Wednesday, December 31, 2008
Community Creation in boardgames?
This is a form of "crowd-sourcing", using non-professionals to provide content sometimes as good, or nearly as good, as professionals can provide, but at no cost. Video game companies simply cannot afford to create the vast amount of content gamers now expect, yet gamers want it for no additional cost (complaints about the 60ドル standard price for video games are common). So they're finding ways to have the fans create the additional content.
My question is, how do we incorporate such "community creation" features like modding/creature creation into boardgames? Collectible card games have something like it except it's all publisher-created. RPGs have had it (all the D&D monsters, classes, adventures) since their beginning. Diplomacy has it in the hundreds of variant created over the years. Some wargames have it in additional scenarios created by fans. But is there a way to make it part and parcel of a game or of gaming?
How do we get something that supports the game and is created (and distributed free) by the fans, the players? BGG is as close as we get, generally, but how many players come to BGG on a regular basis? Not many, really.
Well, if I knew the answers, I wouldn't be asking the question.
Tuesday, December 23, 2008
More articles at Gamasutra/Game Career Guide:
More of my writing at Gamasutra/Game Career Guide:
"Opinion: Why Immersion Shouldn't Be The 'Holy Grail'" Dec 19. Not strictly of interest to board/card game designers...
Tuesday, December 09, 2008
Origins of Games
http://www.gamecareerguide.com/features/662/idea_.php
While it's a video game site, the article applies just as much to non-electronic games.
Friday, December 05, 2008
Source for game pieces
http://www.eaieducation.com/530841.html
As I write, they're 9ドル.50 (plus shipping) for 500 in ten colors.
EAIEducation is also my best source for plastic cubes, two-sided disks, one-inch plastic square counters, and other useful game components, usually in bulk.