/* * This file is part of the XForms library package. * * XForms is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as * published by the Free Software Foundation; either version 2.1, or * (at your option) any later version. * * XForms is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with XForms. If not, see . */ /** * \file fldraw.c * * This file is part of the XForms library package. * Copyright (c) 1996-2002 T.C. Zhao and Mark Overmars * All rights reserved. * * High level drawing routines. Uses the routines defined in xdraw.c */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "include/forms.h" #include "flinternal.h" #define FLI_SHADOW_COL FL_RIGHT_BCOL static void fl_foldertab_box( int, FL_Coord, FL_Coord, FL_Coord, FL_Coord, FL_COLOR, int ); /******************************************************************* * Rectangle routines ****************************************************************{**/ /*************************************** * Make an arbitary rectangle have positive width and height ***************************************/ void fli_canonicalize_rect( FL_Coord * x, FL_Coord * y, FL_Coord * w, FL_Coord * h ) { if ( *w < 0 ) { *w = -*w; *x -= *w; } if ( *h < 0 ) { *h = -*h; *y -= *h; } } /*************************************** * Draw a filled rectangle with a black boundary. Also compensates * for the inconsistency in Xlib ***************************************/ int flrectboundcolor = FL_BLACK; void fl_rectbound( FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR col ) { fli_canonicalize_rect( &x, &y, &w, &h ); /* 0 width has special meaning in Xlib */ if ( h < 2 ) h = 2; if ( w < 2 ) w = 2; fl_rectangle( 1, x + 1, y + 1, w - 1, h - 1, col ); fl_rectangle( 0, x, y, w, h, flrectboundcolor ); } /****** End of rectangle routines ***********************}***/ #define MAX_RADIUS 18 static double offset[ ] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0 }; #define RN ( sizeof offset / sizeof *offset ) /*************************************** ***************************************/ static void compute_round_corners( FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_POINT * point ) { size_t i; double rs = 0.45 * FL_min( w, h ); static double old_rs = -1; static FL_Coord o[ RN ]; if ( rs> MAX_RADIUS ) rs = MAX_RADIUS; if ( rs < 0 ) rs = 0; if ( rs != old_rs ) { for ( i = 0; i < RN; i++ ) o[ i ] = FL_crnd( offset[ i ] * rs ); old_rs = rs; } for ( i = 0; i < RN; i++, point++ ) { point->x = x + o[ RN - i - 1 ]; point->y = y + o[ i ]; } for ( i = 0; i < RN; i++, point++ ) { point->x = x + o[ i ]; point->y = y + h - 1 - o[ RN - i - 1 ]; } for ( i = 0; i < RN; i++, point++ ) { point->x = x + w - 1 - o[ RN - i - 1 ]; point->y = y + h - 1 - o[ i ]; } for ( i = 0; i < RN; i++, point++ ) { point->x = x + w - 1 - o[ i ]; point->y = y + o[ RN - i - 1 ]; } } /*************************************** ***************************************/ void fl_roundrectangle( int fill, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR col ) { FL_POINT point[ 4 * RN + 1 ]; /* need one extra for closing of polygon! */ compute_round_corners( x, y, w, h, point ); fl_polygon( fill, point, 4 * RN, col ); } #define SHRINK( x, y, w, h, d ) \ do { x += ( d ); \ y += ( d ); \ w -= 2 * ( d ); \ h -= 2 * ( d ); \ } while ( 0 ) /*************************************** ***************************************/ static void fl_rounded3dbox( int style, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR col, int bw ) { FL_POINT point[ 4 * RN + 1 ]; /* on extra for closing of curve */ int lw = FL_abs( bw ); int n = 4 * RN, olw; SHRINK( x, y, w, h, ( int ) ( lw / 2 ) ); compute_round_corners( x, y, w, h, point ); fl_polyf( point, n, col ); olw = fl_get_linewidth( ); fl_linewidth( lw ); /* draw the shadow */ if ( style == FL_ROUNDED3D_UPBOX ) { fl_lines( point, 2 * RN, FL_LEFT_BCOL ); fl_lines( point + 2 * RN - 3, RN + 1, FL_BOTTOM_BCOL ); fl_lines( point + 3 * RN - 4, RN + 2, FL_RIGHT_BCOL ); point[ n ] = point[ 0 ]; fl_lines( point + n - 3, 4, FL_TOP_BCOL ); } else { fl_lines( point, 2 * RN, FL_BOTTOM_BCOL ); fl_lines( point + 2 * RN - 3, RN + 1, FL_TOP_BCOL ); fl_lines( point + 3 * RN - 4, RN + 2, FL_LEFT_BCOL ); point[ n ] = point[ 0 ]; fl_lines( point + n - 3, 4, FL_BOTTOM_BCOL ); } fl_linewidth( olw ); if ( bw> 0 && fli_dithered( fl_vmode ) ) { compute_round_corners( x, y, w, h, point ); fl_polyl( point, n, FL_BLACK ); } } /*************************************** ***************************************/ static void fl_oval3dbox( int style, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR col, int bw ) { int absbw = FL_abs( bw ), olw = fl_get_linewidth( ); int extra = 1 + ( absbw> 3 ); int xx, yy, ww, hh; SHRINK( x, y, w, h, ( int ) ( absbw / 2 ) ); fl_pieslice( 1, x, y, w, h, 0, 3600, col ); xx = x + extra; yy = y + extra; ww = w - 2 * extra; hh = h - 2 * extra; fl_linewidth( absbw ); if ( style == FL_OVAL3D_UPBOX ) { fl_pieslice( 0, x, y, w, h, 450, 2250, FL_TOP_BCOL ); fl_pieslice( 0, x, y, w, h, 0, 450, FL_BOTTOM_BCOL ); fl_pieslice( 0, x, y, w, h, 2250, 3600, FL_BOTTOM_BCOL ); } else if ( style == FL_OVAL3D_FRAMEBOX ) { fl_linewidth( 0 ); fl_pieslice( 0, x, y, w, h, 450, 2250, FL_BOTTOM_BCOL ); fl_pieslice( 0, xx, yy, ww, hh, 450, 2250, FL_LEFT_BCOL ); fl_pieslice( 0, xx, yy, ww, hh, 0, 450, FL_BOTTOM_BCOL ); fl_pieslice( 0, x, y, w, h, 0, 450, FL_LEFT_BCOL ); fl_pieslice( 0, xx, yy, ww, hh, 2250, 3600, FL_BOTTOM_BCOL ); fl_pieslice( 0, x, y, w, h, 2250, 3600, FL_LEFT_BCOL ); } else if ( style == FL_OVAL3D_EMBOSSEDBOX ) { fl_linewidth( 0 ); fl_pieslice( 0, x, y, w, h, 450, 2250, FL_LEFT_BCOL ); fl_pieslice( 0, xx, yy, ww, hh, 450, 2250, FL_BOTTOM_BCOL ); fl_pieslice( 0, xx, yy, ww, hh, 0, 450, FL_LEFT_BCOL ); fl_pieslice( 0, x, y, w, h, 0, 450, FL_BOTTOM_BCOL ); fl_pieslice( 0, xx, yy, ww, hh, 2250, 3600, FL_LEFT_BCOL ); fl_pieslice( 0, x, y, w, h, 2250, 3600, FL_BOTTOM_BCOL ); } else { fl_pieslice( 0, x, y, w, h, 450, 2250, FL_BOTTOM_BCOL ); fl_pieslice( 0, x, y, w, h, 0, 450, FL_TOP_BCOL ); fl_pieslice( 0, x, y, w, h, 2250, 3600, FL_TOP_BCOL ); } fl_linewidth( olw ); if ( fli_dithered( fl_vmode ) ) fl_pieslice( 0, x, y, w, h, 0, 3600, FL_BLACK ); } #define SET_POINT( v, xp, yp ) \ do { ( v )->x = xp; \ ( v )->y = yp; \ } while ( 0 ) /*************************************** * Draw a rectangular box. TODO: need to change primitive box * drawing using frame ***************************************/ void fl_draw_box( int style, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR c, int bw_in ) { FL_POINT vert[ 5 ]; /* need one extra for closing of polygon! */ int B, dp = fli_dithered( fl_vmode ), bw = bw_in; FL_Coord cx, cy, cw, ch; if ( c == FL_NoColor ) c = FL_COL1; if ( style == FL_NO_BOX ) return; if ( ! ( B = ( bw> 0 ) ) ) bw = - bw; if ( bw == 0 ) style = FL_FLAT_BOX; /* We must guarantee width of rectangle is larger than 0 */ if ( w - 2 * bw <= 0 ) bw = w / 2 - 1; if ( h - 2 * bw <= 0 ) bw = h / 2 - 1; if ( w <= 0 || h <= 0 ) return; switch ( style ) { case FL_UP_BOX: fl_rectf( x + bw + B, y + bw + B, w - 2 * bw - 2 * B, h - 2 * bw - 2 * B, c ); fl_rectf( x + B, y + B, w - 1 - B, bw, FL_TOP_BCOL ); fl_rectf( x + B, y + h - bw - B, w - 1 - B, bw, FL_BOTTOM_BCOL ); SET_POINT( vert, x + w - B - bw, y + bw + B ); SET_POINT( vert + 1, x + w - B - bw, y + h - B - bw ); SET_POINT( vert + 2, x + w - B, y + h - B ); SET_POINT( vert + 3, x + w - B, y + B ); fl_polyf( vert, 4, FL_RIGHT_BCOL ); /* left trapzoidal */ SET_POINT( vert, x + B, y + B ); SET_POINT( vert + 1, x + B, y + h - B ); SET_POINT( vert + 2, x + bw + B, y + h - bw - B ); SET_POINT( vert + 3, x + bw + B, y + bw + B ); fl_polyf( vert, 4, FL_LEFT_BCOL ); if ( B || fli_dithered( fl_vmode ) ) fl_rect( x, y, w - 1, h - 1, FL_RIGHT_BCOL ); /* special hack for B&W */ if ( fli_dithered( fl_vmode ) ) { if ( bw> 2 ) { SET_POINT( vert, x + B, y + B ); SET_POINT( vert + 1, x + B + bw - 1, y + bw ); SET_POINT( vert + 2, x + w - bw, y + bw ); fl_lines( vert, 3, FL_BLACK ); fl_simple_line( x + B + bw - 1, y + B + bw, x + B + bw - 1, y + h - bw, FL_BLACK ); } else fl_rect( x, y, w - 1, h - 1, FL_BLACK ); } break; case FL_DOWN_BOX: fl_rectf( x + bw, y + bw, w - 2 * bw, h - 2 * bw, c ); fl_rectf( x, y + h - bw, w, bw - dp, FL_TOP_BCOL ); fl_rectf( x, y, w, bw, FL_BOTTOM_BCOL ); /* right trapzoid */ SET_POINT( vert, x + w - bw, y + bw ); SET_POINT( vert + 1, x + w - bw, y + h - bw ); SET_POINT( vert + 2, x + w - dp, y + h ); SET_POINT( vert + 3, x + w - dp, y ); fl_polyf( vert, 4, FL_LEFT_BCOL ); /* left trapzoid */ SET_POINT( vert, x, y ); SET_POINT( vert + 1, x, y + h - 1 ); SET_POINT( vert + 2, x + bw, y + h - bw ); SET_POINT( vert + 3, x + bw, y + bw ); fl_polyf( vert, 4, FL_RIGHT_BCOL ); /* special hack for B&W */ if ( fli_dithered( fl_vmode ) ) { SET_POINT( vert, x + B, y + h - 1 ); SET_POINT( vert + 1, x + w - 1, y + h - 1 ); SET_POINT( vert + 2, x + w - 1, y + B ); fl_lines( vert, 3, FL_BLACK ); } break; case FL_FLAT_BOX: fl_rectf( x, y, w, h, c ); break; case FL_BORDER_BOX: fl_rectbound( x, y, w - 1, h - 1, c ); break; case FL_FRAME_BOX: B = bw> 2 ? bw - 2 : 1; fl_draw_box( FL_DOWN_BOX, x, y, w, h, c, 1 ); x += B + 1; y += B + 1; w -= 2 * ( B + 1 ); h -= 2 * ( B + 1 ); fl_draw_frame( FL_UP_FRAME, x, y, w, h, c, -1 ); break; case FL_EMBOSSED_BOX: B = bw> 2 ? bw - 2 : 1; fl_draw_box( FL_UP_BOX, x, y, w, h, c, -1 ); x += B + 1; y += B + 1; w -= 2 * ( B + 1 ); h -= 2 * ( B + 1 ); fl_draw_frame( FL_DOWN_FRAME, x, y, w, h, c, 1 ); break; case FL_ROUNDED_BOX: fl_roundrectf( x + 1, y + 1, w - 1, h - 1, c ); fl_roundrect( x, y, w, h, FL_BLACK ); break; case FL_ROUNDED3D_UPBOX: case FL_ROUNDED3D_DOWNBOX: fl_rounded3dbox( style, x, y, w, h, c, bw ); break; case FL_SHADOW_BOX: bw++; fl_rectf( x + bw, y + h - bw, w - bw, bw, FLI_SHADOW_COL ); fl_rectf( x + w - bw, y + bw, bw, h - bw, FLI_SHADOW_COL ); fl_rectbound( x, y, w - bw, h - bw, c ); break; case FL_RSHADOW_BOX: if ( w> 70 && h> 70 ) bw++; if ( fl_get_clipping( 1, &cx, &cy, &cw, &ch ) && ( cw <= 0 || ch <= 0 ) ) break; /* Draw the