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Re: LuaJIT and SSE2

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Am 18.06.2010 12:43, schrieb Mike Pall:
Don't do that. It will crash on the first JIT-compiled function
that uses some floating-point op.
Just an idea in the middle of a football game :-)
Is there possibly a way to only jit compile that do not use floating point?
OK, maybe a strange idea.
--Frank

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