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Re: ANN: ZeroBrane Studio IDE v0.30; now with stack/variable information and love2d support

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Hi Philippe,
> I'm not sure why it's causing an error, but it seems like a problem
> with wxlua.CompileLuaScript() that doesn't recognize shebangs
> (ZeroBrane Studio doesn't modify the shebang in any way, it just
> styles it, which hides # and makes the font larger). I'll see if there
> is an alternative or a fix for this.
I just did a bit of testing and it seems like shebang is not
recognized by loadstring() either:
local ok, err = loadstring([[#!lua
print("123")
]])
print(ok, err)
prints "nil [string "#!lua..."]:1: unexpected symbol near '#'"
loadfile() handles shebang fine though. I'll probably switch from
wxlua.CompileLuaScript() to loadfile().
Paul.

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