shadow, raw it several times with clipping */ fl_roundrectf( x + bw, y + bw, w - bw, h - bw, FLI_SHADOW_COL ); /* Draw the box */ fli_set_additional_clipping( x, y, w, h ); fl_roundrectf( x + 1, y + 1, w - 1 - bw, h - 1 - bw, c ); fl_roundrect( x, y, w - bw, h - bw, FL_BLACK ); fl_set_clipping( cx, cy, cw, ch ); break; case FL_RFLAT_BOX: fl_roundrectf( x, y, w, h, c ); break; case FL_OVAL_BOX: fl_oval( 1, x + 1, y + 1, w - 1, h - 1, c ); fl_oval( 0, x + 1, y + 1, w - 2, h - 2, FL_BLACK ); break; case FL_OVAL3D_UPBOX: case FL_OVAL3D_DOWNBOX: case FL_OVAL3D_FRAMEBOX: case FL_OVAL3D_EMBOSSEDBOX: fl_oval3dbox( style, x, y, w, h, c, bw_in ); break; case FL_TOPTAB_UPBOX: case FL_SELECTED_TOPTAB_UPBOX: case FL_BOTTOMTAB_UPBOX: case FL_SELECTED_BOTTOMTAB_UPBOX: fl_foldertab_box( style, x, y, w, h, c, bw_in ); break; default: if ( style & FLI_BROKEN_BOX ) fl_foldertab_box( style, x, y, w, h, c, bw_in ); else M_err( "fl_draw_box", "Unkonwn boxtype: %d", style ); break; } } /*************************************** * 0 * 1 3 * 2 * Draws a box rotated by 45 degrees ***************************************/ void fli_draw_checkbox( int type, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR col, int bw ) { int halfw = w / 2, halfh = h / 2; FL_POINT allp[ 9 ];; w = 2 * halfw; h = 2 * halfh; /* Generate all points */ SET_POINT( allp, x + halfw, y ); SET_POINT( allp + 1, x, y + halfh ); SET_POINT( allp + 2, x + halfw, y + h ); SET_POINT( allp + 3, x + w, y + halfh ); SET_POINT( allp + 4, x + halfw, y + bw ); SET_POINT( allp + 5, x + bw, y + halfh ); SET_POINT( allp + 6, x + halfw, y + h - bw ); SET_POINT( allp + 7, x + w - bw, y + halfh ); SET_POINT( allp + 8, x + halfw, y + halfh ); /* center */ /* Draw the borders for up and down boxes (plus the interior, it will be overdrawn in the next step) */ if ( type == FL_UP_BOX || type == FL_DOWN_BOX ) { FL_POINT xp[ 4 ]; /* need one extra for closing of polygons! */ xp[ 2 ] = allp[ 8 ]; xp[ 0 ] = allp[ 0 ]; xp[ 1 ] = allp[ 1 ]; fl_polyf( xp, 3, type == FL_UP_BOX ? FL_LEFT_BCOL : FL_RIGHT_BCOL ); xp[ 0 ] = allp[ 1 ]; xp[ 1 ] = allp[ 2 ]; fl_polyf( xp, 3, type == FL_UP_BOX ? FL_BOTTOM_BCOL : FL_TOP_BCOL ); xp[ 0 ] = allp[ 2 ]; xp[ 1 ] = allp[ 3 ]; fl_polyf( xp, 3, type == FL_UP_BOX ? FL_RIGHT_BCOL : FL_LEFT_BCOL ); xp[ 0 ] = allp[ 3 ]; xp[ 1 ] = allp[ 0 ]; fl_polyf( xp, 3, type == FL_UP_BOX ? FL_TOP_BCOL : FL_BOTTOM_BCOL ); } /* Draw the interior */ fl_polyf( allp + 4, 4, col ); /* Special hack for B&W, add a border */ if ( fli_dithered( fl_vmode ) ) fl_polyl( allp, 4, FL_BLACK ); } /*************************************** * Draws a frame around a box. The frame is drawn that it is just * outside of the box without any gap. A flat box with the same * size as that frame just fit the inside the of the frame. ***************************************/ void fl_draw_frame( int style, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR c, int bw ) { FL_POINT vert[ 5 ]; /* need one extra for closing of polygon! */ int B, dp = fli_dithered( fl_vmode ); if ( w <= 0 || h <= 0 ) return; if ( ! ( B = ( bw> 0 ) ) ) bw = - bw; switch ( style ) { case FL_UP_FRAME: /* Must guarante that width of rectangle> 0 */ if ( ( w - 2 * bw ) <= 0 ) bw = w / 2; if ( ( h - 2 * bw ) <= 0 ) bw = h / 2; x -= bw + B; y -= bw + B; w += 2 * ( bw + B ); h += 2 * ( bw + B ); fl_rectf( x + B, y + B, w - 1 - B, bw, FL_TOP_BCOL ); fl_rectf( x + B, y + h - bw - B, w - 1 - B, bw, FL_BOTTOM_BCOL ); SET_POINT( vert, x + w - B - bw, y + bw + B ); SET_POINT( vert + 1, x + w - B - bw, y + h - B - bw ); SET_POINT( vert + 2, x + w - B, y + h - B ); SET_POINT( vert + 3, x + w - B, y + B ); fl_polyf( vert, 4, FL_RIGHT_BCOL ); /* Left trapzoidal */ SET_POINT( vert, x + B, y + B ); SET_POINT( vert + 1, x + B, y + h - B ); SET_POINT( vert + 2, x + bw + B, y + h - bw - B ); SET_POINT( vert + 3, x + bw + B, y + bw + B ); fl_polyf( vert, 4, FL_LEFT_BCOL ); if ( B || fli_dithered( fl_vmode ) ) fl_rect( x, y, w - 1, h - 1, FL_BLACK ); /* Special hack for B&W */ if ( dp ) { if ( bw> 2 ) { SET_POINT( vert, x + B, y + B ); SET_POINT( vert + 1, x + B + bw - 1, y + bw ); SET_POINT( vert + 2, x + w - bw, y + bw ); fl_lines( vert, 3, FL_BLACK ); fl_simple_line( x + B + bw - 1, y + B + bw, x + B + bw - 1, y + h - bw, FL_BLACK ); } else fl_rect( x, y, w - 1, h - 1, FL_BLACK ); } break; case FL_DOWN_FRAME: x -= bw; y -= bw; w += 2 * bw; h += 2 * bw; /* Top and bottom section */ fl_rectf( x, y, w, bw, FL_BOTTOM_BCOL ); /* top */ fl_rectf (x, y + h - bw, w, bw - dp, FL_TOP_BCOL); /* bottom */ /* Right trapzoid */ SET_POINT( vert, x + w - bw, y + bw ); SET_POINT( vert + 1, x + w - bw, y + h - bw ); SET_POINT( vert + 2, x + w - dp, y + h ); SET_POINT( vert + 3, x + w - dp, y ); fl_polyf( vert, 4, FL_LEFT_BCOL ); /* Left trapzoid */ SET_POINT( vert, x, y ); SET_POINT( vert + 1, x, y + h - 1 ); SET_POINT( vert + 2, x + bw, y + h - bw ); SET_POINT( vert + 3, x + bw, y + bw ); fl_polyf( vert, 4, FL_RIGHT_BCOL ); /* Special hack for B&W */ if ( dp ) { SET_POINT( vert, x + B, y + h - 1 ); SET_POINT( vert + 1, x + w - 1, y + h - 1 ); SET_POINT( vert + 2, x + w - 1, y + B ); fl_lines( vert, 3, FL_BLACK ); } break; case FL_SHADOW_FRAME: if ( w> 70 && h> 70 ) { if ( ( bw += ( w + h ) / 140 )> 5 ) bw = 5; } fl_rectf( x + bw, y + h, w, bw, FLI_SHADOW_COL ); fl_rectf( x + w, y + bw, bw, h, FLI_SHADOW_COL ); fl_rect( x - 1, y - 1, w + 1, h + 1, FL_BLACK ); break; case FL_BORDER_FRAME: fl_rect( x - 1, y - 1, w + 1, h + 1, c ); break; case FL_EMBOSSED_FRAME: B = bw> 2 ? ( bw - 2 ) : 1; fl_draw_frame( FL_UP_FRAME, x, y, w, h, 0, -1 ); fl_draw_frame( FL_DOWN_FRAME, x + B, y + B, w - 2 * B, h - 2 * B, 0, 1 ); break; case FL_ENGRAVED_FRAME: B = bw> 2 ? bw - 2 : 1; fl_draw_frame( FL_DOWN_FRAME, x, y, w, h, 0, 1 ); fl_draw_frame( FL_UP_FRAME, x + B, y + B, w - 2 * B, h - 2 * B, 0, -1 ); break; case FL_ROUNDED_FRAME: fl_roundrect( x - 1, y - 1, w + 2, h + 2, c ); break; case FL_OVAL_FRAME: fl_oval( 0, x - 1, y - 1, w + 2, h + 2, c ); break; } } /********* Some convience functions, sort of GL in X ******{*****/ #define MAX_BUF_POINT 128 static FL_POINT xpbuf[ MAX_BUF_POINT ]; static int npt; static FL_COLOR pcol; /*************************************** ***************************************/ void fli_add_vertex( FL_Coord x, FL_Coord y ) { if ( npt>= MAX_BUF_POINT ) { M_err( "fli_add_vertex", "Vertices Out of bounds" ); return; } xpbuf[ npt ].x = x; xpbuf[ npt++ ].y = y; } /*************************************** ***************************************/ void fli_add_float_vertex( float x, float y ) { if ( npt>= MAX_BUF_POINT ) { M_err( "fli_add_float_vertex", "Vertices Out of bounds" ); return; } xpbuf[ npt ].x = FL_nint( x ); xpbuf[ npt++ ].y = FL_nint( y ); } /*************************************** ***************************************/ void fli_reset_vertex( void ) { npt = 0; pcol = flx->color; } /*************************************** ***************************************/ void fli_endline( void ) { if ( npt>= MAX_BUF_POINT ) { M_err( "fli_endline", "Vertices Out of bounds" ); return; } fl_lines( xpbuf, npt, flx->color ); } /*************************************** ***************************************/ void fli_endclosedline( void ) { if ( npt + 1>= MAX_BUF_POINT ) { M_err( "fli_endclosedline", "Vertices Out of bounds" ); return; } fl_polyl( xpbuf, npt, pcol ); } /*************************************** ***************************************/ void fli_endpolygon( void ) { if ( npt + 1>= MAX_BUF_POINT ) { M_err( "fli_endpolygon", "Vertices Out of bounds" ); return; } fl_polyf( xpbuf, npt, flx->color ); } static int Tabfolder_Corner = 3; /*************************************** ***************************************/ int fl_set_default_tabfolder_corner( int n ) { int old = Tabfolder_Corner; Tabfolder_Corner = FL_abs( n ); if ( Tabfolder_Corner> 10 ) Tabfolder_Corner = 10; return old; } /*************************************** ***************************************/ static void fl_foldertab_box( int style, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR c, int bw ) { int ctr, right, bott; FL_POINT vert[ 9 ]; /* need one extra for closing of polygon! */ int border = ( bw> 0 ); int absbw = FL_abs( bw ), i; int C = Tabfolder_Corner; int isbroken = style & FLI_BROKEN_BOX; style &= ~ FLI_BROKEN_BOX; /* for foldertab box, actual h is pre-enlarged by absbw pixels so the label is draw centered. Here we recover the pixels */ if ( style == FL_BOTTOMTAB_UPBOX || style == FL_SELECTED_BOTTOMTAB_UPBOX ) h += absbw; else h -= absbw; /* We must try to guarantee the width of the rectangle is larger than 0 */ if ( w - 2 * absbw <= 0 ) absbw = FL_abs( w / 2 - 1 ); if ( h - 2 * absbw <= 0 ) absbw = FL_abs( h / 2 - 1 ); ctr = absbw / 2; SHRINK( x, y, w, h, ctr ); right = x + w - 1; bott = y + h - 1; switch ( style ) { case FL_TOPTAB_UPBOX: SET_POINT( vert, x, y + h - ( ctr == 0 ) ); SET_POINT( vert + 1, x, y + C - 1 ); SET_POINT( vert + 2, x + C - 1, y ); SET_POINT( vert + 3, right - C, y ); SET_POINT( vert + 4, x + C - 1, y ); SET_POINT( vert + 5, right - C + 1, y ); SET_POINT( vert + 6, right, y + C - 1 ); SET_POINT( vert + 7, right, y + h - ( ctr == 0 ) ); fl_polyf( vert, 8, c ); fl_set_linewidth( absbw ); fl_lines( vert, 3, FL_LEFT_BCOL ); fl_lines( vert + 3, 2, FL_TOP_BCOL ); if ( ! isbroken ) fl_lines( vert + 5, 3, FL_BOTTOM_BCOL ); else { int yc = ( h - ( ctr == 0 ) ) / 2, yc2 = yc / 2, yc4 = yc / 4; fl_line( right, y, right, y + 4, FL_INACTIVE_COL ); fl_line( right, y + 4, right - 3, y + yc4, FL_INACTIVE_COL ); fl_line( right - 3, y + yc4, right - 2, y + yc2, FL_INACTIVE_COL ); fl_line( right - 2, y + yc2, right, y + yc, FL_INACTIVE_COL ); fl_line( right, y + yc, right, y + yc + 2, FL_INACTIVE_COL ); fl_line( right, y + yc + 2, right + 1, y + yc + yc4, FL_INACTIVE_COL ); fl_line( right + 1, y + yc + yc4, right - 2, y + yc + yc, FL_INACTIVE_COL ); } fl_set_linewidth( 0 ); if ( border || fli_dithered( fl_vmode ) ) { for ( i = 0; i < 8; i++ ) { if ( vert[ i ].x> x + w / 2 ) vert[ i ].x += ctr; else