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LuaJIT - When using FFI,trace aborts due to "symbol not in cache"

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Hello all,
I am experimenting luaJIT and its FFI. Unfortunately, while trying to
process a rather big loop, the trace aborts on the first C function
call done via the FFI.
Here, I load openGL symbols in "gl" via the FFI. When glClear (see
pasted code) is called, trace aborts with error "symbol not in cache"
here is the code:
function render_system:render()
 gl.glClear(gl.GL_COLOR_BUFFER_BIT)
 -- all squares first
 local sq = self.render_world.square
 gl.glBegin(gl.GL_QUADS)
 for _,square in pairs(sq) do
 local c = square.color
 local p = square.center
 local s = square.size
 gl.glColor3f(c[1],c[2],c[3])
 gl.glVertex3f(p[1]+s[1], p[2]+s[2], p[3]+s[3])
 gl.glVertex3f(p[1]+s[1], p[2]-s[2], p[3]+s[3])
 gl.glVertex3f(p[1]-s[1], p[2]-s[2], p[3]+s[3])
 gl.glVertex3f(p[1]-s[1], p[2]+s[2], p[3]+s[3])
 end
 gl.glEnd()
end
AM I doing something wrong? Or is it the normal behaviour?
I just fetched the last luaJIT version from git HEAD.
Thanks!
Ben

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