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ABOUT
The Conference
The International Conference on the Foundations of Digital Games (FDG) is a major international event in-cooperation with ACM SIGAI, SIGCHI, and SIGGRAPH. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to new game technologies, critical analysis, innovative designs, theories on play, empirical studies, and data analysis.
This year’s conference theme focuses on Celebrating the Player. The field of digital game research has made significant advances in the past decade, from attempting to define what games are to developing techniques to create content automatically. As such, the academic community has contributed to the increasing growth, understanding, and diversity of digital games. This year we want to challenge and expand research that improves theories and methodologies around: the interaction between players and games, how games are designed with the player in mind, how games are perceived by players, how novel technologies enhance the player experience, and how games affect players on a cognitive, behavioral and affective level. The aim of this year’s conference is to bring together game researchers from a wide variety of backgrounds and research interests to increase our understanding of players. We welcome high quality conceptual, empirical, theoretical, and methodological contributions.
FDG 2017 will include presentations of peer-reviewed papers (with rebuttal process), invited talks by high-profile industry and academic leaders, panels, workshops, and posters. The conference will also host a game competition, tech demo session, and a doctoral consortium. This year’s FDG conference will nominate two papers with honorable mention and one best paper from each track.
FDG 2017 is organized in-cooperation with ACM SIGAI, SIGCHI, and SIGGRAPH. Long papers, short papers, and posters from this year’s conference will appear in ACM's Digital Library.
SASDG
The goal of the Society for the Advancement of the Science of Digital Games (SASDG) is to promote and advance the science, technology, design, and study of digital games (also known as computer games, or video games). This is accomplished by operating a yearly conference, the Foundations of Digital Games (FDG).
Important Dates
Workshop and Special Events Proposals
Submissions:
(削除) February 13, 2017 (削除ここまで)Notifications:
(削除) February 27, 2017 (削除ここまで)
Full and Short Papers
Submissions:
(削除) March 13, 2017 (削除ここまで)Rebuttal due:
(削除) April 17, 2017 (削除ここまで)Notifications:
(削除) April 26, 2017 (削除ここまで)
Doctoral Consortium
Submissions:
(削除) May 8, 2017 (削除ここまで)Notifications:
(削除) May 22, 2017 (削除ここまで)
Posters
Submissions:
(削除) May 15, 2017 (削除ここまで)Notifications:
(削除) June 5, 2017 (削除ここまで)
Panels
Submissions:
(削除) May 1, 2017 (削除ここまで)Notifications:
(削除) May 22, 2017 (削除ここまで)
Games and Demos
Submissions:
(削除) June 15, 2017 (削除ここまで)Notifications:
(削除) June 26, 2017 (削除ここまで)