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Re: LuaForWindows update?

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On Wed, Jun 6, 2012 at 2:39 AM, Paul K <paulclinger@yahoo.com> wrote:
> Hi John,
>
> Thank you for the help; I've managed to build wxLua on MacOS using
> CMake, but ended up specifying i386 architecture as it seems like 2.8
> wxwidgets require 32bit builds.
>
> Is there an easy way to package this application for MacOS deployment?
> Let's say I want to deploy wxLuaEdit.
By deployment, I assume you mean an install? I figure that CMake can
be made to copy the bundles and documentation to a separate dir that
could be turned into dmg. However, I've never done that before, but it
looks fairly easy. There is still a lot to do to make good bundles
though.
I'm also not sure how best to deploy it. OSX programs seem to
typically have a single bundle that you copy to the Applications dir,
but wxLua has multiple applications, sample Lua programs, and
documentation. I guess they all go into subdirectories of a
wxLua-X.Y.Z subdirectory in Applications? I have to look into how
other people have done it... unless you already know.
Regards,
 John

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