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Re: Execution of pre compiled lua code from memory mapped files

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The poster wants to execute directly from a bytecode file via memory-mapping to save on RAM footprint by avoiding the need to copy/load the bytecode into memory before execution. The issue of portability isn't a problem here since (presumably) the bytecode and Lua interpreter are all embedded in the flash/ROM image at the same time. Given that Lua is designed for embedded systems it’s a bit surprising that this isn’t part of the core API.
Ummm, of course there's embedding and then there's embedding.
Lua was designed as an embedded *language*, in order to extend & enhance host applications [read: other software]. Running Lua on embedded *systems* only became somewhat of a sport later on in the life of Lua.
Ashwin.

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