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signal() vs sigaction()

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The code for lua.c includes signal.h and contains several references
to signal(). Since I know nothing about this, I have consulted the
manpage for signal(). It starts thus:
 The behavior of signal() varies across UNIX versions, and has also var‐
 ied historically across different versions of Linux. Avoid its use:
 use sigaction(2) instead. See Portability below.
Is there a good reason, maybe something to do with other systems, why
the Lua source uses signal() rather than sigaction()?

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