have the correct decimal places
 * @protected
 */
 _valueToDecimalPlaces : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
 
 },
 
 /**
 * Updates the UI display value of the Dial to reflect
 * the value passed in.
 * Makes all other needed UI display changes
 *
 * @method _uiSetValue
 * @param val {Number} value of the Dial
 * @protected
 */
 _uiSetValue : function(val) { // [#2530206] cleaned up and better user feedback of when it's max or min.
 this._angle = this._getAngleFromValue(val);
 if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){
 this._setTimesWrappedFromValue(val);
 this._setNodeToFixedRadius(this._handleNode, false);
 this._prevAng = this._getAngleFromValue(this.get('value'));
 }
 this._valueStringNode.setHTML(val.toFixed(this.get('decimalPlaces'))); // [#2530045]
 this._handleNode.set('aria-valuenow', val);
 this._handleNode.set('aria-valuetext', val);
 this._setNodeToFixedRadius(this._markerNode, false);
 if((val === this._maxValue) || (val === this._minValue)){
 this._markerNode.addClass(Dial.CSS_CLASSES.markerMaxMin);
 if(supportsVML === true){
 this._markerNode.getElementsByTagName('fill').set('color', '#AB3232');
 }
 this._markerNode.removeClass(Dial.CSS_CLASSES.hidden);
 }else{ // not max or min
 if(supportsVML === true){
 this._markerNode.getElementsByTagName('fill').set('color', '#000');
 }
 this._markerNode.removeClass(Dial.CSS_CLASSES.markerMaxMin);
 if(this._handleNode.hasClass(Dial.CSS_CLASSES.dragging) === false){ // if not max || min, and not dragging handle, hide the marker
 this._markerNode.addClass(Dial.CSS_CLASSES.hidden);
 }
 }
 },
 
 /**
 * value attribute default validator. Verifies that
 * the value being set lies between the min/max value
 *
 * @method _validateValue
 * @param val {Number} value of the Dial
 * @protected
 */
 _validateValue: function(val) {
 var min = this.get("min"),
 max = this.get("max");
 return (Lang.isNumber(val) && val >= min && val <= max);
 }
 });
 Y.Dial = Dial;
 
 

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