Essential productivity kit for .NET and game developers
At JetBrains, we believe deeply in the value of diverse developer tools and open-source ecosystems, and so we’re thrilled to announce that we’ve just become a Platinum Sponsor of the Godot Foundation!
Big news for console game developers! As part of the 2024.3 release, JetBrains Rider added support for PlayStation®5 and Xbox consoles, allowing you to build, deploy and debug your custom or Unreal Engine-based games directly on your preferred game consoles. https://www.youtube.com/watch?v=pNT1o...
If you work on large Unreal Engine projects in Rider, you've likely experienced the dreaded debug-step delay – hit F10 for Step Over, contemplate making coffee, then finally see the next line execute. These delays occur in LLDB Debugger, the engine behind Rider's debugging capabilities for ...
We’re thrilled to announce that Rider 2024.3 is here. This release marks a major change to our team’s development process. Starting with version 2024.3, we’re aiming to align updates to JetBrains Rider and ReSharper with major .NET SDK releases. While this isn’t a guaranteed timeline for every relea...
We've been working with Stefan Reinalter and the team at Molecular Matters to make the industry-leading Live++ binary patching tool work seamlessly with C++ projects in JetBrains Rider! This is a great productivity boost for both Unreal Engine developers and those working on custom C++ engines. L...
JetBrains GameDev Days 2024, our hybrid event, is now available on YouTube.
Rider 2024.2 includes massive improvements to the native debugger, significantly improving the experience of evaluating native code while debugging. There are performance improvements, better handling of optimised code, and support for evaluating operators on smart pointers and string types. The cha...
Game development has entered a new era with the rise of AI-powered tools. But where is AI truly helpful, and where should we tread carefully? Join JetBrains Developer Advocates as they explore the role of AI in game development and showcase the capabilities of JetBrains AI Assistant. Recording Available.
JetBrains and Sirenix have joined forces to provide support for the hugely popular Odin Inspector Unity asset in Rider.
Today, we have Tristan Louet and Meghan Corso from Tarsier Studios with us. Meghan is actively involved in advancing Unreal Engine support in JetBrains Rider and ReSharper C++, while Tristan leads the core technology team, focusing on plugins, reusable solutions, infrastructure, and methodologies. T...
Build two video games in two different game engines: Unity and Godot using C# and JetBrains Rider.
JetBrains Rider now recognizes Odin serialization, provides code analysis for grouping attributes, offers color pickers for color attributes, and more.
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