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2 votes
1 answer
70 views

pygame surface gives "display srf quit" on random line [duplicate]

I'm assuming it is not because of the line that the Exception appears on. line 23, in <module> screen.fill((0, 0, 0)) ~~~~~~~~~~~^^^^^^^^^^^ pygame.error: display Surface quit Process ...
-2 votes
0 answers
95 views

Need help optimising 2d Pygame/PyOpenGL rendering [closed]

I am working on a 2d game engine (and game) using Pygame-ce and PyOpenGL. My issue is with FPS, I ́ve compiled to executables on both Linux and Windows and get the same result so it ́s not the ...
-4 votes
0 answers
64 views

Pygame crashes everytime I try to click [closed]

I'm working on a project where I have BMO as a home assistant, it uses fishaudio tts api, aswell as Gemini for conmversations, and pygame for displaying the face and anything else on the screen. This ...
-5 votes
0 answers
56 views

Why is this python/pygame code not working? (video system initialization and background colour) [duplicate]

I am a very amatuer programmer (most of code is borrowed from various other places). There is 2 problems with this code and I can't work out why they are happening: The background colouring is not ...
2 votes
1 answer
67 views

Pygame window not appearing

I'm using replit as my IDE, and I installed everything correctly. for some reason, when I run the code, it says it's running but has no pygame window in the display tab. my code: import pygame import ...
0 votes
0 answers
48 views

Pygame particles force fields swirly effects

I'm trying to replicate some animation concepts of particles with force fields in order to generate a vertical beam of particles going upwards, except they can experience "turbulences" at ...
-1 votes
0 answers
42 views

Player Teleporting when hitting Object's border [duplicate]

I was trying to make some 2D plataformer physics, but when doing the collisions with objetcts, I encountered some annoying bugs. I usually could solve one of them, but the other one would appear. I ...
-1 votes
0 answers
110 views

Could not get EGL display

I’m trying to run the OpenGL cube demo from pygame using: $ python -m pygame.examples.glcube My setup: OS: Ubuntu 24.04.3 Python: 3.12.11 (installed via Miniconda) pygame: 2.6.1 GPU: +--------------...
-4 votes
1 answer
103 views

Pygame image not facing the mouse [duplicate]

Here is my rotating code: pos = pygame.mouse.get_pos() x_dist = pos[0] - self.rect.centerx y_dist = -(pos[1] - self.rect.centery) self.angle = math.degrees(math.atan2(y_dist, x_dist)) self.image = ...
3 votes
1 answer
144 views

Pygame sprite is not visible

I am making a game in which you have to roll the blue block to the "Touch me" text. When I run the code, the blue block is not visible and there are no problems found in VS Code. How can I ...
-2 votes
1 answer
96 views

How do I remove blurry rendering in Pygame or Pygame-CE?

I am trying to make a pixel-art 2d platformer in Pygame-CE. When I use a standard pygame display, the pixels come out as blurry: Minimal Reproducible Example: #Import everything import pygame, sys ...
1 vote
1 answer
62 views

Creating a class instance causes pygame to draw a black screen for 1 frame

I have different screens/menus set as instances of the Scene class. Whenever I want to switch screens, my gameloop checks for a button click, and if successful, it calls a function that defines the ...
-4 votes
1 answer
79 views

Collision glitchy because of movement in pymunk

I'm working on a little project (a video game) that asks me to use accurate physics events. My goal is to have 2 rectangles who can move (here with the keyboard) and can collide. In case of a ...
1 vote
0 answers
283 views

DRI3, libEGL, and MESA errors in Pygame

When running my Pygame 3d maze, I encountered a new error when loading it up. Here is my error:  Environment updated. Reloading shell... pygame 2.6.1 (SDL 2.28.4, Python 3.11.10) Hello from the ...
0 votes
1 answer
68 views

Strange behaviour of pygame.event.clear in a for loop

I created a way to handle the inputs for my pygame project, but made a mistake that resulted in a code that works the same way as the following: def run(self): got_mouse_click = False ...

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