nlua 0.1.0 ----------- nlua is a binding between C++ and Lua. (nlua is short for 'namespace lua') The main idea is to have a C++ API which follows the 'table' approach. The written C++ code should a little bit look like Lua code. Another goal is to have an easy to understand and maintain code base. Using templates couldn't be avoided but not much meta-programming is used. A package with Doxygen-html could be downloaded form SourceForge: http://sourceforge.net/projects/nlua/files/ Browsing, cloning and forking could be done on GitHub: https://github.com/syntheticpp/nlua So, and how will the code look like? https://github.com/syntheticpp/nlua/blob/57c1f489d8892e1fa6eafce9a75b94c6fa521eba/test/test_double_wrap.cpp Code similar to chapter 28 of "Programming in Lua"'s could be found in the test directory. The files show how PIL's binding of a C struct could be transformed into nlua code: https://github.com/syntheticpp/nlua/tree/ The API is not set in stone, comments are welcome. Cheers, Peter