Ad Lib Game Development Society

Zero Lodge

A.L.G.D.S.

Zero Lodge
Dallas, TX

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Session 2 (Sunday May 30, 1 day, 6 participants)
Project: Meat My Baby

Participants: Clare, Ken, Lucas, Shawn, Squirrel, Wyeth

Downloads:

Synopsis: Ken walks in and starts telling us this story about some review he read in which the reviewer criticizes a certain game by likening its controls to "guiding a baby through a minefield" (paraphrased). BOOM. Babies in minefields. But wait... you don't control the babies directly -- you have to motivate them by launching loud fireworks to scare them away from dangerous landmines, or by launching pretty sparklers to attract and steer them towards their ultimate destination... a meatgrinder. Thus was born: "Meat" My Baby.

Yeah, we know it's terrible. But oh so funny.

Unfinished business: Lots. Several things worked: babies crawl around and animate, landmines animate, babies take damage and perish, however... the fireworks system never came online in time, so ultimately the game was left remarkably unfinished.

Postmortem notes

What went right

What went wrong

ALGDS and page content are Copyright 2004 Brian "Squirrel" Eiserloh. Note that neither Brian Eiserloh nor the ALGDS makes any claims of ownership, expressed or implied, of content generated by ALGDS Lodge members. All code and content created in Lodge sessions is owned solely by its individual creators and governed entirely by the decisions thereof. We do, however, reserve the right to freely release and redistribute any code, assets, or games submitted to the ALGDS by their rightful owners for that purpose.

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