vert[ i ].x -= ctr + 1; if ( vert[ i ].y < y + h / 2 ) vert[ i ].y -= ctr + 1; } fl_lines( vert, 8, FL_RIGHT_BCOL ); } break; case FL_SELECTED_TOPTAB_UPBOX: SET_POINT( vert, x, bott + absbw + 3 ); SET_POINT( vert + 1, x, y + C - 1 ); SET_POINT( vert + 2, x + C - 1, y ); SET_POINT( vert + 3, right - C, y ); SET_POINT( vert + 4, x + C - 1, y ); SET_POINT( vert + 5, right - C + 1, y ); SET_POINT( vert + 6, right, y + C - 1 ); SET_POINT( vert + 7, right, bott + absbw + 3 ); fl_polyf( vert, 8, c ); fl_set_linewidth( absbw ); fl_lines( vert, 3, FL_LEFT_BCOL ); fl_lines( vert + 3, 2, FL_TOP_BCOL ); fl_lines( vert + 5, 3, FL_BOTTOM_BCOL ); fl_set_linewidth( 0 ); if ( border || fli_dithered( fl_vmode ) ) { for ( i = 0; i < 8; i++ ) { if ( vert[ i ].x> x + w / 2 ) vert[ i ].x += ctr; else vert[ i ].x -= ctr + 1; if ( vert[ i ].y < y + h / 2 ) vert[ i ].y -= ctr + 1; } vert[ 0 ].y -= absbw + 1; vert[ 7 ].y -= absbw + 1; fl_lines( vert, 8, FL_RIGHT_BCOL ); } break; case FL_BOTTOMTAB_UPBOX: SET_POINT( vert, x, y + ( ctr == 0 ) ); SET_POINT( vert + 1, x, bott - C + 1 ); SET_POINT( vert + 2, x + C - 1, bott ); SET_POINT( vert + 3, x + C - 1, bott ); SET_POINT( vert + 4, right - C, bott ); SET_POINT( vert + 5, right - C, bott ); SET_POINT( vert + 6, right, bott - C ); SET_POINT( vert + 7, right, y + ( ctr == 0 ) ); fl_polyf( vert, 8, c ); fl_linewidth( absbw ); fl_lines( vert, 3, FL_TOP_BCOL ); fl_lines( vert + 3, 2, FL_BOTTOM_BCOL ); fl_lines( vert + 5, 3, FL_RIGHT_BCOL ); fl_linewidth( 0 ); if ( border || fli_dithered( fl_vmode ) ) { for ( i = 0; i < 8; i++ ) { if ( vert[ i ].x> x + w / 2 ) vert[ i ].x += ctr; else vert[ i ].x -= ctr + 1; if ( vert[ i ].y> y + h / 2 ) vert[ i ].y += ctr; } fl_lines( vert, 8, FL_RIGHT_BCOL ); } break; case FL_SELECTED_BOTTOMTAB_UPBOX: SET_POINT( vert, x, y - absbw - 1 ); SET_POINT( vert + 1, x, bott - C + 1 ); SET_POINT( vert + 2, x + C - 1, bott ); SET_POINT( vert + 3, x + C - 1, bott ); SET_POINT( vert + 4, right - C, bott ); SET_POINT( vert + 5, right - C, bott ); SET_POINT( vert + 6, right, bott - C + 1 ); SET_POINT( vert + 7, right, y - absbw - 1 ); fl_polyf( vert, 8, c ); fl_linewidth( absbw ); fl_lines( vert, 3, FL_TOP_BCOL ); fl_lines( vert + 3, 2, FL_BOTTOM_BCOL ); fl_lines( vert + 5, 3, FL_RIGHT_BCOL ); fl_linewidth( 0 ); if ( border || fli_dithered( fl_vmode ) ) { for ( i = 0; i < 8; i++ ) { if ( vert[ i ].x> x + w / 2 ) vert[ i ].x += ctr; else vert[ i ].x -= ctr + 1; if ( vert[ i ].y> y + h / 2 ) vert[ i ].y += ctr; } fl_lines( vert, 8, FL_RIGHT_BCOL ); } break; } } /*************************************** * draw triangluar box ***************************************/ void fli_draw_tbox( int style, FL_Coord x, FL_Coord y, FL_Coord w, FL_Coord h, FL_COLOR c, int bw_in ) { FL_POINT vert[ 4 ]; /* need one extra for closing of polygon! */ int dp = fli_dithered( fl_vmode ), bw = bw_in; int xc = x + w / 2, yc = y + h / 2; int halfbw = bw / 2; if ( c == FL_NoColor ) c = FL_COL1; if ( bw < 0 ) bw = -bw; if ( bw == 0 && style != FL_NO_BOX ) style = FL_FLAT_BOX; switch ( style ) { case FLI_TRIANGLE_UPBOX8: SET_POINT( vert, xc, y + bw ); SET_POINT( vert + 1, x + bw, y + h - bw ); SET_POINT( vert + 2, x + w - bw, y + h - bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); xc = x + w / 2; fl_line( xc, y, x, y + h - 1, FL_LEFT_BCOL ); fl_line( x, y + h - 1, x + w - 1, y + h - 1, FL_BOTTOM_BCOL ); fl_line( xc, y, x + w - 1, y + h - 1, FL_BOTTOM_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_DOWNBOX8: SET_POINT( vert, xc, y + bw ); SET_POINT( vert + 1, x + bw, y + h - bw ); SET_POINT( vert + 2, x + w - bw, y + h - bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); xc = x + w / 2; fl_line( xc, y, x, y + h - 1, FL_BOTTOM_BCOL ); fl_line( x, y + h - 1, x + w - 1, y + h - 1, FL_TOP_BCOL ); fl_line( xc, y, x + w - 1, y + h - 1, FL_LEFT_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_UPBOX2: SET_POINT( vert, xc, y + h - bw ); SET_POINT( vert + 1, x + bw, y + bw ); SET_POINT( vert + 2, x + w - bw, y + bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); xc = x + w / 2; fl_line( xc, y + h - 1, x, y, FL_LEFT_BCOL ); fl_line( x, y, x + w - 1, y, FL_TOP_BCOL ); fl_line( x + w - 1, y, xc, y + h - 1, FL_RIGHT_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_DOWNBOX2: SET_POINT( vert, xc, y + h - bw ); SET_POINT( vert + 1, x + bw, y + bw ); SET_POINT( vert + 2, x + w - bw, y + bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); xc = x + w / 2; fl_line( xc, y + h - 1, x, y, FL_BOTTOM_BCOL ); fl_line( x, y, x + w - 1, y, FL_BOTTOM_BCOL ); fl_line( x + w - 1, y, xc, y + h - 1, FL_TOP_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_UPBOX4: SET_POINT( vert, x + bw, yc ); SET_POINT( vert + 1, x + w - bw, y + bw ); SET_POINT( vert + 2, x + w - bw, y + h - bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); yc = y + h / 2; fl_line( x, yc, x + w - 1, y, FL_TOP_BCOL ); fl_line( x + w - 1, y, x + w - 1, y + h - 1, FL_RIGHT_BCOL ); fl_line( x + w - 1, y + h - 1, x, yc, FL_BOTTOM_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_DOWNBOX4: SET_POINT( vert, x + bw, yc ); SET_POINT( vert + 1, x + w - bw, y + bw ); SET_POINT( vert + 2, x + w - bw, y + h - bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); yc = y + h / 2; fl_line( x, yc, x + w - 1, y, FL_BOTTOM_BCOL ); fl_line( x + w - 1, y, x + w - 1, y + h - 1, FL_LEFT_BCOL ); fl_line( x + w - 1, y + h - 1, x, yc, FL_LEFT_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_UPBOX6: SET_POINT( vert, x + bw, y + bw ); SET_POINT( vert + 1, x + w - bw, yc ); SET_POINT( vert + 2, x + bw, y + h - bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); yc = y + h / 2; fl_line( x, y, x + w - 1, yc, FL_RIGHT_BCOL ); fl_line( x + w - 1, yc, x, y + h - 1, FL_BOTTOM_BCOL ); fl_line( x, y + h - 1, x, y, FL_LEFT_BCOL ); fl_linewidth( 0 ); break; case FLI_TRIANGLE_DOWNBOX6: SET_POINT( vert, x + bw, y + bw ); SET_POINT( vert + 1, x + w - bw, yc ); SET_POINT( vert + 2, x + bw, y + h - bw ); fl_polyf( vert, 3, c ); fl_linewidth( bw ); SHRINK( x, y, w, h, halfbw ); yc = y + h / 2; fl_line( x, y, x + w - 1, yc, FL_LEFT_BCOL ); fl_line( x + w - 1, yc, x, y + h - 1, FL_TOP_BCOL ); fl_line( x, y + h - 1, x, y, FL_RIGHT_BCOL ); fl_linewidth( 0 ); break; } /* handle black and white */ if ( dp ) fl_polyl( vert, 3, FL_BLACK ); } /*************************************** ***************************************/ int fli_boxtype2frametype( int btype ) { if ( btype <= FL_EMBOSSED_BOX ) return btype; else if ( btype == FL_FLAT_BOX ) return FL_NO_FRAME; return FL_DOWN_FRAME; } /* * Local variables: * tab-width: 4 * indent-tabs-mode: nil * End: */

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