D3D Mesh Generator
D3D is a mesh generator capable to discretize in parallel (or sequentially)
3D domains into mixed meshes.
Developed by Daniel Rypl.
Basic Features:
- model topology: boundary representation
- model geometry: rational Bezier curves, surfaces and regions
- element size control: local, curvature-based, background tree based
- algorithm: quad/octree-based technique
- elements: linear and quadratic edges, triangles, quadrilaterals, tetrahedrons, pyramids, wedges and hexahedrons
- renumbering: nodal (Sloan)
- platforms: Unix, Linux, Windows
- message passing: MPI, Parmacs
- visualisation: Elixir X-Window graphic library by P. Krysl (Unix and Linux only)
Screen Shots:
The following screen shots present parallel discretization of a tunnel in a rock mass
(two tubes - one completed including lining and one not yet fully excavated)
on three slave processors (morpheus, zeus05 and zeus02) controlled by the master processor (cml).
Support:
Since 2001, D3D project is no longer maintained and supported.
Copyright © by Daniel Rypl / May 2001